SupremacyKing2
Deity
Pre-ordered Humankind!
For the English I would have loved a vibrant green farmland vista with a horse-drawn carriage transporting crops along a dirt road up a hill towards a foreboding castle. Something like that would have not only been much more visually striking, but would have captured the main focuses of the culture as well.
That's not uncanny, that's our artists actually reading the discussions on G2G and here.![]()
That's not uncanny, that's our artists actually reading the discussions on G2G and here.![]()
I just bought the game in order to try this Lucy OpenDev.
However I have not played any of the others OpenDev, and followed the game from slightly far away, so to be honest I'm not sure what to expect. What would you guys say are the most important things to know / care about when playing (for example what currency to focus on, should you explore as heavily as you do in CIV, should you spam settlers, do you have penalty for tall / wide, etc.)
Any tips from someone who knows the game a bit to someone that have never played yet would be appreciated! I want to try it but also doesn't feel like understanding nothing!
(Meanwhile I have stopped reading most of details about the game, in order to discover everything after release, and also because I have an unpleasant history of ruining video game fun for self by obsessive perfectionism)
I amostly interested regarding remaining cultures.
I will change it when I have a moment, and make sure the OpenDev Release blog is clear on that matter. Dishonesty is far from my intention. When I wrote the blog, I did not remember to specifically ask the producers about the Mac version. I had heard we have a running version not long ago, but I guess it was not stable enough for public consumption.
Given that the other Endless games from Amplitude are available on the Mac, I have assumed that it will be available on release on that platform.
But, when it was first announced, I also put a Windows partition on my Mac so I could play any preliminary versions, because, alas, I also assumed any development work would be strictly Windows and not available on the Mac. Sad to see I was correct, but at least I have been able to play the OpenDev versions before Launch.
I guess I have a hard time accepting that as a MacOS player, I will always be in the group not considered for these types of things.
1) As nomadic tribe I did hunt and ate all the Mammoths 1 on 1. Rarely 2:1. Just find the right angle for attack. You have to secure high grounds and/or trick animal to fight from river to non-river tile. +2 pop per Mammoth. 7 population on turn 4 easily. And don't forget to put first outpost. It also has it's own population, that can go hunt right away.For those of you dipping your toe into Humankind for the first time with Lucy, some tips:
1. As a nomadic tribe, NEVER fight a Mammoth or a Bear until you have at least 2 Tribes, preferably 3: 1 on 1 either of them will (literally!) eat you alive.
2. Everything you place - Cities, Outposts, Wonders, Quarters (Districts) exploits the adjacent tiles automatically, unlike Civ, so pay attention not only to the tile on which you are placing, but the ones next to it not already occupied by another Extension.
3. Although the Lucy basic map is the same in all games, the Bonus features (Food, Science) during the Neolithic and, of course, the Factions chosen by you and therefore by the AI can change, so each game will be different.
4. Go to the lower righthand corner of the map and turn on the Yields on each tile, at least at first. It makes it much, much easier to tell where to put things on terrain you are not familiar with in a brand new game.
1) As nomadic tribe I did hunt and ate all the Mammoths 1 on 1. Rarely 2:1. Just find the right angle for attack. You have to secure high grounds and/or trick animal to fight from river to non-river tile. +2 pop per Mammoth. 7 population on turn 4 easily. And don't forget to put first outpost. It also has it's own population, that can go hunt right away.
2) It really matters in early game. Later on clusters of makers/trade districts are real powerhouses.
With a lot of tribe units(>10) it's preferable to disband part of them in ancient cities. There are almost no curiosities on the map, but in this game larger city population = faster population growth. Even to 1 pop per turn.
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Also peaceful animals have radius of aggression =2 hexes around them on tactical map. Otherwise they do nothing in battle. You can even "escape" to safe corner during bad battle