The_Coyote
Emperor
remove the SkinPartition from the NiSkinInstance of the NiTriStrips (if you export as Strips - like needed by lh - you don´t need a SkinPartition [and you can´t have one])
Man Ekmek, I wish I had your patience. This shows me what a great deal of crap you went through to teach me how to do this. A lot of this stuff is actually frustratingly simple.
Havnig said that trial and error is the only way to learn (just look back at the many posts I was involved in in this thread). I have a question though; Huayna who is that supposed to be? It looks cool.
remove the SkinPartition from the NiSkinInstance of the NiTriStrips (if you export as Strips - like needed by lh - you don´t need a SkinPartition [and you can´t have one])
I'm not sure its patience, i think its persistence. And with you it definetely paid off! I'm motivated at thought of seeing about 10 LH makers out there cranking out stuff all the time. You and cfkane are doing great work regularly but considering all the requests out there, we can obviously use more LH makers.
Man Ekmek, I wish I had your patience. This shows me what a great deal of crap you went through to teach me how to do this. A lot of this stuff is actually frustratingly simple.
Havnig said that trial and error is the only way to learn (just look back at the many posts I was involved in in this thread). I have a question though; Huayna who is that supposed to be? It looks cool.
You can take LH's from C4C and add edit them for use in BtS? That's something I'll bear in mind.
Hi, great tut, i resurrected an old username especially so that i could get creative with leaderheads, something i've always wanted to do.
So after nearly completing the tutorial (I got right up to getting the lh playable in Nifscope when i discovered a huge error i made, luckily i know what i did wrong and so i set out to start again with my own creation. Now my leaderhead looks really god but i'm having a little trouble exporting it as a Netimmerse/gamebryo file. I click okay, wait for a little while and get a message which says EXPORT ERROR Cannot export mesh with unweighted vertices. The unwieghted vertices have been selected so they can easily be identified
Now it just selects the shoulder, which i made sure i assigned to the right bone, over and over again. It appears to be weight painted properly and i can't understand what i'm doing wrong. Has anyone else had this error message before???
For the part about moving the hands: For me, it wouldn't let me rotate the arm without making him an Igor. I found just moving the hand worked fine.
In my guide and the first post I included all the downloads with links. I excluded 2.49a because it needs 2.6 python. Try the links I have here and install in this sequence: (unintall the othre stuff first)
DOWNLOADS
To get blender to work with Civ files you need to download these programs and install in THIS SEQUENCE. Downloads for 32-bit windows and tested on Vista.
1. PYTHON 2.5.4 (32 BIT WINDOWS)
http://python.org/ftp/python/2.5.4/python-2.5.4.msi
2. BLENDER 2.49RC3 (LAST PYTHON 2.5 VERSION FOR 32-BIT WIN)
http://download.blender.org/release/Blender2.49RC/blender-2.49-RC3-windows-py25.exe
3. PPYFII PY 2.5
http://sourceforge.net/project/down...name=PyFFI-py2.5-2.0.0-windows.exe&a=45602585
4. PPYFFI 2.5.2 NIFSCRIPTS
http://sourceforge.net/project/down...nder_nif_scripts-2.4.9-windows.exe&a=53574211
5. NIFSKOPE
http://sourceforge.net/project/down...e=nifskope-1.0.20.4748-windows.exe&a=77985573
Seems that your the second person to run into this. I'm going to have to add it to trouble shooting. Basically it means you forgot to rig something and blender doesnt actually do a good job of identifying it. here is what I pasted before:
I've run into that before. it seems not to always highlight the right part. So two ways to see whats the matter.
the quick way is to assign everything and every mesh to a bone like a torso then export. if it exports then thats good it really is a mesh.
the more tediuos way and you may have to do this anyways is to go to each mesh/object and pick a bone then press select so it highlights it. Do it for all the bones and then hide them (sometimes there is stuff behind). do it until you fine some unassigned polygons. This includes doing it for objects that don't show up highlighted.
if that still doesnt work attach your blend to the next post and tell me which nif you based it off and i'll take a look. I'll trouble shoot this some more and see what the issues are.