CTP2 was better than Civ II and bugs aside better than Civ III until the expansions. Legal fictions aside, CTP II has a proud place as a fun and influential successor to Civ II.
I've never had the opportunity to play the sequel, but the original civilization: call to power was the first strategy game I had ever played, got it as a gift on my 9th birthday and loved it. I'm not sure exactly how much more advanced the sequel is, but even the original cpt was significantly more advanced than civII- as a matter of fact, when I first saw civII a few years later, I was perplexed by the fact it was a clear step down because on being initially told that it was civilization II I thought it was a sequel to the game that I owned- I didn't realize it was several years older and part of a separate series.
CivIII was superior in the important sense that it had a more innovative gameplay approach when it came to elements like luxury and strategic resources, but I agree about the single-unit movement with no grouping or stacking whatsoever, it made any expansive map game tedious to move armies on by mid-game. As a matter of fact, just watching enemy armies move could be tedious on its own even with quick animation turned on, and government type among other things was sadly simplistic, civIII had like 4 types compared with 20 in ctp. Also I was spoiled by two whole future tech eras filled with as much new stuff as any of the past eras and was surprised and disappointed the first time I played civIII and didn't realize there was no future until I was pretty much there.
Of course, I later found a mod that rectified everything but the lack of multiple unit movement, and that really is a point on which CivIII shone because its editor made it extremely easy to build maps, scenarios, and mods, and that's a developer accomplishment all of its own. Also, units could be upgraded which ctp(at least the first, dunno bout the second) didn't feature and it really is anachronistic to have phalanxes left over guarding cities while humanity is building cities underwater and in outer space. I'd actually gone back and reinstalled ctp after having civIII for a while and even though there was a whole lot in it that civ III didn't have, if you had to qualify one as being superior to the other in absolute terms civ III had a leg over ctp- but nothing more.
IMO, the more famous sid series didn't outdo call to power in its entirety until civ4, however I'm just realizing that even then there were no undersea colonies or cities in earths orbit and still aren't- it was a great idea! How did it just totally slip into forgotten obscurity like that? It makes me curious as to whether or not its possible to mod civ4 to have an outer space world atop the landscape... doesn't seem that intense from a development standpoint, if I could make it and throw it on top of Rise of Mankind: a New Dawn I'd be playing the most badass civilization game of all time. When the present makes you sad, tweak the past! And civ5 certainly makes me sad.
Actually, I remember distinctly that of ctp's eras (ancient, Renaissance, modern, genetic, and diamond), musketeers were in the renaissance, tanks didn't come until well into the modern age, there just wasn't any system to penalize you for following one branch of tech forward and leaving techs behind and I think researching more modern technologies didn't get correspondingly harder to discover at the rate it should have. The techs themselves weren't really compressed compared with say civ3, in fact as i recall there were quite a lot of individual techs, it was the eras they were sorted into which were really conglomerations of multiple extended periods of human history. I can't quite remember for certain this last bit, but I think the musket(? or was it just firearms? rifles? ) tech was accessible in one particular path of technological discovery quite early in the renaissance. It was generally the case that musketeers were the second new land unit made available after pikemen.I thought it was cool how Call to Power extended further in technology than Civ 2/3/4 did. I also liked some of the combat features. However, I despised how much they compressed and 'balanced' the tech trees. Tanks > Musketeers. I don't care if it's 'balanced', anything else is ********.
The fact that I remember any of that is remarkable, I haven't played call to power in nearly a decade. Whoah.