How modmods affect game's end point?

When do you usually end the game usingf modmods and VP?


  • Total voters
    6

adan_eslavo

Archmage of all Pixels
Supporter
Joined
Apr 23, 2017
Messages
3,640
Location
Łódź, Poland
I'm just curious, so I need to ask players using bunch of modmods with VP about one thing, but first:
1.Modmods adding building (Monopoly Buildings, More Buildings), new resources (Even More Resources), wonders (More Wonders) significantly increase yields gathered by the city, especially in end game, when in pure VP, player had nothing to build in cities, but with modmods there's much more of them to choose from;
2.More yields means more science for Tech Victory, more Tourism for Cultural Victory, more votes for Diplo Victory;
3.Did the end date move in your games back or stayed on the position like you would play pure VP? I mean ending each game in XIX century is not how the game was meant to be finished.
 
I think most people use turn number for references, and it would be much easier for them to respond like that. You would gather much better responses this way and you can them convert turns numbers into in-game years (I know I don't care about in-game years, but I know some turn milestones). And only in Polish are centuries referred to in Roman numerals, in English it's just 19th century, not XIX century. I guess it must look strange for English users.
 
I think most people use turn number for references, and it would be much easier for them to respond like that. You would gather much better responses this way and you can them convert turns numbers into in-game years (I know I don't care about in-game years, but I know some turn milestones). And only in Polish are centuries referred to in Roman numerals, in English it's just 19th century, not XIX century. I guess it must look strange for English users.
I believe any romance language still uses roman numeration for centuries.
Sorry I can't help with the poll, my modmods are just interface related.
 
Number of turns changes depending on game speed, so I would need add much more numbers, ranges etc. Date is universal for all of them, and we know that normally it should end around 2010-2020.

Unfortunately I cannot change the poll answers now, so let it be. Much more valuable for me are user's opinions than the poll :)

EDIT:
Here's short interesting conversations about Roman and Arabic numerals. :)
 
I believe any romance language still uses roman numeration for centuries.
Sorry I can't help with the poll, my modmods are just interface related.

I don't remember using them when I lived in France, although I may have just forgotten.
Date is universal for all of them, and we know that normally it should end around 2010-2020.

Tbh I've never had a VP game finish at that time. I think the last game I played (with one mod-mod: community events, but no others) was around 1945. I remember other games ending 1960s etc, but I don't think I've ever got to the year 2000 before the game finishes.
 
I think it will also depend on the difficulty, at higher ones the world develops faster and you need to either keep up or get defeated.
 
I don't remember using them when I lived in France, although I may have just forgotten.


Tbh I've never had a VP game finish at that time. I think the last game I played (with one mod-mod: community events, but no others) was around 1945. I remember other games ending 1960s etc, but I don't think I've ever got to the year 2000 before the game finishes.
I remember to have read in some books "XIXème siecle", so I'm pretty sure it is used in French too.
 
Back
Top Bottom