I am a theorycrafter and i am trying this

godman85

Warlord
Joined
Jul 7, 2012
Messages
122
Gonna pick montezuma, gonna turn off start bias because i freaking hate jungles, gonna do a triple opener with tradition,honor,liberty in that order. Then going to get monuments upgrade, honor culture 2 pointer, and 4 cities. By then I will fill as needed and puppet as many nearby enemies as possible.

Clearly oracle is a must to speed up my spread trees. Anyone got any advice for me?

Oh and this is on pangeia immortal 12 civs
 
"Theorycraft" is (afaik) a term developed by the World of Warcraft community to describe the process of discussing and analyzing the abstract theory behind WOW's mechanics.

In terms of Civ, 'theorycraft' would mean an in-depth look at the numbers and raw mechanics behind the game, and an effort to quantify and measure your strategy.

(A basic example of Civ theorycraft would be: What is the highest population city I can get given any possible terrain in the shortest possible turns?)
 
Gonna pick montezuma, gonna turn off start bias because i freaking hate jungles, gonna do a triple opener with tradition,honor,liberty in that order. Then going to get monuments upgrade, honor culture 2 pointer, and 4 cities. By then I will fill as needed and puppet as many nearby enemies as possible.

Clearly oracle is a must to speed up my spread trees. Anyone got any advice for me?

Oh and this is on pangeia immortal 12 civs

You need Honor first, a few jags and Raging barbs, then you can craft your theories!

As Monty, you can't sit back, you take what you need in culture by barbs. Farm them instantly and get Archery too, to help your jags. 2 archers running around to potshot barbs and your jag kill it faster, more culture, faster culture.

Save a camp or two for farming.

2 upgraded jags go back to cap, newbies are sent out to gain xp. If far away your archers can kill them off by themselves.
 
"Theorycraft" is (afaik) a term developed by the World of Warcraft community to describe the process of discussing and analyzing the abstract theory behind WOW's mechanics.

In terms of Civ, 'theorycraft' would mean an in-depth look at the numbers and raw mechanics behind the game, and an effort to quantify and measure your strategy.

(A basic example of Civ theorycraft would be: What is the highest population city I can get given any possible terrain in the shortest possible turns?)

thanks.
 
I advise you to get Autocracy opener as early as possible, even kinda beeline scientific theory
It gives massive culture boosts and will be awesome for your plan
 
I advise you to get Autocracy opener as early as possible, even kinda beeline scientific theory
It gives massive culture boosts and will be awesome for your plan

But what is the plan? I now know what theorycrafting is (thanks, btw), but I don't see how his OP lays out a thoery.
 
now that i understand what theorycrafting is the only guess i have is most tiles for a 4 city start, as in most spread area? that's about all i can guess.
 
i havnt played wow in 5 years. I am talking from a LoL perspective. In that theorycrafting is basically experimenting with builds/items/champs in a logical way to find out if it can exceed the current fotm patterns.

So I am trying this purely to see if it will work better then the average finish a tree build for a culture victory.

BTW: It worked well but not well enough for the disadvantage of not finishing a tree. Napoleon was slgihtly ahead of me in culture per turn. Made me a sad panda
 
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