a simple 'rule of thumb' is:
the output is a minimum 5 turns of research if you don't have the Porcelain Tower nor have the Scientific Revolution social Policy.
the maximum output is 10 turns of research if you have both PT/SR.
Compared to a GS bulb at 8 turns, RAs are generally less powerful than GSs unless you have both the PT and SR.
And another question for that: academies better or keep the GSs till the late game same in Vanilla?
But RAs now clear.
Thanks for the details on this - but there is something that still puzzles me. I have about 450 bpt in my current game. I signed RAs, and when they went off I was around rifleing. I had SR and the PT. I was expecting about 4500 from each RA (450 x 10). Instead, I got about half that from each of my RAs (5 total). Can anyone explain that? BTW, I never lost and DoF during the life of the RA. I am playing on Prince, quick speed.
The main thing is that science output increases very irregularly. It is not a gradual function - there are sudden jumps. Oftentimes, the output in my past 5 turns of the RA is more than the combined output of the first 15-20 turns. So using my science output when the RA is going off will not provide the most accurate metric.Thanks for the details on this - but there is something that still puzzles me. I have about 450 bpt in my current game. I signed RAs, and when they went off I was around rifleing. I had SR and the PT. I was expecting about 4500 from each RA (450 x 10). Instead, I got about half that from each of my RAs (5 total). Can anyone explain that? BTW, I never lost and DoF during the life of the RA. I am playing on Prince, quick speed.
Thanks. I knew there had to be something I was missing. Just seems like at the moment in the current game I am playing, RAs seem to be a real waste. Might be better in the late game. I guess I will have to wait and see. Personally (at least so far) I preferred the vanalla RA system to the current one.
I agree. I completed 2 science games post patch and felt the same way. Now when there is less cash in play, I think it's better spend whatever you have on CS. Scholasticism will probably grant more beakers than early mid-game RA's. I don't think I will bother in the future before I have Scientific Revolution and PT. In late game they're more valuable.Unless the AI is actually outputting a lot of tech, RAs often do feel like a waste.
So the late game RAs with runaway AIs will obviously be quite nice, but the earlier ones i too question as frankly i usually have vital uses for that gold.
second question...
above it says for RAs, the value is based on your BPT over that entire 30 turn period.
How does that work for GS? Is it just 8x your current BPT, or some average of a period of turns? I know before the patch you were supposed to wait 9 turns or something...is that still the case?
second question...
above it says for RAs, the value is based on your BPT over that entire 30 turn period.
How does that work for GS? Is it just 8x your current BPT, or some average of a period of turns? I know before the patch you were supposed to wait 9 turns or something...is that still the case?
Yeah does bulbing a GS add to what the RA calculates?
I had an OCC 267 finish with no less than 27! RA's. Which only proves how little use they have these days. I'm wondering about academies myself. Next time I play for science I'll try to ignore them as much as I can and see how this goes.Just finished a game last night where I won (science) on turn 260 with zero RAs. I'm wondering if I would have won faster if I had saved all my scientists from the beginning. I planted 4 academies pretty early.