DaviddesJ
Deity
What was the minimum cost of a PC that could run Civ2 when it came out? Maybe $3000? Which would be $5000 in current dollars?
I disagree, your excellency.Sisonpyh said:Civ 2 is a better game. No debating it. If you dissagree, you probably never even played it.
Yes, most really good games in this day and age seem to have good moddability. I am most familiar with FPS mods because that's the only genre I play online. I never buy those games for the vanilla bazooka tag, but for mods.But Civ 4 will surpass it once it reaches it's modding potential. As of right now, Civ 4 just doesn't have the 'Civ' feel. It is less epic. The only thing that can even hold my attention is the Fall from Heaven mod.
there are other systems for sale that are better then yours and others worse. There for technically you have a mid range pcT.A JONES said:What finally a person who says this delay never happens?. Wait Smid is that you? Your the same guy who gets 20 minutes waiting times in Civ3 remember that argument?. this was all on your 3.8 2gb 7800 "MIDDLE RANGE "pc. what argument were trying to quell with that line?
Kerrang said:Now that you have shown me the error of my ways, maybe you can provide instruction on how this is done?
Honestly, I have looked for this option, and have not been able to find it, throw me a bone. As far as showing enemy moves, it was not an option I had gone looking for, I will look around for it, but if you want to clue me in there as well, I would appreciate it.
Armorydave said:Aussie Lurker gave an excellent list of reasons why Civ 4 is better than Civ 2. Not only did it serve to rebut the generalities and opinions you have been tossing about but went far beyond in explaining the huge gulf that exists between the two games. Why don't you try re-butting his post point by point...
(Marking by me)DaviddesJ said:I think it does have to do with your computer. Play on a really fast computer, with high-end graphics, and set the right options, and movement is as fast as you want it to be. There was a "next unit" delay problem in the original release, which showed up particularly on huge maps in the late game, but that was fixed in 1.61.
It may be true that the system requirements for good performance in Civ4 are higher than you would like them to be. But it's not true that it's slow regardless of what hardware you have.
Commander Bello said:Latest after reaching the industrial area, the game becomes SLOW.
Kerrang said:You are quite wrong, AL said pretty much exactly what I was feeling by the time I got to that post, and if he hadn't posted it, I would have.
I never said your attitude was strange, I said it was obnoxious and grating, I live in the US, I find nothing strange about that kind of attitude, I see it every day. You are entitled to your opinion, and I don't have a problem with you sticking to your guns. It is the fact that you insult others and then can't seem to take it without calling in the mods, that I have a problem with.
I didn't call you anything, I just made an observation about your attitude in this thread. If you are worried about name calling, perhaps you should check your own back yard first, and apologize to all those people who you referred to as "Civ Dorks" (anyone who does not agree with you in this thread).
Kerrang said:You are quite wrong, AL said pretty much exactly what I was feeling by the time I got to that post, and if he hadn't posted it, I would have.
Aussie_Lurker said:You know, I hear a lot about this evil "randomness" in Civ4 which apparently removes strategy. Well, get over it, randomness is a feature of ALL games and-might I add-was a much bigger part of Civ2 than Civ4. Yes some of the choices are 'situational', but even accounting for situations you still have more choices than you EVER had in Civ2. For example, I have often had trouble choosing between Pacifism or Organised Religion. Why? Because its difficult to choose between getting bonus production or bonus Great People. Additionally, choosing between State Property or Free Market can be difficult, as can the choice between Universal Sufferage and Representation. Now, I am NOT going to say that Civics are perfect-they can be improved IMO-but they are a HELL of a lot better than those straitjacket government types in Civ2 and Civ3.
Also, although resources can HELP you to get a Wonder, they are not the be-all and end-all. For starters, you can always get them in trade if you practice decent diplomacy skills. Even without the resource, though, you can get the Wonders anyway via a good use of specialists and forest-chopping.
Also, I would very much disagree that terrain improvements are situational. Sure there are some tied directly to resources, but again I often find myself having tough choices between different terrain improvement types. Certainly more choices than simply build a mine or build a farm-as was the case in Civ2 and Civ3.
Also, I can assure you that I have been placed at great risk of being conquered by AI civs, and have in fact had to give up games because I have lost my best cities to concerted attacks. They DO attack more intelligently than in Civ2-or Civ3 for that matter.
I also hear about massive MM and lagginess. Well, sorry, but that is NOT my personal experience. For starters, unlike in Civ2 and 3, you DON'T need to build 6,000 cities in order to have a reasonable chance of victory, so that means you have to manage far fewer cities. If that is too much, then you can automate to the nth degree (and, I have noticed, the AI actually LISTENS to my suggestions re automation). Also, with the build queue-as in civ3-you can 'set and forget' the bulk of your cities, unlike in Civ2 where you had to go and check on your cities every 4-5 turns.
In many ways, in spite of all the extra choices this game DOES offer-as I have shown-the degree of randomness is actually probably less than in previous iterations. Why? Well because there are more things you-the player-can do to boost your chances of success. As I said above, you want a better chance of building a Wonder-well seek out the resources for them and/or specialise your cities for extra hammers-and cut a few forests for good measure. Want a better chance of victory in combat? Well choose the right civics, build a barracks and select promotions which you think will be best for your upcoming battles.
As for the hatred of Leader Traits, well that is a matter of personal preference. IMO, without them the civs become totally bland and generic, which is what I hated so much about the Civs in Civ2.
However, at the end of the day-and I speak for a large section of the Australian online community here-I can honestly say that IMO this is a GREAT GAME. It is not a BRILLIANT game, however, and can do with improvement-but it is still the most fun Civ experience I have had since Civ1 first hit the scene. Now, if you don't like it, I would suggest this has less to do with the GAME itself, and more to do with the kind of game experience you personally are after. If it doesn't meet your expectations, then by all means play a game which is more your cup of tea.
Aussie_Lurker.