Humankind Strange / funny screenshots


Wasn't there a Star Trek movie based on Whales in Space?

Which, come to think of it, sounds like a parody of the Muppet Show's "Pigs in Space" parody of the original Star Trek . . .
 
That's one big deer!!!

Spoiler :

upload_2021-9-19_11-16-54.png

 
Out ancestors hoisted these cyclopan antlers, I think you can assemble a darn research quartet at least 20% faster than our neighbors, following the same blueprint as you used the last dozen times.
 
I don't have a screenshot, but once I got a free ship because of a random event and it appeared in the water where it should. Except Ha Long Bay was blocking it, which I didn't know was impassable (which it is, for some reason), so the ship was stuck when I tried moving it out into the ocean. Oh well.
 
Out ancestors hoisted these cyclopan antlers, I think you can assemble a darn research quartet at least 20% faster than our neighbors, following the same blueprint as you used the last dozen times.

We'll need to invent some sort of standardised units for that
 
isn't this game just FUNNY 2

WuUwh8c.jpg


THE HARAPPANS TRIGGERED A MIGRATION! 1 population moved from Akkad to Mohenjo-Daro

POPULATION LOSS! Akkad's population has fallen to -1 due to low Growth

context: akkad was my archer and hoplite spamming forward city. we're at war. i won every battle but had 2 strategic retreats. makeda will pay me 3600 coins on demands plus 2000 to avoid being my vassal on the same turn

253, normal, 8 opponents, humankind
 
Looks like it doesn't build its path through the fog of war.
Alternatively it may always guess that the fog of war is 100% transpassable like it does in Civ, but that also has its own issues.
Any other more intellligent solution is overkill - just handle it yourselves ;)
 
can't make up my mind between this clearly two different options

UYs0vHU.jpg


context: tired of 253 instability, i went back to 139. NEVER chopped a single tile of trees. normal, humankind
 
There must be a well-above-average amount of praying going on in those trains and vehicles carrying tourists up and down that mountain :)

yCJ1uCY.jpg
 
it's only missing that damn first deer now

t2qMZjr.jpg


context: full recreation of the Victor OpenDev map, only missing landmarks and spot on sanctuaries and lairs. it has a few late strategic resources thrown in for validation and some minor fixes (a couple of tiles had visuals that didn't match their type, there were a couple of river tiles going uphill and one was deemed problematic for the AI)

size huge / 8 competitors

why? because it's the map that made me fall in love with the game. oh and it's a funny screenshot because crippling obsession :-)
 
Art of war against the Huns: build a thin city in an almost inaccessible location and palisade it, put an army to guard the sole approach path so they can't initiate a siege but have to start a battle, then get the hell out of the city asap and use some archers to have a target practice on moving targets from the safety of behind the city.

This way won me two wars and let me to cling to the map somehow so far :) AI did not bring in too many infantry and when they did bring them, they pressed them against the cliffs to be massacred rather than to try to get into the city itself.

qFKqwbI.jpg


After a few runs on Civilization, the next easier than the previous, I thought I'll finally try the Humankind difficulty, and, first game, I'm barely clinging to what I managed to grab, and that's not much :) Sandwiched between three civs, got myself a thin and long stretch of land north-to-south across the landmass, and my western neighbour honoured me with two wars already. Lewis AI persona btw, man, is he an aggressive bully :)

My capital Aššur hardly had any productive turns during late Ancient and most of the Classical eras, almost all turns were spent in the battle lockup.
And those were full 6 turn battles, then a turn of a respite to push out a couple of replacement units, and then a new carpet of huns arrive.
Battle after battle, to slowly swing the war support score around until they surrender. It's a death sentence to stay within the city tiles, those cycling horse archers do chip away the garrisons pretty quickly. Luckily, the terrain gives me massive advantage, vital cliffs everywhere, and AI did not try to use the available southern way around for some reason, they just pressed against the western walls.

So two wars won, but dark clouds over the horizon did not get any lighter. My southern neighbour vassalized my eastern neighbour, and, although I converted to their religion upon request and I had very helpful trades during my first war, they demanded my second city to the south during my second war and all the trades stopped, so there's uneasy peace now and they're vastly stronger than I.

But I hope, this is fine. I'll try to show them something Byzantine during my Medieval era :)
 
No, there are no zombies in HK (yet), but something reminded me of them...

5EBAEBE03AA2DA8ABF7725E9A97969CCB60909EA
 
Trying to change unit scale for R.E.D.

Spoiler :
upload_2021-10-16_18-57-2.png


2021-10-16 11-28-09.gif


Well, let's try upscaling then...
Spoiler :
2021-10-16 18-51-44.gif


Ok... let just say that R.E.D. is not ready yet.
 
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