TheWilltoAct
I am observe
Your starting location + neighbors > civilization specific bonuses, imo.
"The former USSR, the United States, China... these three countries have generally been the world leader of power at some point or another in the last two millennia,"
Wow...apparently their ignorance goes deeper than TBS gaming.
Well, to be honest, I think that the Holy Roman empire is bad. Two weakest traits+crappy UU makes for some boring games. However, it does have a sweet UB and a skilled player can make it work (I wish I was one of them!)
Well the statement really isn't entirely incorrect. China was technologically superior to the west before the dark ages and the early middle ages. It was also about as powerful as imperial Rome . In the mid 20th century, the United States and the USSR were the top dogs on the world power scale.
However i believe he knows the U.S and the USSR did not exist for two millennia. I mean nobody can be that ignorant.. right?
If you play with unlimited leaders they can be pretty good. Yeah the UU is one of the weakest, but the UB is IMO the best in the game.
Honestly, what were they thinking? Protective and imperialist? They even hosed the latter trait-you need military science to get the academy That makes them useless for most of the game, except for a super medic here or there.
Honestly, what were they thinking? Protective and imperialist? They even hosed the latter trait-you need military science to get the academyThat makes them useless for most of the game, except for a super medic here or there.
You could always get naval promotions with naval warfare...
...except the AI is pants at it.![]()
The Holy Roman UU is pretty good. Basically a maceman and pikeman in one unit. Seems pretty useful to me.
Portugal will make a lot of money; the problem comes in the form of not knowing what to do with it. Portugal will unfortunately have to react to rivals to figure out how to proceed. If rivals are aggressive, the money should be used for the military. If not, have the treasury focus on science or culture. You'll have to play the waiting game as Portugal, but don't wait too long. The longer you take to determine a strategy, the stronger the chance something is going to go wrong.
Yes, that's right. Great Prophets appear randomly.By the way, Great Prophets may be randomly born for you even when you didn't found a religion.
Quote form the "Analisis of Portugal"
Epic Fail.
In other words, it wouldn't take too much extra skill for a player to play a leaderless nation with no unique unit/building and random starting techs. It'd hurt, sure, but it's not like you absolutely must have those extra bits to run an effective civilization.
Finally, note that you can declare no state religion. That doesn't mean it makes religion illegal, just that there is no "official" religion for your country. (This is like how, up until 2006, the United States had no "official" language. Congress passed a law to make English the official language, although that didn't exactly change anyone's daily life.)
Unique Unit and Building Impact: Nothing. The former simply can withdraw from combat..."
(No mention of not needing any strategic resources)
On Slavery:The only real benefit is the ability to sacrifice your people to finish a building, which is not a recommended strategy. It feels strange to me that this wouldn't have some sort of negative on your population's morale; in strict game terms, this is better than Tribalism because the former at least gives you an added option for the same price.
On Resources:
Strictly speaking, you probably can get away with not worrying about luxury resources.
On Siege Units:(Note: he's talking about units in the field, not about reducing a city's defence bonus).Say a Catapult rolls up on my Berserker and Pikeman, who are in the same tile. The Catapult can issue the "Bombard" tactic, which strikes both the Berserker and Pikeman. This reduces both their base strength scores
And just for the lulz: here are all of his comments regarding specialists:
Arabia:
Unique Unit and Building Impact: Nothing. ... the latter allows more specialist citizens in a city. Not that great.
Egypt:
The Obelisk can create specialist citizens while the Monument can't, but specialist citizens are overrated.
Germany:The Assembly Plant allows more specialists, whoopdie-do.
Representation:
I still firmly believe that specialists are overrated, but I with enough, I suppose it would make significant impact to your technology push.
Mercantilism
In game terms, you get free specialists at the cost of additional money. Unless you're on islands and unable to visit other civilizations until late, even Decentralization is better.
As for the game he played, he made a lot of careless mistakes, but the one thing that struck me as unbelieveably stupid was switching from to Vasslage after his big war ended![]()
Yea... I made a mod for that...
But I also went the other way too - making a civ where instead of the leader having no traits, the leader had *every* trait.