When you are at war with someone, the trade is canceled. So, you should have a combat advantage, I assume. I didn't have a chance to try it yet, but it actually seems OP. What's stopping you from ploping 10 of those EDs and get +10 CS?I should know this, but what is the actual purpose of the Soviets' Weapons resource?
Another culture bought them for 0g. It says they hurt loyalty or whatever but improve combat strength. It's not making me rich and it makes purchasers better at earning combat stars. I'm not really seeing an upside to having these as a tradable resource.
10? 20! Or really 1 per territory, stability usually isn’t the issue. If the other player has that trade-even-when-war civic though…When you are at war with someone, the trade is canceled. So, you should have a combat advantage, I assume. I didn't have a chance to try it yet, but it actually seems OP. What's stopping you from ploping 10 of those EDs and get +10 CS?
When you are at war with someone, the trade is canceled. So, you should have a combat advantage, I assume. I didn't have a chance to try it yet, but it actually seems OP. What's stopping you from ploping 10 of those EDs and get +10 CS?
The money that AI pays for resources is miniscule, especially in later era. Maybe it is a bug, idk. I personally don’t care if it is 0 or 100 or 1000 when I make 10k+ each turn.The thing is that they "buyer" pays nothing for it. They may not go to war against me, but they can attack a third party and accrue military stars for destroying units. Yes, as the Soviets I can do that as well. But it's supposed to be my advantage. Why am I sharing it with every other culture for free?
Weird but simple question but how do you cut trees?
Does anyone know what triggers the civic that gives Small Council / +1 City Cap?
I haven't paid much attention to what triggers civics and I can't find a list - is there one?
It seems to not trigger in games where I have a big head start from neolithic, so I assume it's something to do with foreign influence?
Hard to confirm but I believe it has to do with the population of your non-capital cities and the population of your capital. For example, if it will trigger next turn, I can force it to delay by buying a scout in a non-capital city.
If that is so a good way to get it is to whip your capital at a certain point. after your second city is up and going.That seems very plausible and would fit with the descriptive text about cities other than your capital becoming more important.
I just triggered it in my current game with capital pop 21 and other cities 55. Capital is the largest city, though it wasn't at the beginning. So working assumption is that it triggers when other cities pop are ~2.5 times the capital.
currently, i have haojing size 4 and 1 attached plot; and fenghao size 6 with 2 attached then took over sus size 1 with a proper siege. did not trigger small council
but had 2 archers and 4 mounted scouts recruited at the capital, so there's that