Idea: Display other civ's techs on Science Advisor

tdb

Warlord
Joined
Nov 12, 2005
Messages
205
Location
Finland
It's often strategically important to know what techs (and thus units) another civ has. This information can be gleaned from the tech section of the foreign advisor with some effort, but due to multiple paths leading to the same techs, it requires great deal of work. I think the science advisor would be the best place for an overview of rivals' technological level. It could be implemented as small leaderhead icons above/below each tech.
 
this idea is actually in the works - progressing very slowly, but in the works.
 
It's often strategically important to know what techs (and thus units) another civ has.

This is precisely the goal of the new STRATEGIC ADVANTAGES tab of BUG's Military Advisor. It shows you the units each rival can build that you cannot and vice versa. It considers both known techs and resources.

The thread Ruff linked to discusses a new Technology Advisor tab that would show you the techs each AI has in a tree format. This would hopefully help choose which techs to research to maximize your chances of making trades.
 
This is precisely the goal of the new STRATEGIC ADVANTAGES tab of BUG's Military Advisor. It shows you the units each rival can build that you cannot and vice versa. It considers both known techs and resources.
I actually stumbled upon this today. Now I just need to learn to read it - why does an enemy unit show up under "possible" and not "known" when I can see that unit on the map?

The thread Ruff linked to discusses a new Technology Advisor tab that would show you the techs each AI has in a tree format. This would hopefully help choose which techs to research to maximize your chances of making trades.
Yes, that seems to be exactly what I'm wanting myself. Thanks for the link, nice to know someone else has thought of it too.
 
Now I just need to learn to read it - why does an enemy unit show up under "possible" and not "known" when I can see that unit on the map?

Yes, it is a bit tricky to read. Units in the Known column are ones that BUG is absolutely sure the rival can build right now. Ones in the Possible column are those that they can build if they have the right resources (or coastal cities in the case of ships).

The reason a unit shows up under possible is that BUG cannot tell if the rival currently has access to the resources the unit requires. This is usually due to war--anything that causes you to not be able to trade resources with the rival.

As for seeing a unit on the map, you can't be sure that it wasn't a gift (they never could build the unit) or if they can no longer build the unit.
 
About showing the AI techs in the tech tree.... have you considered to work on a similar way to the one that was applied to the Graphics in the F9 tab? I mean, various mini science maps, expandable to full tab screen....

Is this even doable ( would require a dynamic number of possible screens and I don't know if python can handle it, of, suposing that python can hanlde it, if the game will acept that ) ?
 
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