To come in version 4 : (release probably end of the week, I am currently testing it with a game)
Ver 4 :
Navalcounterattack is working again. Warning : ships can shoot back at submarines if they are in range!
New Techs :
Mythology - Ancient Era
Tragedy - Classical Era
Banknote - Medieval Era
Horseback Riding requires Trapping, Civil Service requires Horseback Riding
Calendar requires Writing and Mythology
New Buildings :
Shrine : +1 Happiness
Stonehenge now requires the Tech Mythology
Theatre now requires the Tech Tragedy
National Tresury now requires the Tech Banknote
The Monastery requires a Shrine to be build.
Holy War requires 1 Monastery in the City instead of 3 Temples in the Empire.
The market will grant +1 in happiness
Archery Range : This building requires 1 Timber, grants 15% XP to Archers and gives a 25% Bonus to their production.
New Wonders :
Panama Canal from Ambrox, available with Combustion
Three Gorge Damm from Ambrox, available with Ecology
Carnival from Ambrox, available with Tragedy
Pergamon Altar v2 from Ambrox
Hollywood from Pouakai
Units :
Longbowmen : ranged medieval unit with a range of 2 (3 for the English Longbowman).All Longbowmen cost 140 in production (20 more than the Crossbowman).
Range for Archer and Crossbowmen down to 1
All range for ships down to 1 except for "big guns" (Dreadnought, Cruiser and Battleship : range = 2)
2 reasons for the changes/adds in the tech tree :
- A longbowman unit was required and it makes sense to have it with the crossbowman for the medieval era.
- Danrell is working on a medieval unit pack so I want to be ready to put his units in the mod
I had to change some prereqs to avoid broken pipes in the tech tree.