Kael
Deity
Okay, Im in the air about if mercenary's should be capturable or not? Should it be a percent chance? Should it not happen at all? What do you guys think?
daladinn said:what i woudl like to see is a promotion that you could buy when they are in your capital called ...
well paid ... this promotion prevents the unit from being captured
although thinking about it now ... i have not tried giving mercs the loyalty promotion and seeing what that does... will have to do that.
Just what i was about to say!puck11b said:How about this, a % chance to capture, but you have to pay them. To me this makes sense, you are in essence bribing them to turn their coat.
~p
loki1232 said:Just what i was about to say!
Gamestation said:Who voted for that bottom choice?!?
A bit of a tangent here, but what do you think of mercenary-type units that are more unique, like heroes but without a hero promotion? I think it might be interesting to have a few recognizable mercenaries that show up in times of war and peace. It could be cool to have some famous mercenaries that are available for hire after certain techs. Grigori adventurers are cool, but I wish they didn't have such a monopoly on the adventuring aspect.Nikis-Knight said:That sounds more like "adventurers" than mercenaries. Mercenaries tend to be kinda generic.