Why don't you start reading some of the earlier post in this thread?Absolutely. You can't just hand out "rewards" or they become meaningless, and the rewards for different effective strategies need to be similar.
I strongly second your idea, just increase the reward of other strategies, whichever you feel fit.
You forget one thing, whatever you get, your opponentd too.You can't just go around handing out big bonuses for conquering cities, or being a warmonger becomse even more of a dominant strategy than it already is. There are already huge rewards for capturing a city; you get a new city that can produce stuff for you, AND you deprive your opponent of a city.
You really need to read some of my earlier replies.
Please feel free to replace Superman with any of the below, whichever make you feel better:That has to be the weirdest (and least useful) analogy I've ever seen.
1. Spiderman
2. Batman
3. Ultraman
4. X-Men
According to your theory, then the movie where the Superman saves the world (everything in more intensive scale) should exactly feel like a movie where a father saves his family (everything in less intensive scale). How come they feel different?Making every reward higher makes no sense. Rewards can only be evaluated relative to opportunity costs. If I increase the research output of everything by a factor of 10, and increase tech costs by 10, then I haven't actually changed the game.
If I double the strength of every military unit ("Big Guns!"), I haven't actually changed the game.
If you gain an ability to easily change 1 terrain type to another, then you just removed the importance of terrain, because it doesn't matter anymore what the original terrain was.

Isn't it a fact that whenever you want to change something, that something must be originally BAD to you, right? So, how can its original form does not matter?
If the importance of terrain really have been removed, why would I care to change it. It must be something important, otherwise who cares to change?

What is so bad to change from type A to B, where both are terrain type?
Are you being paid to play CIV?Limitations also help with AI. The more options there are, the worse an AI will do relative to a human player. By limiting the game, you can code an AI that works within those limitations, and limit the number of areas where the human can do better than the AI, and so make an AI that can compete without having to cheat as badly.

Ya, that is why anyone can make it, grabs a fortune."Lazy developer" is just ridiculous. Coding a good AI is *hard*.
Anyone want a fortune but try to find an easy way is called lazy.
It is ridiculous anyone can't understand this.