HUMANKIND a Civ VI killer?

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If they introduce a fix to the fast eras

I definitely think they don't consider it broken, this pace is definitely intended. It's been that way since the game was released.

introduce a true Earth map that can support more than 7 civs

Maybe, the last item in the pass seems to have a new map. Ideally, it could be a Huge TSL Earth.
 
I'm more interested in 'Old World' which I think will be on Steam this May.

Old World is out (on Epic Games) and it is an excellent game, with serious performance issues on my pretty decent laptop. It's a very tight game. It also feels like a great way to play Crusader Kings, but without having to learn the whole crazy CK/Paradox game style/way of life.
 
Old World is out (on Epic Games) and it is an excellent game, with serious performance issues on my pretty decent laptop. It's a very tight game. It also feels like a great way to play Crusader Kings, but without having to learn the whole crazy CK/Paradox game style/way of life.

Soren Johnson is one of the last real Civ designers IMHO. I will definitely take a close look and Epic is a nice competitor to Steam. Between OQ and HK Civ VI looks to be an aging dinosaur.
 
Old World is out (on Epic Games) and it is an excellent game, with serious performance issues on my pretty decent laptop. It's a very tight game. It also feels like a great way to play Crusader Kings, but without having to learn the whole crazy CK/Paradox game style/way of life.

I have no interest in HK, and had been seriously thinking about picking up CK3, but OW looks great. Quill has a nice series on it, but I quit watching after 30 minutes to avoid seeing too many spoilers. I've never tried an early access game, but may give this one a go. Civ4 was my favorite of the Civ series.
 
I hate to say it, but I almost kind of wish CIV VI had stopped with GATHERING STORM. I was excited by the idea of new Civs at first, but I almost kind of see them as being "fake" or imposters (what with the recycled animations: in theory it doesn't seem like a big deal, but was kind of distracted in a recent game where I kept refriending Brazil and Gran Columbia every 30 turns or whatever and having to hear that same goofy laugh).

This is exactly how I feel as well.

I also thought new civs were a good idea. Luckily, I did not buy NFP since I kind of guessed that it would be a bad implementation since it contained different game modes. That approach just don't compute with me. It needs to be a full single DLC for me. But I'm glad that I'm allowed to buy the new civs without having to buy the new expansion.
However, I'm conflicted about the new civs that are introduced. Although the new civs are interesting they are so customized for the sake of the gameplay of the human player, that they tend to be a bit underwhelming, when an AI takes over. It would be a nice change if the next civs introduced were customized in a way that would favour the AI controlling the civ. I wouldn't even mind if the civs were too OP for a human player, as long as I knew I would be challenged by the civ whenever I played against it.
 
I've never tried an early access game, but may give this one a go.
I rarely go for early access as well, but made an exception for Old World. It is fairly polished for something in early access. When I played it several months ago, the late game seemed a bit unfinished, but apart from that it was fun. It's similar to civ, but there are a lot of fresh, interesting ideas here.
 
I know us traditionalists moan when Civ departs from a "purely historical" norm, like vampires and wizards and whatnot - but they are mods, they can be disabled or ignored;

Humankind seems to be a fundamentally different "buffet" approach to history, so at a tangent to Civ - as long as Civ7 doesn't try to emulate that!!
 
I know us traditionalists moan when Civ departs from a "purely historical" norm, like vampires and wizards and whatnot - but they are mods, they can be disabled or ignored;

Humankind seems to be a fundamentally different "buffet" approach to history, so at a tangent to Civ - as long as Civ7 doesn't try to emulate that!!
There is No historical accuracy at all in Civ VI. Apart from from The Civs/Leaders Names and some of their Abilities/Uniques, the Game is just a History inspired Game. A random Religion Systeme, Leaders staying as Civ Rulers the whole game, Tech/Civic Research that is the same for all Civs,...etc and not to mention the biggest nonesense of all (if we look at it as a historical Game): Civs lasting for Millennia!! I mean, Civs in a pefectly historical Game should "Rise and Fall" (I would have loved it if they did the RnF Exp adapted this concept and not the Loyalty flipping as RnF). No Macedon that stays till the Future Era, and No TRs America in the Ancient Era.

