OK.
What is "Medicine" skill worth?
I decided to start with it and on Swashbuckler Level. I already played all previous Pirates games, and after capturing a Treasure Galleon with a 8 gunned Sloop, I decided to make things a bit more difficult.
The first Captain to go overboard was French - did anyone expect else?
But in order to optimize my gameplay, what skill do you think is the one that pays off most?
I usually went with "Wit and Charm" in previous Pirates, how does Medicine do in this one? Longer active career and perhaps something else, too?
Besides that: Exclude the superheavy warships, which ship is the best for quick boarding? I love Brigantines and Sloops (of War) so far for that task.
I also need a hint how to sneak into a town on my notebook - i could active pad lock and have the numerical keypad, but it is still cumbersome. Is there no way to steer with the mouse or other keys, it works in all other situations, too.
Thanks for your input!
What is "Medicine" skill worth?
I decided to start with it and on Swashbuckler Level. I already played all previous Pirates games, and after capturing a Treasure Galleon with a 8 gunned Sloop, I decided to make things a bit more difficult.
The first Captain to go overboard was French - did anyone expect else?
But in order to optimize my gameplay, what skill do you think is the one that pays off most?
I usually went with "Wit and Charm" in previous Pirates, how does Medicine do in this one? Longer active career and perhaps something else, too?
Besides that: Exclude the superheavy warships, which ship is the best for quick boarding? I love Brigantines and Sloops (of War) so far for that task.
I also need a hint how to sneak into a town on my notebook - i could active pad lock and have the numerical keypad, but it is still cumbersome. Is there no way to steer with the mouse or other keys, it works in all other situations, too.
Thanks for your input!