vmxa said:
Well you did get rape, did you not? That sounds like a good reason to me. Of course there are times to make an RoP. None I can think of that would allow me to not at least shadow any stacks and get caught with my pants down.
Building is fine, peace full is fine, neither requires me to have RoP's or MPP's with everyone. The point is that even at Regent they Ai will jump at a chance to grab an open city and RoP's + RR makes it so that covers a lot of territory.
My point is that it is a risky proposition once rails are up and other civs are in the RoP scheme. Now the attack can come from any place and can be hidden.
Thus forcing you to have defenders every place. How many do you need to defend all cities at all times from all civs? You can stay on good terms without an RoP.
Yes I did get Rop-raped. But it was a great learning experience. I took the city back next turn, and 3/4 of the American empire besides in the next 10-15 turns.

As a peacemonger, it gave me an excuse to take 2 luxs that I had been paying for without having to declare, thus helping with ww.
My point is that one needs to learn to play with RoP's, not just 'never' give them. After seeing the way the AI violated it, I started putting at least one defensive unit in each city - used the obsolete units I could not afford to upgrade; after Flight I need Flak and Sams anyway to defend against the eventual enemy bombers - (going for space or Cultural win) - so why not keep them in the cities as defenders, with rails I can move them where needed after war is declared and the AI no longer can use my rails.
I also have learned the value of Rop/RR chokepoints - i.e. only have rails cross my borders at certain pounts, not everywhere. Keep a clear zone around them with no roads; preferably mountains or hills, build a fort/barricade over them and keep a strong defender in them and even peaceful AI's cannot use the rails without spending a turn or two going around my blocks. This way I can see what their intentions are - after the Amis surprised me, the Ott's tried the same thing, but I saw them massing, was able to build rails into their Cities due to my RoP with them that turn and put some Cav and infantry and arty next to them as a detterent, and when they still attacked me a turn later after tediously going cross country around my rail choke points it was easy to take 3 of their cities my next turn. (They came close to taking one of my cities as I did not know which they would go for but no matter - even if they did I would have still taken three of theirs.) And no rep hit to me for violating a RoP. If they had not attacked, I would have withdrawn my forces.
My empire as the Byzantiums is scattered across the globe - on the second continent I had 4 colonies widely dispersed mainly established to get luxs/resources. By getting RoP's with the 6 civs there I was able to build rails where needed through their territory to connect my empire. The Germans just tried to attack me, because of the RoP choke points I built they could only attack me at the borders - Using the rails myself through the other countries I was able to hold them off and bomb them into submission; (my military on that continent is weaker than on my main one - very defensive oriented) plus use my obsolete cav and an army to capture several of their workers who were dumb enough to be near their borders. I have crippled the Germans who were my closest tech rival on that continent by destroying a lot of infrastructure and making sure they don't have enough workers to rebuild fast enough and also took a few small isolated size 2 mountain cities of theirs they could not really defend (spears) as they had not built roads to them yet (I used a Helicopter to airdrop a TOW, 2 elite infantry I had not upgraded and airdropped 6 paras) that gave me access to several Gem fields.
Yes , RoP's are risky, but by using them the way I have I have learned an awful lot about them - they are a tool that can and should be used creatively when the situation demands, IMHO. Maybe at higher levels they won't work this way, but honestly I will not play past the level where Civ becomes nothing but war all the time and one cannot build a balanced empire because of the way the AI gets advantages. It's the building that interests me; war as a
tool of diplomacy (I follow Teddy Roosevelt's dictum - speak sofly, carry a vbig stick et al

) to help me in this is fun, but war as the point of the game is not of interest to me, their are too many other war only simulations out there that are IMHO very realistic if that's what I want.
Sorry to write a book - thanks sincerely for the differing viewpoint - I like that as it helps me think!
