[GS] Hungary Discussion Thread

Or it is still WIP and is prone to change in the remaining two month till release.

It was nice to see though, how the new ressource system will work in principle (UUs with reservations).
 
My hope is that they will change the resource distribution so that small amounts of key resources are evenly distributed across the map, making strategic resources a management issue rather than a hit-or-miss lottery. Granted that this is easier said than done, but if they can do it, they might be able to return resource requirements to UU's.

In this new resource-consumption model, resource-free UU's are going to be ridiculously overpowered.

I hope they don’t do that. One of the things I find fun is trying to cope without key resources.
 
This is probably a better discussion to be had in the main GS thread, but one other point I would make is that unless every unit will now require resources I see it being imbalanced since not every UU replaces a unit that requires a resource. In other words, why would a Roman Legion (Swordsman replacement) require iron, while say a Nubian Pitati Archer or a Greek Hoplite (Archer & Spearman replacements respectively) not. UUs should be equally available to every Civ without requirement constraints.

I did have the thought that this resource cost from UU to UU might also have been a result of the new resource system where it might have been too complicated to code an exemption for this niche case.

Cos some UU's replace more important units than others do? I do think more units should require resources; but I see the bigger issue is Civ X getting a better version of that unit -when others around them can't get the basic- simply because it's their UU.
 
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The UU resource issue is something we should ask about in the livestream tomorrow.
 
The UU resource issue is something we should ask about in the livestream tomorrow.
I always thought someone should start a thread and let forum members post questions they'd want to have answered during the livestreams, then run a quick poll, and then have a designated individual ask the top five to ten questions. It always seems like there's too many people competing in chat to have their questions answered and a lot of things get missed.

Every UU should be important to their corresponding Civ. Otherwise why even have UUs to begin with.
 
This unit’s usefulness might rise or fall with the new warmonger system and the upcoming diplomatic toolset.
If it will be possible to keep at least some friends despite intensive conquering, the Huszár might be a worthwhile UU.
Otherwise the Civ’s intended combat orientated play style and their one UU’s design seem to be mutual exclusive.
Good points. I hope the new diplomacy and warmongering systems allow one to expand without losing friends, if done right. If it looks like the changes allow all of Hungary's abilities to be used fully together, it may be one of the first new civs I try.

From a logical standpoint, yes it makes sense to require resources, but for gameplay I think it's better to not require them. Or, if it is implemented at least allow for a significant discount in resource costs.
If the new system is designed to prevent unit spam, uniques should (in general, with perhaps some exceptions) require the same resource(s) as the units they replace. But they should get a discount, and perhaps have no ongoing supply required for unique replacements of later units that require maintenance with resources. That way you could trade for the resource to build the unique if necessary, but you don't have to maintain a supply.
 
Good points. I hope the new diplomacy and warmongering systems allow one to expand without losing friends, if done right. If it looks like the changes allow all of Hungary's abilities to be used fully together, it may be one of the first new civs I try.


If the new system is designed to prevent unit spam, uniques should (in general, with perhaps some exceptions) require the same resource(s) as the units they replace. But they should get a discount, and perhaps have no ongoing supply required for unique replacements of later units that require maintenance with resources. That way you could trade for the resource to build the unique if necessary, but you don't have to maintain a supply.
I agree with this post wholeheartedly.
 
Hungary looks like it's going to be an interesting civ to play with, though I don't think he will be as OP as everyone thinks.
His UA is definitely his strongest aspect although I usually buy buildings rather than build them outright.
He seems to have a domination/diplomatic focus which, as people have pointed out, conflict with each other. I guess we'll have to see on Thursday just how different the diplomacy and grievances system works in GS.

Also, has anyone pointed out that Hungary has a total of 68 envoys in the last shot? Either that was cheated in for the video or there might be a new way of generating envoys. I have never gotten close to that amount, even with Amani.

With regards to the unit upgrade discussion, it could be that building/buying a UU does not require resources, but upgrading into one does. This would allow civs with UUs to still get them while slowing down people who with hoards of unupgraded units. GS seems to be more focused on making production just as if not more important than gpt, so this might be the case.
 
Matthias is one of those warmongers who will have to strongly manage diplomacy to maximize his abilities.

Pick on the civ that is ostracized by the others. Invite other civs to join your wars. Hopefully by the time you start turning against your allies you have snowballed enough to roll over them.
 
