CaptainBinky
Warlord
Im sorry Im not sure what you mean. What is the root biped bone?
It's probably called "Bip01". It's the parent of the skeleton.
Im sorry Im not sure what you mean. What is the root biped bone?
^___^
I will try this when I get the time, has it been tested with blender or is it an assumption that it will work?
Can you explain more about what an FBX file is?
Well his head seems to be facing the right way and at the correct level . but not the rest of the body. It also crashes the game.
Just drop these into your Art folder of your mod and add your own civ5artdefines_unitmembers.xml and that's ALL you have to do.
Correct me if i'm wrong ,to do a fresh new unit,you need to modify Units.xml and some other files,in order to use it in game,right?
lemmy101 said:Remember these were generated by the tool. Apart from importing the FBX, adding an animation definition (one click), and creating a material (a few clicks), I've done nothing but export it.
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Hurrah! That's a unit from FBX to in the game without touching a single line of XML.
I 'll do
I successfully added a unit from Civ IV !!!
I still have a problem to solve : My units are too little (they're as little as ants!)
It's funny,i can see them running on the floor
How can i solve that?
Ps : Thanks you for what you do for us