It took me a few min to figure out how to add the first nonciv3ptw unit in my mod, but i did it! (with some valuable help from this thread ofcourse
)
The phalangite unit had some problems, the biggest of which was that there was no fidget anime.
Fidget animes seem to be essential for all ground units, and the game crushed without it. I just created another phalangite_default file and renamed it phalangite fidget.
You do not absolutely need to create icon entries in the iconpedia txt, but you certainly have to create an #anim entry.
you dont have to create a description of your unit either, although i did. i dont know why firaxis didnt include that option in their editor...
here you can see the finished result!
ps: it was worth it, this phalangite takes 1 citizen, costs 5 shields, but has 5 attack 2 defence
i must find a lot more greek units if i am to keep working on my pelloponesian war scen... know any links to them?
)The phalangite unit had some problems, the biggest of which was that there was no fidget anime.
Fidget animes seem to be essential for all ground units, and the game crushed without it. I just created another phalangite_default file and renamed it phalangite fidget.
You do not absolutely need to create icon entries in the iconpedia txt, but you certainly have to create an #anim entry.
you dont have to create a description of your unit either, although i did. i dont know why firaxis didnt include that option in their editor...
here you can see the finished result!
ps: it was worth it, this phalangite takes 1 citizen, costs 5 shields, but has 5 attack 2 defence
i must find a lot more greek units if i am to keep working on my pelloponesian war scen... know any links to them?


! Using Kraken's guide, but where I'm really confused is setting up the search path in the Scenario properties. Here's the situation: In C3C I added a new folder in the Scenario folder called my_scenarios. To it, I copied the Art and Text folders from the default Conquests folder and pasted them therein. My assumption was that, by doing this, I could modify things in the Art and Text folders in my new folder without screwing things up in the default folders. Now, to make all this work, kraken's guide says I need to set up the search path so that when I run a custom scenario (e.g., test.biq located in the new my_scenarios folder), the game will first check my new Art and Text folders. Makes sense right, kinda the same way the Conquests (e.g., WWII Pacific) works. But I can't seem to get the game to look at the units_32.pcx (zulu's) in my new folder, it keeps wanting to use the one in the default folder (which only has 349 or so icons).
... Regarding most recent post on this thread (see above), the search path language I needed was just: my_scenarios
Hello. I'm sorry if this is posted in the wrong place, but I don't know where else to post it. I am having trouble adding units.
, just kidding) units-32.pcx files. For those units, the creater often supplies a small pcx file containing only this unit..it's name always looks like this: "theunitsname_units_32.pcx" and its size is always 2 Kb. My question is: how to use this file?