Humankind Game by Amplitude

For the English I would have loved a vibrant green farmland vista with a horse-drawn carriage transporting crops along a dirt road up a hill towards a foreboding castle. Something like that would have not only been much more visually striking, but would have captured the main focuses of the culture as well.
That's not uncanny, that's our artists actually reading the discussions on G2G and here. ;)

:love:
 
That's not uncanny, that's our artists actually reading the discussions on G2G and here. ;)

And so a rousing cheer for the artists and everyone else at Amplitude: Feedback is a wonderful thing . . .
 
I just bought the game in order to try this Lucy OpenDev.

However I have not played any of the others OpenDev, and followed the game from slightly far away, so to be honest I'm not sure what to expect. What would you guys say are the most important things to know / care about when playing (for example what currency to focus on, should you explore as heavily as you do in CIV, should you spam settlers, do you have penalty for tall / wide, etc.)

Any tips from someone who knows the game a bit to someone that have never played yet would be appreciated! I want to try it but also doesn't feel like understanding nothing!
 
I just bought the game in order to try this Lucy OpenDev.

However I have not played any of the others OpenDev, and followed the game from slightly far away, so to be honest I'm not sure what to expect. What would you guys say are the most important things to know / care about when playing (for example what currency to focus on, should you explore as heavily as you do in CIV, should you spam settlers, do you have penalty for tall / wide, etc.)

Any tips from someone who knows the game a bit to someone that have never played yet would be appreciated! I want to try it but also doesn't feel like understanding nothing!

It would be hard to answer your question fully without writing a long essay. The game has many layers and many strategies. The game is 4X. So you do want to explore a lot to pick up your rewards. You will also want to build up your cities, expand, build your army etc... But the game has a lot of new mechanics, different from civ.

One big difference between Humankind and civ is the victory condition. In humankind, you win by collecting points when you achieve certain objectives. Check the era screen and you will see different objectives like number of territories, number of techs, population. You will want to focus on achieving the objectives that make the most sense for your style and your game.

I would say just try the game, enjoy learning all the mechanics. Read the tool tips. Don't try to win on your first game, just take the time to learn the game.
 
Started a quick game.

I love the concept of starting as a nomadic tribe. It is something that has been discussed a lot in civ forums and it is really cool to see the idea implemented. I think it works well in HK. It lets you explore and get more units and pick your starting position before becoming an actual "civ". It seems that HK will have an asymmetric progression where some players will be their first culture while others are still nomadic. Some might progress to their second culture while others are still on their first. I discovered a couple of my neighbors were still nomadic tribes after I had progressed to my first culture and got my first city. It seems that would put me a significant advantage. Will the game account for that? What will the game do to balance things so that I don't just steamroll my primitive neighbors?
 
For those of you dipping your toe into Humankind for the first time with Lucy, some tips:
1. As a nomadic tribe, NEVER fight a Mammoth or a Bear until you have at least 2 Tribes, preferably 3: 1 on 1 either of them will (literally!) eat you alive.
2. Everything you place - Cities, Outposts, Wonders, Quarters (Districts) exploits the adjacent tiles automatically, unlike Civ, so pay attention not only to the tile on which you are placing, but the ones next to it not already occupied by another Extension.
3. Although the Lucy basic map is the same in all games, the Bonus features (Food, Science) during the Neolithic and, of course, the Factions chosen by you and therefore by the AI can change, so each game will be different.
4. Go to the lower righthand corner of the map and turn on the Yields on each tile, at least at first. It makes it much, much easier to tell where to put things on terrain you are not familiar with in a brand new game.
 
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Hmm, is assigning administrators broken? I assigned an administrator to a city that I conquered (and was ceded), and the UI shows that it has an admin but I'm still getting -30 stability for unadministered plus my growth is 1 tier lower, as if it were unadministered.
 
(Meanwhile I have stopped reading most of details about the game, in order to discover everything after release, and also because I have an unpleasant history of ruining video game fun for self by obsessive perfectionism)
I amostly interested regarding remaining cultures.

