- Joined
- Jun 20, 2004
- Messages
- 4,843
So seeing as people liked my break down of Australia, here is my look at how well Persia and Macedonia was implemented in the latest DLC also a bit on the spring patch.
Maybe you could have written a paragraph about the scenario
AmenAlso, even Macedon itself is showing that the developers are being more precise with their civilizations, which I hope is something that they will translate to other areas in the world. Now given there are quite a few holes in the civilization roster and the global map I think we might be seeing a big move towards this in the future.
Great job. Agree overall. Alexander with Macedon seems quite overpowered though, particularly in the early game. I usually play Marathon length games to enjoy each era and Alexander is frightening. If the AI was better, I would get that same feeling as seeing Shaka or Attila in the last game.
Really? You value the performance using a mod as more important than how it is intended by the developers? And you call playing the game as it is released and patched now as 'a small subset'?Alex might be troublesome on the toy maps that come with Civ6,
but in 20+ games on YnAMP, ludicrous size, with 20-24 civs
and 30 - 60 CS he has done very little to worry about.
Gorgo usually gets eliminated early, but Alex always seems to be very
well contained by some combination of Rome, Poland, Germany, France
and Russia.
He never threatens England, Spain, or Norway; Scythia spreads out east,
west, and south and isn't threatened by him either. The others have
almost no contact with him for most of the game.
Cyrus is a much bigger problem than boy wonder, but even he is nothing
compared to Congo or Brazil who are by far the most difficult to stop
once they get their jungle tiles working. And they have been almost
from the first release of YnAMP.
So, while your article was a delight to read, it only applies to a very
small subset of the myriad variations that Civ6 allows.
Really? You value the performance using a mod as more important than how it is intended by the developers? And you call playing the game as it is released and patched now as 'a small subset'?
Your point might be a good one and is accepted, but the way you delivered it is 'suboptimal'.
Alex might be troublesome on the toy maps that come with Civ6,
but in 20+ games on YnAMP, ludicrous size, with 20-24 civs
and 30 - 60 CS he has done very little to worry about...
So, while your article was a delight to read, it only applies to a very
small subset of the myriad variations that Civ6 allows.
So, while your article was a delight to read, it only applies to a very
small subset of the myriad variations that Civ6 allows.
So, while your article was a delight to read, it only applies to a very
small subset of the myriad variations that Civ6 allows.
This is just silly. OP is evaluating how the civs play in the actual game, not a mod that few people with supercomputers use. You can be as arrogant as you want about calling standard civ "junk", but most of the review has nothing to do with how the civs scale to different maps, so it looks to me like you're forcing the topic.
Wow, your PC must be a supercomputer.
Thanks for the feedback, my analysis is based off the base game which most (probably the majority) of players use so that it is the most applicable it can be, but goodness those maps must be really large
No. Just an i7 with 16Gb RAM, and an GTX 970.
Push the turbo button on your 286 and see if that helps you run much
better versions of the game.![]()
Haha. My comment was in jest. But to be honest, I'm new to PC's, literally bought a laptop for Civ 6 so that I can use mods like the Earth map. I7, GTX 950 and 8gb RAM. Upgraded to 32gb RAM just to make the game run a little reasonably. Gonna have a buddy who is a PC hobbyist take a look at it to see why it's still slow. Lifelong Mac user for everything else otherwise. Hated boot camp for Civ 4 and Civ 5 on the Mac was painful.
I'm more impressed by the man's patience!Wow, your PC must be a supercomputer.