I want you lot to play my Civ game for me

The mine-destroying barb goes SE, the Warrior goes onto Pig Hill (looting the bodies of our comrades). Axeman three chases German scout, and leaves our territory. Our third warrior ready in 1 turn. American warrior fortifies next to Westport (which has dropped to size 2, still rioting).
 
i know they didn't i've studied ww2 for years but it was planned to
 
The last days of England....(probably):

American warrior gone from Westport (may have attacked and died, I didn't see). Second axeman now in Westport. Warrior-barb pillages Pig Hill mine.

Workers being daring, but also being ignored.

Third axeman returns to our territory.

Whipped Warrior 4 for next turn, pop now 2.
 
Hell, those overconfident Nazis had all picked out nice new homes and headquarters in London! Pah! Didn't bank on the RAF did they! (My brother serves with them. Pride).
 
double post
 
Barb warrior digs up Pig Hill road. Axeman Three reaches striking range. Axemen One and Two drinking all the beer in Wesptport, and boasting of their victories over us and the Americans.

We're Doomed's population goes back up to 3. Result of last whip means warrior 5 only taking two turns.

Need clarification from someone. Does stack of 5 go on the attack (as planned) leaving We're Doomed unguarded?
 
Okay, while we still had four warriors, Axeman 3 attacked and killed one. (strength now 4.5/5). Barb Warrior also attacked but was destroyed. The warrior who killed him is now ready for second promotion (first was city raider as per orders). What promotion.

Barb Warrior 2 appears, as if by magic, to the W of We're Doomed's borders (5 sq).

We're Doomed goes back up to 4 warriors in 1 turn.
 
1.leave two warriors in we"re doomed2. attack barbs. with another two 3. and check defences of german occupied westport with another 4.post defences 5. decide to atack or not 6.if attack then do so 7.liberate westport8.declare peace with germans to find thier citys and build attack force9. rename we're doomed to victory city
 
Niffweed17: Yes, it will be done.

ironMan2055: Thanks for the orders, but they go against Flotorius' orders, which are basically that I have to maintain a stack of 5 warriors to clear the barbs (and retake Westport, I thiiiink).

What I need to know though, and is an order anyone can give, because Flotorius was unclear (or just non-specific), is do I move as soon as I have 5, or do I leave when there is a 6th to guard the small town of We're Doomed.
 
thats mentioned in offial orders 1-3
 
To be fair, it is unclear. But, "as soon as possible" can be interpreted to mean "as soon as we have five". However, since we have four, not five, Flotorius' order can not YET be adjusted...

Or rather, we WILL have four in one turn, when the latest casualty has been replaced...

I've initiated the change back to Tribalism, but can't end the turn until someone tells me what to do with the warrior's second promotion (alread has city raider I).

3 warrirors, 1 on the way, then building warriors as long as it takes to keep us at a stack of 5.
 
Thanks Andygal.

Stack of 5 warriors will leave on general Barbarian clear-up, and Westport liberation mission when we have 6 warriors in We're Doomed.

Barely wounded Axeman Three remains SE of We're Doomed Workers are NW and SE of the town. Two mines and a pasture remain. Second barb city in the desert that we can't quite see. Second barb warrior in the woods West of we're doomed.

Lots of outstanding orders, including, hopefully, a picture of a victory gathering on Pig Hill....
 
Five turns after you switch to Tribalism, switch back to Slavery. After you have the stack of five warriors, rename each of them Barbarians are Stupid but put a number after each depending on it's stack position (for example, the top warrior would be named Barbarians are Stupid 1, etc.).
 
Don't see how a stack of 5 warriors, even with City Raider (as per orders), will be able to take Westport's 2 axemen, but nevermind..i'm just a puppet :)
 
Pie-es-Tasty said:
Five turns after you switch to Tribalism, switch back to Slavery. After you have the stack of five warriors, rename each of them Barbarians are Stupid but put a number after each depending on it's stack position (for example, the top warrior would be named Barbarians are Stupid 1, etc.).

Certainly, my lord.
 
0) In 5 turns, back to Slavery! (By order of Pie-es-Tasty)
1) Try to win (By order of Lapoleon)
2) Get the warrirors out as fast as possible. Try and get the axemen to chase the workers. (By order of Pie-es-Tasty)
3) Maintain a stack of 5 warriors, to repel current barb invasion and recapture Westport. (By order of Flotorius) (Capture order backed up by IronMan2055, just in case it weren't clear enough)
3.1) When have 6 warriors, stack may leave (By order of Andygal).
3.2) When have stack of 5 ready for operations, rename them "Barbarians are stupid" with a number based on their position in the stack (By order of Pie-es-Tasty).
3.3) By order of IronMan2055:

"1.leave two warriors in we're doomed" - (I saw this edit after Andygals post. It can still be that the stack leaves after 6 warriors are amassed, then a 7th is built to stay in We're Doomed.)
"2.attack barbs. with another two" - (conflicts with Flotorius' earlier order).
"3. and check defences of german occupied westport with another" - (No, its barbarian axemen in Westport).
"4.post defences" - (Where?)
"5. decide to atack or not 6.if attack then do so 7.liberate westport" -(Trying to do so).
"8.declare peace with germans to find thier citys and build attack force" - (If Germans accept peace, it will be offered to them, by us)
"9. rename we're doomed to victory city" - (If your above orders are met, we will rename the city).

4) Bring work boat back from American shores (By order of Flotorius).
5) Be friendly to China and America (By order of someone back on about page 2...possibly IronMan2055).
6) Backstab and nuke America at some point in the future, if possible (By order of someone whose name I forget).
7) During any war with America, try to build Warriors, and name them the Boston Red Sox. (By order of IronMan2055).
8) If - sorry when we have defeated the barbarian threat, all warriors with city raider promotion convene at the pighill for a victory dance. This does not apply for any units more than 2 moves away from that hill by the time of victory. The celebration will be proven to the crowd by a pic and signed with the "Victorius hordes of the Great battle around the pighill".
9) Boston can only be taken over after America has been nuked - if it ever is (By order of IronMan2055).
10) Start a new game, but AFTER I've lost the current one (By order of oagersnap). (hey, if anyone loses here, its you lot, hahaha).

If I do start a new game, it might be after Christmas (or, at the very least there'll be a break of a fair few days from Christmas Eve onwards).
 
maybe we should slow down on the orders
 
what other milatary units do we have to choose from
 
Back
Top Bottom