But Cavalry are so powerful in their era that it's good that they cannot upgrade to anything. If they upgraded to Tanks or similar, they would just be too powerful. I think in this respect the standard game is best as it is.
well, it depends on what type of tank we're talking about.choxorn said:Yeah- Tanks made cavalry obsolete. So you're saying they should upgrade to tanks? I like that idea. If they did, you wouldn't have useless cavalry in the Modern Age. Of course, that's why they put MdI's, Guerilla, and TOW's in the game, right?
yea, that sounds about right.choxorn said:That sounds better. Motorized Infantry does sound good. Although Cavalry were still used for a while, the got obsolete in WW1. And from what you say, Motorized Infantry are the perfect upgrade. I guess we could make them available with Motorized Transportation.
Minuteman, for America, 2/4/2 Musketman, same cost, no ablities.
U-Boat, for Germany, 24/12/5 8/2/2 Battleship, 40 more sheilds, colateral damage.
Redcoat, for England, 5/5/1 Rilfleman, 10 less shields, no abilities.
Tomahawker, for Iroquois, 2/3/1 Pikeman, 10 more shields, no iron required.
Gothic Kinght, for Celts, 4/4/1 Medeival Infantry, 20 more shields, no ablities.
Longboat, For Vikings, 2/1/3 Galley, 20 more shields, can carry 4 units instead of 2.
Ninja, for Japan, 4/2/2 Medeival Infantry, 20 more shields, no iron required.
Explorer's Barge, for Spain, 1/3/5 Galleon, same cost, no abilities.
Cataphract, for Byzantines, 5/3/2 Knight, same cost, no abilities.
Turtle Ship, for Korea, 2/3/4 2/1/2 Frigate, same cost, no abilities.
choxorn said:-Mag Voyage obsolete with Flight: Fascist, why does this make sense?
QUOTE]
It makes sence becase now you can just ly around thw world. It seemed usless to make this happen with advanced flight, so there you have it.
Give me some time to catch up please.
FugitivSisyphus said:Much of these ideas to make the game more realistic are not very realistic in my opinion.
I love the idea of having two (or more) UUs but...
First of all this is a pretty weak unit(just like the civ F-15) and adds no strategy to the game. How about the minuteman having the same stats as a normal musketman except -20 shields and -1 hitpoint. This would represent the fact that minuteman were average guys who owned their own guns and ammunition.
The U-Boat was not a battleship. Perhaps the U-Boat should be the same as a normal submarine except that it comes one tech earlier in the tech tree. I believe that the German's were the first to utilize submarines to a great effect so this would mirror that advantage.
I don't think British soldiers were any cheaper than other countries nor do I think they were worse defenders. I'd give the redcoat +1 hit points because of extra disipline\training.
No knowledge of the realism but it is a pretty awful unit. 10 extra shields for an extra attack point that will never be used. On the other hand it would ballance the terrific mounted warrior. However if you want to improve realism you should take away the mounted warrior since horses didn't even exist in the Americas until the Spanish introduced them.
This would not be very realistic since the Goths and Celts were two different peoples. At any rate this would be an awful unit since it would be 50% more expensive to add more defense to an attacking unit.
Why would a longboat hold more troops than another vessel of the time? The real advantage of the the longboat the various types of longboats were their seaworthiness, flexiblity to use oars or sails, and their ability to navigate rivers. The last of these advantages can't be modeled in the game of course but a realistic longboat unit would have +1 movement and would not ever sink. The galley is the vessel from ancient times in the game while the Vikings were around in the middle ages. So instead it should repace the early middle age transport ship and become available the same time as the beserker.
Ninjas weren't analogous to foot soldiers. They didn't line up in lines and charge each other. A realistic ninja unit would probably be 3/1/1, 50 shield, invisible, with stealth attack unit that comes available with feudalism.
Barges are flat-bottomed boats. Barges of that time period would be complete unsuited for exploration. In fact it was the developement bigger keels that made ocean going travel safer and more reliable. In fact, the Spanish UU should be the galleon.
Sounds good to me.
Don't know much about turtle ships but this would be a great escort for the galleon.
As for the issue about cavalry becoming obsolete. I think the way the game handles it now is very realistic. You can build them but they die horribly against entrenched infantry (armed with automatic weapons). This mirrors the first world war where it became apparent that cavalry were obsolete. Nations still could have used them but it would result in exactly what happens in the game. To be more realistic, cavalry should be more expensive and have a higher upkeep cost. This encourages the use of other units and prevents the unrealistic strategy of simply spamming cavalry to overrun you neighbors.
I'll post more later.
FugitivSisyphus said:Much of these ideas to make the game more realistic are not very realistic in my opinion.
I love the idea of having two (or more) UUs but...
First of all this is a pretty weak unit(just like the civ F-15) and adds no strategy to the game. How about the minuteman having the same stats as a normal musketman except -20 shields and -1 hitpoint. This would represent the fact that minuteman were average guys who owned their own guns and ammunition.
The U-Boat was not a battleship. Perhaps the U-Boat should be the same as a normal submarine except that it comes one tech earlier in the tech tree. I believe that the German's were the first to utilize submarines to a great effect so this would mirror that advantage.
I don't think British soldiers were any cheaper than other countries nor do I think they were worse defenders. I'd give the redcoat +1 hit points because of extra disipline\training.
No knowledge of the realism but it is a pretty awful unit. 10 extra shields for an extra attack point that will never be used. On the other hand it would ballance the terrific mounted warrior. However if you want to improve realism you should take away the mounted warrior since horses didn't even exist in the Americas until the Spanish introduced them.
This would not be very realistic since the Goths and Celts were two different peoples. At any rate this would be an awful unit since it would be 50% more expensive to add more defense to an attacking unit.
Why would a longboat hold more troops than another vessel of the time? The real advantage of the the longboat the various types of longboats were their seaworthiness, flexiblity to use oars or sails, and their ability to navigate rivers. The last of these advantages can't be modeled in the game of course but a realistic longboat unit would have +1 movement and would not ever sink. The galley is the vessel from ancient times in the game while the Vikings were around in the middle ages. So instead it should repace the early middle age transport ship and become available the same time as the beserker.
Ninjas weren't analogous to foot soldiers. They didn't line up in lines and charge each other. A realistic ninja unit would probably be 3/1/1, 50 shield, invisible, with stealth attack unit that comes available with feudalism.
Barges are flat-bottomed boats. Barges of that time period would be complete unsuited for exploration. In fact it was the developement bigger keels that made ocean going travel safer and more reliable. In fact, the Spanish UU should be the galleon.
Sounds good to me.
Don't know much about turtle ships but this would be a great escort for the galleon.
As for the issue about cavalry becoming obsolete. I think the way the game handles it now is very realistic. You can build them but they die horribly against entrenched infantry (armed with automatic weapons). This mirrors the first world war where it became apparent that cavalry were obsolete. Nations still could have used them but it would result in exactly what happens in the game. To be more realistic, cavalry should be more expensive and have a higher upkeep cost. This encourages the use of other units and prevents the unrealistic strategy of simply spamming cavalry to overrun you neighbors.
I'll post more later.