Don't worry man you'll be stylin! I got a less impressive stack and when it comes to wait times were talkin mybe thirty seconds max (time during inter-turn were it says please wait), the max time coming only way near the end and only on massive maps.
Right now Im playin on a 196x196 extra huge ( 36 x 36 expansion of Firaxis's 'huge' map) with twenty Civs. Im on turn 500 something. Its not the same for Vanilla or PtW they had major lag issues between turns.
Remember late in the game or on large map or plenty civs etc, to hold shift during Ai turns to make their troop movment go by in a blur. shift + Caps Lock if you need both hands to roll a smoke.
Whats good with this trick besides saving you countless minutes is it will skip past the boring stuff like AI worker moves and meanless marching but pause for the potentially strategic footage of AI vs AI bloodbaths that were censored in Civ4.
Ok heres the exceptions that make a turn go from 10 seconds ta 30 seconds or so. You got a mod thats got the slave feature activated and the AI is having a massacure at the moment, or THe AI pillage and town turnovers happen to pile up on a single turn by chance. otherwize smooth sailing unless you dare the MEGA GIGA!, over 220x220 or so, I can't promess nothing past that point but who knows till you try it.
Unit movement is flawless and crisp battle sequences and other animations a flow smoothly on any map size with however many Civs on the board
You will still have a 2-8 second pause depending on how late on a pillage or town takeover. Hope this is some help
later
Edit: Its a mac?... oh, that might change things. doubt it though, maybe its even less time between turns cause it was programmed later. IMO as for being more smooth, It can't get any more so then where its already at for the PC platform, but you can always hope I guess.
