Yes, this is what I meant.
Essentially, you can make extremely decisive choices at the pre-game stage. And those choices will determine what sort of game you're playing more than the map generation.
"I'm gonna pick attributes x, y, z to play this OP combo and roflstomp whatever the map can throw at me." This is not about playing the map, it is about enforcing a plan (and all plans are not equal).
To me, this is reminiscent of Total War : Warhammer, a game that I would like to like (the flavour !) but that is plagued with very high power differential between factions (amongst other crippling factors like the AI).
This is somewhat acceptable in a fantasy world where all races are not meant to be equal but, in Civ, there is just the human race... I can get behind refined variations in gameplay between civilizations but not this sort of overspecialization, neither power differential.
I also mentionned "picking a lane" at game start because I believe you can "pick a lane" (culture, science, military) you want to specialize in and mostly ignore other aspects of the game (I may be wrong in that, feel free to correct me).
I understand this was already / somewhat the case in some previous iterations of Civ but don't consider it a selling point. I believe a strategy game should require a well-rounded performance from the player.