Gizmo Uberforce
Chieftain
- Joined
- Jan 1, 2010
- Messages
- 5
Oh, whoops! Thanks, Ekmek!
Ekmek,
I have another problem with the Tarkin LH. When in-game, it appears that the eyes are completely black. (the eyes are NOT from the original LH, but from a modded one, if that helps) I've attached a screenshot of the LH. Also, can you tell me how to make my LH shaded? (with the Norm, Spec, Envimask, etc.)
I feel like a total idiot, I saved a different image of the Hannibal_NONSHADER.dds file, and I was hoping someone could help me out by posting it here. He looks all screwy now and I don't have a file to replace it with.
Can anyone please help me out with this!!!![]()
you saved over the one in your program files????
see attached
I may have run into this issue before but I can't quite figure it out. When I added shaders to Vercingetorix the Mustache started to have this weird transparency issue. When it was un-shadered this didn't happen, but now that it is it does. It only shows up when he makes this move here, and that is only for a second, but I'd still like it to be fixed, anyone know what the issue is?
You can correct it in Nifskope. Just adjust the edges in the UV editor.
How would that do anything?
I attached an image, see there will still be spots of transparency and the same thing will happen, it will just be a little less apparent. Anyone else have an idea?
I don't know, it worked for me more than once.
Okay, I've started on a Taizong leader head, and I have another problem. When I try to export my leader head so that I will be able to work on him in NifSkope, it doesn't work. Instead of exporting him, I get a message that tells me it can't be exported with unweighted vertices. I've tried to solve many times without success, and I'm kind of confused. Can anyone help me with this?