so right now i'm looking at granting an automatic (flat) fortification bonus if a unit hasn't spent any movement points in the previous turn.
Seems fair. the 2x bonus after 1 turn was opaque, It sounds like most people had no clue it even existed before this discussion
.
I support this change, but sleep should be removed from all units then. Alert, do nothing and fortify all do the same thing, but wake the unit on different intervals (enemy near, 1 turn and never, respectively). Sleep has no place, and if it can be removed entirely then I think it should be.
Using forts for combat? God no. The build-time is absurd. It's even funnier given that I bring workers with me to war often, but only end up building roads.
I want to second this. I almost never build forts. Canals are vanity projects and obvious choke points are few and far between. The opportunity cost of using worker actions to do something that only
might be useful if the enemy army
happens to pass by that place makes the improvement highly speculative and situational to the point of uselessness. It takes way too much planning and turns spent using a worker to build an improvement you only
might use. That is time you could have spent building a workable improvement that a city will
definitely use. If you are wasting turns building forts then you likely have too many workers and should just sell some.
The fact that they can't be built outside your own territory, so they can't be used for an aggressive posture as an outpost without first forward settling another civ means they have almost no value. the % CS boosts from various UAs, wonders, policies, and enhanced healing in your own territory is enough of a home field advantage for me. Forts are just a gimmick that goes unnoticed.
Build time should probably be reduced. Maybe a heavy reduction if a military unit is on the tile? I would also consider allowing them built outside of your territory.
It will only help so much, but it would help. maybe just knock off 2 turns.
It would be nice if they could be built adjacent to your territory like Eki. I know forts outside your own territory was scrapped for AI reasons.