BTB
Warlord
- Joined
- Nov 24, 2006
- Messages
- 119
Ares de Borg said:Why should the Intelligence Agency require Communism?
Prior to researching Nationalism, both Military Tradition and Free Artistry must be under your belt. The natural outlet for national pride, of course, are the two advanced governments. Democracy sits in Coumminism's old spot, requiring only Nationalism to be researched. However, Communism now also requires Industrialization to be researched. And as you'll notice, you will no longer be able to research the pollution-fighting power of Ecology prior to discovering a government that spwans hippies who actually give a damn about the environment (as well as the evil counterpart to said government... I kinda had to throw that one in there).
Courthouse
Now reuiqres The Republic rather than Code of Laws.
who says they dont need rubber?...you cant exactly build cars in Civ3Mass Transit
No longer requires rubber to build. If the game isn't going to make you have rubber for your little civs to build cars and pollute up the place, I'm not going to make you have rubber to build them a Goddamn bus.
Military Academy
Being able to build armies from scratch is, well, imbalancing. Forming an army should be a rarity that occurs only when you get a leader and make the hard decisiona s to what to do with it, not something that you can churn out by the dozen. As such, this wonder is gone... and yes, I'm aware that this is probably going to be one of the least-liked of my overall suggestions.
MOUNTAINS???? it should be Swamp at leastOh, yeah, and I also made it stop appearing in jungles (coal does not belong in a jungle).
this could not happen in reality...planes cannot just be "refit" to Stealth capabilities...they have to be rebuiltBomber
Now upgrades to Stealth Bomber
Well sure, but there are 31 civs...arent more than 1 Civ gaining something like that feasible?...and combining the Wonders like you have, will make it easier for 1 Civ to pull ahead of the others...By Building 1-2 Wonders they can gain the benefit of several instead...Two wonders that double the science rate of a city is enough, really.
I think what he is saying is that if you need a mass transit system you obviously already have enough rubber to build it.Quote:
Mass Transit
No longer requires rubber to build. If the game isn't going to make you have rubber for your little civs to build cars and pollute up the place, I'm not going to make you have rubber to build them a Goddamn bus.
who says they dont need rubber?...you cant exactly build cars in Civ3
Quote:
Bomber
Now upgrades to Stealth Bomber
this could not happen in reality...planes cannot just be "refit" to Stealth capabilities...they have to be rebuilt
Spacer One said:So Communism is a Hippy government form?...I have to STRONGLY disagree...and yet these "hippies" also have the Espionage ability?...Im really not sure about this one
Spacer One said:MOUNTAINS???? it should be Swamp at least
http://en.wikipedia.org/wiki/Coal#Composition
Spacer One said:Removing Dyes?...Dyes are still used today...
Spacer One said:All in All, I dont really see any changes that keep balance...youve made several Wonders grossly more powerful than others...things like Battlefield Medicine are essential to the future gameplay(as it represents Combat Medics) but too powerful to couple with other Wonders...I really think you've taken an odd look at Civ3, and how to fix it...things like:
Well sure, but there are 31 civs...arent more than 1 Civ gaining something like that feasible?...and combining the Wonders like you have, will make it easier for 1 Civ to pull ahead of the others...By Building 1-2 Wonders they can gain the benefit of several instead...
I hate to say it, but overall, it sounds bad to me...Alot of these changes seem to go with your style of play and not at all with keeping Civ more balanced...
but this is of course, my opinion...and you know what they say about opinions...
Weasel Op said:I like your reasoning with regards to the resources. I have mixed feelings about some of the other changes. The fusion of some of those wonders will probably make them overpowered and imbalancing.
My suggestion: get Conquests![]()
Civinator said:BTB, welcome to CFC.![]()
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This is an unusual big first post. Very positive is, that you are reflecting about a reason behind the features in Civ and try to connect the results you did find. I came to the same result, that a swordsman needs warrior Code-tech as perequisite - but a horseman needs it too. Here is a link to a very early techtree for the Ancient era in my mod: http://forums.civfanatics.com/attachment.php?attachmentid=122759&d=1144488269.
And there is a thread in the Civ 3discussion forum that could be interesting for you (if you don´t know it yet):
http://forums.civfanatics.com/showthread.php?t=160981
As a feedback, I join the statement of Weasel Op. And one thing I get aware: It seems, that you like to subtract features from Civ 3, but not to add other new features to it. Try it! At least for me this is the most fun in modding Civ 3.
Overall BTB, in my eyes you made a very good first post.![]()
Spacer One said:ok, since I TOTALLY overlooked the fact that this is for Vanilla Civ, I have to Echo the "go for it" comment...Vanilla players are painfully lacking in Epic Mods...
Spacer One said:As for the rest...I understand most of it, tho I recommend Adding a few more luxury resources, just to balance (you've made War weariness "seemingly" a larger problem, and removed several alternate ways to get happy faces)...and/or adding a few more Wonders to do close to, if not the same thing...
I find that War weariness(also called anti-happiness) tends to slow the War possibility down too much. In my MOD (which seems the exact opposite of yours) I have added things to allow longer war periods...I was finding that I had to stop wars too early, and so wanted options to build that decreased War weariness...to that end you have increased the problem of War weariness...thats the part I like the least...
Spacer One said:ALot of your Resource changes make sense, as do your unit changes(except for the Stealth Bomber...which I still dont think should be a Bomber upgrade...Fighters dont upgrade to Jets do they??)...
Spacer One said:but the Wonders seem to be getting the worst end of your logic...
Spacer One said:good luck with all your work, I am SURE that there will be a good response if you were to release it...Ive been asked SO many times to remake my scenario(stargate) for Vanilla...seems people just Wont buy conquests...
Spacer One said:Im also glad that my comments didnt come across as rude, or arrogant, since I reread and they seem very judgmental, and they werent meant to be..
Spacer One said:[edit] youre a tech for Yahoo?...I dont know that Id admit that out loud...lol...
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By the by... is anybody interested in playing this and telling me how it runs?
Right now, I'm working on editing the Civiliopedia to reflect my changes... but when I'm all said and done I may very well release this as a mod.
My favorite Civilopedia change? This one:
#PRTO_Musketeer
^
^
^[French Musketeers] are troops specifically trained to retreat from battle. They are faster than
normal musketmen.
and may i ask, what exactly dont you like about conquests? you say you want to make this mod enhance what was missing, yes? what about enslavement? thats very common in history and only available in conquests. spawned units from wonders? that could add to the game by letting the AI have units it normally wouldnt build. and what about medieval infantry? and there are many others. i dotn meant to sound push or anything, its just i cant really grasp why you would want a buggier, more simplified version of a game when a less buggy and more indepth version costs only about a fiver..
and lastly, go for it! as has been said, vanilla mods are a rarity.