Leyrann
Deity
Then which speed do you think is the most balanced?
You literally necro'd a 2 year old thread for this.
Then which speed do you think is the most balanced?
So? Is it not relevant anymore or what?You literally necro'd a 2 year old thread for this.
So? Is it not relevant anymore or what?
Well, I don't want to start a new thread on a topic that was already discussed, because nothing really changed regarding this since these discussion (or was it?), so arguments given 2 years ago should still be relevant.
And no, I don't follow his forum activity, or anyones for that matter. What a weird expectation.
Ok, so as for the topic, I thought that it's pretty obvious that standard speed would be the most balanced, assuming that developers designed the game around this speed. That's why I was surprised that someone thinks otherwise, so I wanted to know their reasoning, because maybe I'm missing something.
A few posts further up Lily Lancer says that he thinks Online speed is most balanced for AI Combat and World Era. And I seem to recall generally reading his posts back then, he had issues of balance with the slower speeds. I think it mostly comes down to how good you are at the game and how much you are able to exploit the AIs shortfalls, and this is easier to do on slower speeds. I think Lily was trying to say that when he plays on Standard speed he wins way quicker (in terms of world age) and that doesn't feel balanced, but probably most people wouldn't run into that situation.
Obviously I had already made my opinions further up the thread, and I agree with Lily that Online is probably more balanced, but it really depends what Lens you are looking through and how you like to enjoy the game. Also, for what it's worth Online speed does have a bit of an issue with great person projects... iirc the production values for city projects does scale with speed but the amount of great person points you get for completing a project are always the same no matter what speed the game is set on. Meaning that Online speed is way stronger for doing city projects (maybe this warps the balance? I dunno), but I very much doubt this is an intentional design decision by firaxis, which means they haven't really thought too hard about game speed balance at all.
In my opinion, if you are looking for game balance, civ6 is not a good place to look.
But warring is much weaker on Online speed, because movement and numbers if attack per turn don't scale which IMHO is the biggest issue.A few posts further up Lily Lancer says that he thinks Online speed is most balanced for AI Combat and World Era. And I seem to recall generally reading his posts back then, he had issues of balance with the slower speeds. I think it mostly comes down to how good you are at the game and how much you are able to exploit the AIs shortfalls, and this is easier to do on slower speeds. I think Lily was trying to say that when he plays on Standard speed he wins way quicker (in terms of world age) and that doesn't feel balanced, but probably most people wouldn't run into that situation.
Obviously I had already made my opinions further up the thread, and I agree with Lily that Online is probably more balanced, but it really depends what Lens you are looking through and how you like to enjoy the game. Also, for what it's worth Online speed does have a bit of an issue with great person projects... iirc the production values for city projects does scale with speed but the amount of great person points you get for completing a project are always the same no matter what speed the game is set on. Meaning that Online speed is way stronger for doing city projects (maybe this warps the balance? I dunno), but I very much doubt this is an intentional design decision by firaxis, which means they haven't really thought too hard about game speed balance at all.
In my opinion, if you are looking for game balance, civ6 is not a good place to look.
But warring is much weaker on Online speed, because movement and numbers if attack per turn don't scale which IMHO is the biggest issue.