JamesNinelives
Emperor
Honestly, real life kinda sucks in a lot of ways. I'm glad Civ has fantasy elements in a large part because it's my escape from the real world ^^.
As for things that I might want to see changed to be more realistic... hmm. It's not so much as issue now, but super rapid expansion in the early game seems a bit silly. Like, what kind of country founded all of it's cities in the first 1000 years and spent the rest of history fighting over border conflicts because the good land has already been taken?
Granted this is somewhat inevitable, but I might actually enjoy a more slow expansion in the Ancient Era to account for how the rise of Civilization was very gradual rather than settler spam.
As I said though, that's less of an isssue in the current versions than it used to be. Also nice to have discussions about 'what if' without thinking too seriously about the balance considerations
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And on that note, I love walls and Castles. I would argue that there isn't a modern city that exists without walls, it's just that they don't look like one huge wall around the whole place, because at this point of technology we have walls all over the place inside those cities lol. Now there are certainly places which have more walled areas within their city than others (e.g. South Africa has walled compounds). On the other hand, cities IRL are much less likely to be put under siege in international conflict than those in Civ. Having walls around the place seems like a good in idea in that context, given the relatively few hammer required to build it?
Castles are more of a period specific-thing, but I think it's worth noting that there have been different kinds of fortifications which might be called a castle over time, in the same way that we have forts and citadels on the map that change their looks between different periods of history. Maybe you could rationalise having a castle in the Information Era as being a sort of military headquarters the Arsenal is located inside? That would be kind of badass to say the least! And you can have a sense that the structure itself is upgraded over time as technology changes and different things become more relevant.
As for things that I might want to see changed to be more realistic... hmm. It's not so much as issue now, but super rapid expansion in the early game seems a bit silly. Like, what kind of country founded all of it's cities in the first 1000 years and spent the rest of history fighting over border conflicts because the good land has already been taken?
Granted this is somewhat inevitable, but I might actually enjoy a more slow expansion in the Ancient Era to account for how the rise of Civilization was very gradual rather than settler spam.
As I said though, that's less of an isssue in the current versions than it used to be. Also nice to have discussions about 'what if' without thinking too seriously about the balance considerations

And on that note, I love walls and Castles. I would argue that there isn't a modern city that exists without walls, it's just that they don't look like one huge wall around the whole place, because at this point of technology we have walls all over the place inside those cities lol. Now there are certainly places which have more walled areas within their city than others (e.g. South Africa has walled compounds). On the other hand, cities IRL are much less likely to be put under siege in international conflict than those in Civ. Having walls around the place seems like a good in idea in that context, given the relatively few hammer required to build it?
Castles are more of a period specific-thing, but I think it's worth noting that there have been different kinds of fortifications which might be called a castle over time, in the same way that we have forts and citadels on the map that change their looks between different periods of history. Maybe you could rationalise having a castle in the Information Era as being a sort of military headquarters the Arsenal is located inside? That would be kind of badass to say the least! And you can have a sense that the structure itself is upgraded over time as technology changes and different things become more relevant.