I hate cottages

LOL wonder how a Hillbilly civ would look like.....unique Building the Outhouse? :)


Hmmmm, let's seeeeeee, do we have any hillbillies already . . . .. ..

The Egyptians marry their sisters to preserve dynastic succession, so I'd say "YES, we already have a hill billy civilization." With two leaders no less.

So I'm guessing the Obelisk is really just a massive stone outhouse.

:lol:

-abs
 
Originally Posted by DaveMcW
Pillage every cottage on the map. That way no one will be able to out-tech your hillbilly civ.

Oh man, that is funny.
 
I like to pillage for gold anyway, especially if i plan to raze the city.

I went with Bismarck of the German Empire.

The one trait i absolutely need is expansive, or the same health bonus from a building. I can get my happy faces from the happy slider.

Bismarck nets me 2 health, faster wonder production, 2 more engineers, and a special unit that wont obsolete by the time i start killing people. All in all a pretty sweet deal given the style i have in mind.

Time to get started.
 
LOL wonder how a Hillbilly civ would look like.....unique Building the Outhouse? :)

The Out-House
---------------
+1 :health: (+1 :health: extra when next to a river)
Removes 50% :yuck: from city with 'Modern Plumbing' tech
Loses benefits while running 'Sanitation' civic
 
+2 :health: for my riverside commerce cities? gimme, gimme, gimme :lol:

oh wait, we're not building cottages in our hill-billy civ :p
 
Pillage every cottage on the map. That way no one will be able to out-tech your hillbilly civ.

Did anyone else notice that it took DaveMcW all of one minute to respond to a post on cottages? :lol:
 
I think he's known for that around here. Defending cottages at all time but never posting more than once in a single. Personally I think he's a bot.

:p
 
His insights are to cogent, well-considered, and taciturn, to be written by a bot.

Though he does post fiendishly fast.

-as
 
He's also a very talented player.

Clearly he is that. But he is also cogent and concise in his comments, and a bit taciturn.

I do find him a bit partisan in the CE/SE debates though.

Personally I play random everything so I try to learn all the playstyles, rather than advocating any one technique.

-abs
 
Random side note, but does anyone have a list of the civs that start with mysticism? Or maybe a mod that shows starting techs ingame?
 
I think he's known for that around here. Defending cottages at all time but never posting more than once in a single. Personally I think he's a bot.

:p

He's not a bot. There was a challenge where the SE boys tried to win earlier than the cottage econ players. DaveMcW won about a century earlier than the next best save. It hushed the debate for some time.

Having said that, an early win isn't the best win IMO. Play the style that you like best.
 
Well, i have made a discovery. Its not cottages specifically i hate, its playing peacefully from start to finish and thus indirectly, cottages.

Currently playing as the malinese, because spiritual is a lot more useful than i originally thought. Each turn of anarchy has a price, and that price can be quite high.

Killed off the persians early, building up to kill Zara Yaqob now. Its him specifically i want dead, his civilization is just in the way.

Cottages are fine, i just needed to mix a little war in. Incidentally, it turns out that specialists are only sporadically useful until improved farming, and even then only if the health cap allows it. I have also decided to ignore great people altogether, aside from the first great prophet so i can get a little early income. It annoys me too much how random the kind i get is. And setting up a specialist city to produce them means giving up beakers.
 
Clearly he is that. But he is also cogent and concise in his comments, and a bit taciturn.

I do find him a bit partisan in the CE/SE debates though.

Personally I play random everything so I try to learn all the playstyles, rather than advocating any one technique.

-abs

He's partisan with a bias toward space victories. And he's convinced me that cottages are the way to go for space win as a SE cannot compete late-game with an empire full of towns. It just can't.


He's not a bot. There was a challenge where the SE boys tried to win earlier than the cottage econ players. DaveMcW won about a century earlier than the next best save. It hushed the debate for some time.

Having said that, an early win isn't the best win IMO. Play the style that you like best.

I had really wished that AcidSatyr had gone for space. He took the save but then played for domination (his favourite). I think AcidSatyr was a good enough player to challenge DaveMcW. And there was also some concern with DaveMcW using the capital as a gpfarm and using pacificism a lot early mirroring a SE during the earlier part of the game. Thus some concluded he used more of a transition econ sort of game, sort of.
 
cottages are the way to go for space win as a SE cannot compete late-game with an empire full of towns. It just can't.

This is simpy truth. I am nowhere near the player that DaveMcW, Acidsatyr and mutineer are - but if they state that late-game teching is better with specialists, they're wrong.

On a pangea map (or continents where my landmass is enough for domination), an SE start-to-finish is fine - but the game will be over probably before Democracy anyway. In a continents or isolated map pursuing space-race, he who controls the most cottage tiles wins.

Enough food to support itself + 7-8 commerce + 1 hammer is just insane. For the cost of 1 scientist specialist (6 science) you get 2 hammers and 14-16 commerce. The GP points from the scientist are much less valuable as you've already gotten a bunch of them and GPs are very expensive and just don't do much anymore. There simply is no comparison post-democracy between an SE and CE.

In my opinion (and I'll gladly admit that I might be entirely wrong), SE until Democracy and cottage spam after that is ideal for the strongest economy all game long. If you can win before the switch, more power to you. If you can win without a switch, bravo! I'm certainly not saying a transition economy is the only way to play - I think it's the most powerful way to play if late-game teching is involved in your game plan.
 
And there was also some concern with DaveMcW using the capital as a gpfarm and using pacificism a lot early mirroring a SE during the earlier part of the game. Thus some concluded he used more of a transition econ sort of game, sort of.

But in the end most conceded that having a GP farm is legitimate in any economy. People mostly seemed disconcerted because they hadn't quite realized how effective a single GP farm could be at duplicating an SE economy.

Everyone conceded that it was clearly a more effective civ for being run that way, it was just that some people said it wasn't a "Pure" enough CE to demonstrate differences between CE/SE.

And of courses this was all very pre-Obsolete with his settled specialist economy (SSE) strategy. At the time the standard SE usage was in a bulbing mode that burned to the Liberalism beeline as fast as it could. So there were some fairly primitive aspects to the comparison, strategy has improved in many ways since then.

These days I'm thinking really good play is stuff that mixes all three perhaps. Maybe an SSE capitol combined with cottaged outlier cities and a few production cities for military work, possibly add the odd high-food GP farm as well. So a heavy industry capitol, pumped early with GPs from the outlier GP farms, and supported with cottaged commerce cities. Basically a high-specialization strategy, maybe with a transition to cottages in the GP farms late game when the capitol takes over the GP duties. Say around Emancipation.

Hmmm. That might be a tempting game to play. Pity no one is Phi/Ind.

-abs
 
Im in love with specialists all over again.

Noble difficulty, 2 neighbors who i easily managed to stay peaceful with, i only have one city which is full of specialists and settled specialists, easy win.

Of course, a stunt like that only works in a single city. With multiple cities the rest would have to cottage.

Still, that one city is more efficient than a financed cottage city with all the improvements would be, up until GP start costing a few thousand. From there cottaging takes the lead, but that late in the game the specialists have given enough of an advantage that it more or less evens out by the time the game ends.
 
And there was also some concern with DaveMcW using the capital as a gpfarm and using pacificism a lot early mirroring a SE during the earlier part of the game. Thus some concluded he used more of a transition econ sort of game, sort of.

If I recall correctly, you advocate cottaging the capital to finance the SE.
 
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