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iCollateralDamage vs. iCollateralDamageLimit

Discussion in 'Civ4 - Creation & Customization' started by xooll, Aug 31, 2011.

  1. xooll

    xooll Chieftain

    Joined:
    Jun 3, 2011
    Messages:
    77
    So, the wiki tells me:
    iCollateralDamage The amount of collateral damage (in percent) that the unit deals.
    iCollateralDamageLimit The maximum amount of collateral damage that the unit can deal.

    Which seems, at best, redundant. Then I look at these values for the catapult, and its iCollateralDamage is 100 with iCollateralDamageLimit at 50. So... it deals 100% damage with a maximum of 50% damage? Huh?:confused:
     
  2. yorkgrass

    yorkgrass Chieftain

    Joined:
    Sep 30, 2006
    Messages:
    155
    There is a thread, search for combat explain.
    Anyway, cd limit is the health minimum of your target, if your target has health lower than 50%, your cd won't do any harm to it.
     
  3. God-Emperor

    God-Emperor Chieftain

    Joined:
    Jul 18, 2009
    Messages:
    3,551
    Location:
    Texas
    The iCollateralDamage is not a percent of damage inflicted. It is a percent of the unit's strength to use in the collateral damage calculations. So a catapult uses 100% of its strength rating of 5 in the calculation to determine how much collateral damage to inflict and it can not damage a unit that is already at 50% damage.
     
  4. yorkgrass

    yorkgrass Chieftain

    Joined:
    Sep 30, 2006
    Messages:
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    BTW, if the limit is 100% can the collateral damage kill a unit?
     
  5. The Snug

    The Snug The Civ Heretic

    Joined:
    Dec 5, 2003
    Messages:
    954
    Location:
    Seattle
    Yes, that setting will kill a unit.
     

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