And Humankind is no different from this. Yeah, it has a lot of mechanisms that are more realistic and more historically accurate than Civ VI, But in the End It's a 4X Strategy Game, that's based on/inspired by history. And tbh I wouldn't like a Game if it was purely history based.
 
There is No historical accuracy at all in Civ VI. Apart from from The Civs/Leaders Names and some of their Abilities/Uniques, the Game is just a History inspired Game. A random Religion Systeme, Leaders staying as Civ Rulers the whole game, Tech/Civic Research that is the same for all Civs,...etc and not to mention the biggest nonesense of all (if we look at it as a historical Game): Civs lasting for Millennia!! I mean, Civs in a pefectly historical Game should "Rise and Fall" (I would have loved it if they did the RnF Exp adapted this concept and not the Loyalty flipping as RnF). No Macedon that stays till the Future Era, and No TRs America in the Ancient Era.

And Humankind is no different from this. Yeah, it has a lot of mechanisms that are more realistic and more historically accurate than Civ VI, But in the End It's a 4X Strategy Game, that's based on/inspired by history. And tbh I wouldn't like a Game if it was purely history based.
I agree wholeheartedly. Civ 6 and Humankind are both historically inaccurate, because that's not what they are supposed to be. They are what-if games where you get to fulfill fever-dreams of the Mayans reaching Space or the Mongols being the exception. These games would be boring even with history nerds because you just get the same game over and over and over again. Nobody wants that.
 
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I agree wholeheartedly. CIv 6 and Humankind are both historically inaccurate, because that's not what they are supposed to be. They are what-if games where you get to fulfill fever-dreams of the Mayans reaching Space or the Mongols being the exception. These games would be boring even with history nerds because you just get the same game over and over and over again. Nobody wants that.
Yep! And that's why we love these Games, they are like Scenario simulations of the What if that happened and that didn't (Although, not really implemented, only personal guessing from us).
 
Civilization NEVER intended to be a "historic game" (if such thing is possible, that I doubt)

As Zeganganis says, it's about "what if" .. or as I read in this forum.. 4x with historical flavor.. (and that's the reason why I find disappointing the aliens & vampires & etc.. stuff .. it just break immersion)

Said that, CIV 6 is an aging game , and Firexis' approach to NFP is just fan service to milk the cow..

Nothing to object, but for me it's time to move on
 
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I agree wholeheartedly. Civ 6 and Humankind are both historically inaccurate, because that's not what they are supposed to be. They are what-if games where you get to fulfill fever-dreams of the Mayans reaching Space or the Mongols being the exception. These games would be boring even with history nerds because you just get the same game over and over and over again. Nobody wants that.

I said it many times before and I'll say it again: Civilization is a historical fantasy game.
 
I said it many times before and I'll say it again: Civilization is a historical fantasy game.

No. It's not .. whatever the meaning of "historical fantasy game" (sic) be

It's (and always have been, at least since Civ 2 , first Civ I played) 4x with historical flavor.

replace history with SF.. and you have Beyond Earth

focus in America's colonization... and you have the eponymous game
 
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No. It's not .. whatever the meaning of "historical fantasy game" (sic) be

It's (and always have been, at least since Civ 2 , first Civ I played) 4x with historical flavor.

replace history with SF.. and you have Beyond Earth

focus in America's colonization... and you have the eponymous game

I don't quite understand what you're getting at with the pedantics :/ I understand Civilization is a 4X game as a genre but I'm just describing it having fantastical and historical elements.
 
Would just like to give my endorsement for Old World as well. As someone whose favorite game in the Civ series is quite easily IV, Old World really hits that same spot but with a twist on its own. It's a fantastic game, even at this stage.

I do hope the late game performance issues will be sorted out though.
 
I rarely go for early access as well, but made an exception for Old World. It is fairly polished for something in early access. When I played it several months ago, the late game seemed a bit unfinished, but apart from that it was fun. It's similar to civ, but there are a lot of fresh, interesting ideas here.
How late does old world go? Like do you ever get to the modern era?
 
How late does old world go? Like do you ever get to the modern era?
I think it only goes to the Middle Ages, hence the name Old World.
 
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