Hehe I understand you very well... I have been mostly absent since open dev 1 in here because I just don't want to spoil the fun when I finally get to play. So I pretty much know nothing about the cultures ;-)

Chose Pheonicia for my first game since I started beside the Ocean and have the Barrier Reef in my first territory... Also, I don't want to go military at first ;-)
 
I will change it when I have a moment, and make sure the OpenDev Release blog is clear on that matter. Dishonesty is far from my intention. When I wrote the blog, I did not remember to specifically ask the producers about the Mac version. I had heard we have a running version not long ago, but I guess it was not stable enough for public consumption.

I apologize for the dishonesty part. I cannot attribute that to you, of course. I will take it as an honest mistake. But it is indeed unfortunate. I guess I have a hard time accepting that as a MacOS player, I will always be in the group not considered for these types of things.

Given that the other Endless games from Amplitude are available on the Mac, I have assumed that it will be available on release on that platform.

But, when it was first announced, I also put a Windows partition on my Mac so I could play any preliminary versions, because, alas, I also assumed any development work would be strictly Windows and not available on the Mac. Sad to see I was correct, but at least I have been able to play the OpenDev versions before Launch.

Yes, sad and you were correct. But of course, you are right. I will try to find time to get that going in my machines as well. It is there, but it is a bit of a hassle.
 
I am slipping into my first game, almost done with the scenario. I seem to have been blessed/cursed - 2 peaceful neighbors, claimed a lot river valleys. Obviously I went Harrapans->Khmer (with maya and Mughal rounding it out) and now my cities are overwhelmed with overpopulation.

Something I did not realize - Districts like the Jama Masjid aren't giving your worker slots +2 prod, they are giving their tile +2 prod for each employed worker. So if you have a huge complex of makers quarters, you can get those tiles into the 40+ range.
 
For those of you dipping your toe into Humankind for the first time with Lucy, some tips:
1. As a nomadic tribe, NEVER fight a Mammoth or a Bear until you have at least 2 Tribes, preferably 3: 1 on 1 either of them will (literally!) eat you alive.
2. Everything you place - Cities, Outposts, Wonders, Quarters (Districts) exploits the adjacent tiles automatically, unlike Civ, so pay attention not only to the tile on which you are placing, but the ones next to it not already occupied by another Extension.
3. Although the Lucy basic map is the same in all games, the Bonus features (Food, Science) during the Neolithic and, of course, the Factions chosen by you and therefore by the AI can change, so each game will be different.
4. Go to the lower righthand corner of the map and turn on the Yields on each tile, at least at first. It makes it much, much easier to tell where to put things on terrain you are not familiar with in a brand new game.
1) As nomadic tribe I did hunt and ate all the Mammoths 1 on 1. Rarely 2:1. Just find the right angle for attack. You have to secure high grounds and/or trick animal to fight from river to non-river tile. +2 pop per Mammoth. 7 population on turn 4 easily. And don't forget to put first outpost. It also has it's own population, that can go hunt right away.
2) It really matters in early game. Later on clusters of makers/trade districts are real powerhouses.

With a lot of tribe units(>10) it's preferable to disband part of them in ancient cities. There are almost no curiosities on the map, but in this game larger city population = faster population growth. Even to 1 pop per turn.

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Also peaceful animals have radius of aggression =2 hexes around them on tactical map. Otherwise they do nothing in battle. You can even "escape" to safe corner during bad battle
 
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1) As nomadic tribe I did hunt and ate all the Mammoths 1 on 1. Rarely 2:1. Just find the right angle for attack. You have to secure high grounds and/or trick animal to fight from river to non-river tile. +2 pop per Mammoth. 7 population on turn 4 easily. And don't forget to put first outpost. It also has it's own population, that can go hunt right away.
2) It really matters in early game. Later on clusters of makers/trade districts are real powerhouses.

With a lot of tribe units(>10) it's preferable to disband part of them in ancient cities. There are almost no curiosities on the map, but in this game larger city population = faster population growth. Even to 1 pop per turn.

---------
Also peaceful animals have radius of aggression =2 hexes around them on tactical map. Otherwise they do nothing in battle. You can even "escape" to safe corner during bad battle

Lots of good tips. Unfortunately, so far I seem to be running into all the Mammoths and Bears that have seen Star Wars and know the value of the High Ground . . .
 
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