Nerevatar
Warlord
- Joined
- Mar 17, 2019
- Messages
- 192
Just tagging @Catoninetales_Amplitude so he can find the new sub forum and dont have to spend time looking around 

Have you guys considered making maps on the Kavrayskiy or Robinson projection? Just tossing the idea around, I think it's probably too late for changes now, but could be something to research in the future... I don't know if it's feasible, but it sure would look great!
How does it work for world wrap with these projections ?
it might be time to stop and reconsider if we should just move to a globe entirely.
Do we know yet whether or not the x2 Aesthete, Merchant, Warmonger / x1 Agrarian, Builder, Expansionist, Scientist type distribution will continue with the other ages?
Since the unique quarter of the Zhou is now known, we can identify this screenshot as a Zhou city. Nice city center...
Spoiler :
Hm... we saw lighthouses on coastal tiles in other screenshots. Maybe it is just like that?I'm still curious about that monster pagoda in the background.
please be polite about the placement of the subforum.
I think it is just the city center of a Zhou city. The city center has to be in inside these walls and the other salient building is the confucian school emblematic quarter.Didnt mean to come off snarky about the subforum, sorry. Im just happy about the interaction and wanted to give you as easy a time as possible in return.
Back on topic: isnt that big structure the main building atop the terracotta army?
Those would be much better than the extremely overrated Mercator projection. Practically every single modern cartographer is tired of the Mercator projection (the traditional one with Ellesmere Island in northern Nunavut larger than Australia and Greenland being larger than South America).
Since the unique quarter of the Zhou is now known, we can identify this screenshot as a Zhou city. Nice city center...
Spoiler :
Perhaps Amplitude has been working on this project for much longer than previously thought, Firaxis hasn’t been working nearly as hard as they used to, or it is a combination of both. You may be correct with your assumption, but I am just trying to get my own hopes up after the severe content drought from Firaxis.More graphical diversity between civs cities and units the better I personally find it a much better allocation of resources than animated 3d leaders.
Can we really expect each civ to have its own city centre graphics? And I wonder how many generic building styles there will be with the sprawl. As some one who doesn't like playing civs in civ 6 that don't have their own unique palace this is exciting indeed!
That's why I mentioned the (irrealistic) excess of tundra in civ maps, a couple of pages back.
This is how a map should look to keep the actual proportions of area from the equator to the poles:
![]()
https://geoawesomeness.com/after-this-video-youll-never-trust-a-map-again/
But then there's the wrapping problems as somenone mentioned, so I guess we better get used to Mercator's projections.![]()
But none of that matters unless one is using a real map of earth. True Start Location would make no sense in Humankind. It might actually feel a bit silly imo.
Since one relies on map generation to create a fantasy land, projections do not matter.
Besides, not everyone will agree less tundra is better. I like diminishing returns applied to expansion, and having to fight for the most fertile lands. Making everything fertile is no fun.
And then of course there's the issue of playability. The map you provided is terrible, regardless of how realistic. Something like 3/4 of all the civs would be squashed in the first top third of the map, which is why nobody uses that in Civ.
What's nice about having it's own sub forum is we can now make threads about each culture as they are announced.