First off, the patents. They should be exclusive for a 100 years at least, preferably till the player is bought out. Secondly, the patent auctions should be able to be started by the players.
Real life patents only last 17 years or so, depending on the country you live in - this is actually one of the things that "works" in the game and really should not be touched, IMHO.
Next, when you want to add a plant to a city, you should allow for more then just three, and the new plant should be auctioned, same as a patent.
That would kill the strategy, though - auctions are great b/c you can get a deal. New industries all cost $500k. Unless you want *that* to change...
The patent screen should not overlay the players stock information, and should be a movable window, and could run a few minutes to start with. After all, you can make a lot of $$$ in those minutes and allow you to purchase patents or plants that you really need.
Use the minimize key - if someone else outbids you, re-open it.
Fix the timing in the game. It does not take one month to fill one railroad car with goods. Nor does it take 2 or more years to travel over 500 miles of tracks, especially when it is the only RR on the track.
Well you know that's a total abstraction and you're never going to satisfy everyone.
Having said that, classic RRT games could last days or weeks - SMR's been designed with a quick "few hours and you're done" approach in mind.
You can, fortunately, edit the INI files to tweak train speeds, then run the game at a faster/slower speed to get the desired effect...
Allow for a 'clear all tracks connectors' within a highlighted area. When I play I try never to create any short connectors, what that tight turn patent supposedly fixes, but on occasion, a section of track near depots can have too many connectors, which is what I think really slows the game up, and sometimes it is impossible to remove them without deleting all the trains that use those tracks. To allow for them to be cleared, then new connectors can be placed, and any trains that can no longer get to their pickup/dropoff points could show as greyed out, or perhaps noted on the trains screen that addition connections are required.
That would be nice, but in the interim, I recommend tooling around in traintable (sandbox) mode to get a feel for how track laying works.
The tight turn patent doesn't have any effect on track laying per se.
Allow all players to see all which patents each player holds. This is important in deciding which stock to buy, to attempt a buyout to secure the patents.
Same goes for what industries they have purchased and whether they are profitable or not.
Does it currently only show your own, or everyone's? Have you checked the industries/patents screens? I can't recall at the moment, but I think I saw something like that....
Allow players to auction off patents and plants they already own.
That'd be kinda cool, actually.
really basic finances, and should already exist in this version of the game. The current finance system allows for all players to unfairly amass huge amounts of money, especially AI, and totally destroys the gameplay, as I try to create what I consider a good train network, yet I see AI's with 160 miles of track and 2 trains become multi-millionaires in a few years.
Depends on AI ability/difficulty level - the ability to make money hand over fist is actually kind of delightful compared to the miserly little ghettos you used to service with trains in the earlier RRT games.
I think you can probably mod the game enough to make running railroads less lucrative - but as we all know, they had "fun" more than "fair" in mind while designing gameplay. I was able to take out my 2 competitors on the German map at Mogul mode in about 50-100 years, allowing me to play the rest of the game in a "for points" sandbox mode.
Of course, starting in Leipzig, across the river from Berlin, made that pretty easy.
It was fun coming from behind to catch up to the #1 tycoon who had spent all his cash buying out the #3 tycoon (of course, I owned a few shares of #3, so when #3 was bought out, I profited handsomely).
Ironically #3 owned half of *my* stock, so I had to expand my network like crazy (now that I couldn't plow any more money into the stock market), to get $17m to buyout the Czar (or whoever #1 was), before he made $11m and could buy me out.
He was getting dangerously close to the $11m mark, and I was at $16m, so I sold off one chunk of my shares, and boom, I had the 17m I needed to buy him out.
Totally unrelated story here, but I thought I'd share b/c it was such great fun.
I intentionally sell off most or all of my stock, just to get the AI to be more aggressive and I occasionally get bought out, but when I am able to prevent that and buy them out it makes the game a lot more fun & challenging. It would be great if you could program that kind of competition into the game. Perhaps the finance changes would go a long way in that.
Smart move, really - I think Firaxis must've considered bond markets but kept them out b/c then the game would *really* get too easy (of course, it could moderate the effect with Credit Ratings, etc., but any extra source of money would essentially distract from the trains... and add the risk of bankruptcy, which I'm guessing they didn't want to add to complicate things).
there be less cheating, as in not paying for bridges etc. Also, I notice that many times when they can't get close to a resource or city they just place the depot or plant loader anywhere close to the city or resource, ignoring the green area completely. Again, it is this kind of cheating that really takes away from the game.