The ability related to levied units need not necessarily be viewed only in the context of domination. While you are engaged in developing your riverside cities, the Black Raven ability provides you mercenaries all over the world to disrupt the efforts of your opponents. Earn the suzerainty of city states neighbouring your rivals' cities, levy their units and use these units with their movement boosted to pillage the opponent's improvements and districts while you work your way towards a science or a culture victory.

My initial impression of Hungary is that it is a very well rounded civ with all its unique abilities complimenting each other.
 
Hungary looks like it's going to be an interesting civ to play with, though I don't think he will be as OP as everyone thinks.
His UA is definitely his strongest aspect although I usually buy buildings rather than build them outright.
He seems to have a domination/diplomatic focus which, as people have pointed out, conflict with each other. I guess we'll have to see on Thursday just how different the diplomacy and grievances system works in GS.

Also, has anyone pointed out that Hungary has a total of 68 envoys in the last shot? Either that was cheated in for the video or there might be a new way of generating envoys. I have never gotten close to that amount, even with Amani.

With regards to the unit upgrade discussion, it could be that building/buying a UU does not require resources, but upgrading into one does. This would allow civs with UUs to still get them while slowing down people who with hoards of unupgraded units. GS seems to be more focused on making production just as if not more important than gpt, so this might be the case.

He gets 2 extra envoys with a city-state whenever he levies their troops which might account for it.
 
Also, has anyone pointed out that Hungary has a total of 68 envoys in the last shot? Either that was cheated in for the video or there might be a new way of generating envoys. I have never gotten close to that amount, even with Amani.

He gets 2 extra envoys with a city-state whenever he levies their troops which might account for it.

I have headed towards those kinds of numbers of envoys obviously without said ability. Get the Apadana and chase a few CS missions and you can rack up the envoys :)
 
Also, has anyone pointed out that Hungary has a total of 68 envoys in the last shot? Either that was cheated in for the video or there might be a new way of generating envoys. I have never gotten close to that amount, even with Amani..

I have headed towards those kinds of numbers of envoys obviously without said ability. Get the Apadana and chase a few CS missions and you can rack up the envoys :)

I think there was a screenshot where someone noticed that the number of envoys from one civic was 11.

Possibly the envoy system is getting a rework or - more likely to my mind - the marketing build had some bonuses built in for Hungary so that they could show off their special abilities on the playthrough.
 
I don't think it was already said here, but I found the statue that directly inspired the look of Matthias Corvinus:

upload_2018-11-28_17-34-39.jpeg

The Matthias Corvinus Monument, in Cluj-Napoca, Romania (all is there: the crown, the cape, even the outfits is perfectly the same. Only the face is slighty different).

I always loved to search about the main inspiration of the leader's looks in Civ, especially when I found an indentifcal one (Sejong or Ashurbanipal were good surprises, for example, in Civ V)
 
I don't think it was already said here, but I found the statue that directly inspired the look of Matthias Corvinus:

View attachment 510420
The Matthias Corvinus Monument, in Cluj-Napoca, Romania (all is there: the crown, the cape, even the outfits is perfectly the same. Only the face is slighty different).

I always loved to search about the main inspiration of the leader's looks in Civ, especially when I found an indentifcal one (Sejong or Ashurbanipal were good surprises, for example, in Civ V)

You should make a new poster for DLC and expansion civs.
 
The ability related to levied units need not necessarily be viewed only in the context of domination. While you are engaged in developing your riverside cities, the Black Raven ability provides you mercenaries all over the world to disrupt the efforts of your opponents. Earn the suzerainty of city states neighbouring your rivals' cities, levy their units and use these units with their movement boosted to pillage the opponent's improvements and districts while you work your way towards a science or a culture victory.

My initial impression of Hungary is that it is a very well rounded civ with all its unique abilities complimenting each other.
I'm wondering if you can acquire the 2 envoys in each war declared. Would seem to synergize well with declaring wars to disrupt opponents than are some ways away. Hungary will have to be careful though, as the civ being declared on might just decide to end the cycle and take out the CS. I'd wait to be sure they have a significant number of envoys there, then drop a few, suz the place, then declare on the civ. If they take out the CS, they lose the envoys :lol:. If they leave it be, they run the risk of a re-levy and I get another 2 envoys. Curious how it will work.
 
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