You're going to have to show a screenshot of that b/c I've never seen that. Are you sure they weren't just at the edge of the circle? There's a surprisingly large radius for annexes (which I use to keep my trains from climbing mountains unnecessarily quite often).
Lastly, least for now, if I own another players stock, especially if 50% or more, I should get a percentage of the Companies profits after expenses. Be best to get it if you own any percentage. And fix that problem where stock purchases for a company can run about 8 million, and the buyout 10 million, yet when you chose liquidate, the buyout is $600,000 after an investment over $16,000,000.
First, you're referring to dividends. They'd be nice, but again, they'd be another source of cash to play with that they probably didn't want to complciate things with - you're going to have to go back to RRT3 to enjoy that.
Second, the dirt-cheap liquidation value is no doubt by design to prevent it from being too lucrative to just "buy and flip" your opponents. If you could do that, you could probably buy out one, liquidate, and then buy out another one with your "returned money".
In a gameplay sense, that would destroy the challenge of multiple opponents, really.
And in a logical sense, remember that you're paying an inflated price for a competitor in a bidding war: you're not paying what it's "actually" worth.
Second, the pre-bidding war price also reflects the projected "future earnings" of the company. It's what the company is expected to be worth (based on SMR's value simluator/algorithm).
If you were to sell off everything piecemeal, and in a hurry, SMR's logic is that you wouldn't get top dollar for everything - people don't value the individual rails/stations as much as they do
(n.b., if I recall correctly, you still do get to hold on to the industries - I should double check that, but I think you do - so when you liquidate, things aren't a complete ripoff - of course, at this point you may say you want to sell the industries, but that's another issue)
Also, allow for better options selections in graphics and sounds. You have loads of sounds yet I can't figure out how to mute the LOUD noises the game makes every time something happens, yet listen to the roar of the trains and the bells & whistles. And in graphics, more choices for lessor quality would allow for cheaper video systems to play the game. Don't foolishly believe that everyone can afford $500 cards, or even want to spend that kind of money on a card for just one or two games. Not everyone plays every game that comes out, some just enjoy certain types, like RR games and should not be blocked out just cause you HAVE to show ppl walking over train station depots.
If you can't run it, RRT2/3 are still fun. Developers will *always* push the envelope and that's part of the fun/pain of PC gaming.
Right now this game is seriously disappointing me, they have made some very poor design choices.
(A) either give us full control over train routing, or fix the braindead AI routing.
Run it at medium routing and you'll have an easy fix for scenarios where the trains don't do what you expect them to do.
Careful track planning is key to enjoy the routing system - once you get the hang of it, it's a joy - unfortunately it's much too finicky, which is why I stick to medium instead of hard, in case I make a mistake that's ridiculously difficult to undo.
(B) the financial-market side of things is roughly pointless. Owning 60% of someone's stock does nothing? No bonds or interest-rate fluctuations? The game is now just about building stuff, the financial side is just eye candy particularly for multiplayer.
I would really love a bond market component. They really copped out by making it a 100% or nothing, '10 share block' system, but I understand their desire for simplicity on that front.
Having said that, it's really sad you can't borrow money (except when it comes to buying engines - that you're allowed to do, for some reason).
(D) the choice of what engine to use is basically meaningless -- just use the most-recent one by default and safely ignore any other options, it won't impact whether you win or lose. So then why bother with that whole issue at all? Silly.
Well in original RRT the freighter/passenger distinction was more key - remember picking a Mikado over a Pacific if you're sending a passenger train through the mountains?
Generally speaking in RRT you'd usually pick the most recent engine anyway - in fact, the ability to pick ancient engines (I haven't played with this, but this is what I've read) means you can get a super-cheap old engine to pull a short freight train for very-low maintenance-cost. In RRT trains went obsolete over time and you couldn't buy them.
(E) the interface is quite poor. The zooming is really annoying -- why can't we zoom out and see the whole map??
*That* would definitely be nice.
(F) we should start without a fixed starting location and have to choose where to "settle", like in Civ with the initial settler.
You'll have to just grin and bear it and reload games if you hate the start location, or accept the challenge.
On some scenarios it's insane if you don't get a location near your objectives (oh, say, Berlin/Dresden/Hamburg!!!)