[IDEAS] Fallen Ages

Yeah, it would make sense to split the AoM into two eras.

So, in the 1st part of the AoM:
~Patria
~Elves (They haven't split off yet)
~Aifons
~Lurchip
(They definately existed then, but they didn't gain much power until Kylorin asked them for their help defeat the corrupted Archmages.)
~Hippus
~Bannor



Then, in the second part:
~Renmants Of Patria
~Kylorin's Fellowship
~Elves
~Aifons
~Bannor
~Hippus

Yeah, perhaps making each city in Renmants of Patria split off into their own civilizations called Perpenanch's City ect. ect.
And not letting them bujild settlers.
And putting them in a team together?



And, couldn't the Sidar exist earlier, just without all of the unique stuff. I thought they formed in the AoI :S. And the free shade idea sounds really good.

And the Isle of the dead could have:
Broken Sepulcher
Bradeline's Well
AND
Legions Of D'Tesh
Sheaim

So it would have to be pretty big.

And the Malakim really need to spawn in deserts. Or desert (Plural).
Does it say anything in the lore about a big desert in Erebus?


Tasunke, you are full of the most wonderful ideas! :D
 
OMG! Random idea time!
And, cypher, when I read your post in the lore forum, I realised something. The Age Of Creation would be better off being called the Age Of Dragons, because thats what I meant, the age of the Godswar type thing.

And, for the Godswar, do AI hidden nationality units attack each other?
Anyways, can somebody help me with the map problems Iv been having, and would you play this modmodmodmodmod with the feature below? Feedback please!

POPULATION LIMITS
-----------------------

Well, to create the feeling of small tribes in the AoD, instead of massive cities, there would be Population Limits.

AoD - Pop. Limit of 3
AoM - No Pop. Limit
AoI - Pop. Limit of 2
AoR - Pop. Limit of 6
AoH - Pop. Limit of 2


And, to go with this idea, there would be buildings that increase the Pop. Limit, such as:

~ House +2 Pop. Limit
~ Inn +1 Pop. Limit
~ Orphanage +1 Pop. Limit +1:yuck:
~ Beggars Sanctuary +1 Pop Limit +1:yuck:
I can't think of any more ATM, if you have any ideas, please tell

Then, civics:

~Slavery (Change) +1 Pop. Limit


So, Maximum Pop. Limits would be:
AoD - 9 Pop. Limit
AoM - No Pop. Limit
AoI - 8 Pop. Limit
AoR - 12 Pop. Limit
AoH - 8 Pop. Limit

This could be expanded, and capitals wold provide another +1 Pop. Limit

And, perhaps the Jotnar, Scions, Sidar and the Kutirionites wouldn't have these limitations.

x
 
OMG! Random idea time!
And, cypher, when I read your post in the lore forum, I realised something. The Age Of Creation would be better off being called the Age Of Dragons, because thats what I meant, the age of the Godswar type thing.

And, for the Godswar, do AI hidden nationality units attack each other?

Probably we should rename it to the Age of Dragons.

Yes, Barbs would fight each other.

Anyways, can somebody help me with the map problems Iv been having, and would you play this modmodmodmodmod with the feature below? Feedback please!

POPULATION LIMITS
-----------------------

Well, to create the feeling of small tribes in the AoD, instead of massive cities, there would be Population Limits.

AoD - Pop. Limit of 3
AoM - No Pop. Limit
AoI - Pop. Limit of 2
AoR - Pop. Limit of 6
AoH - Pop. Limit of 2


And, to go with this idea, there would be buildings that increase the Pop. Limit, such as:

~ House +2 Pop. Limit
~ Inn +1 Pop. Limit
~ Orphanage +1 Pop. Limit +1:yuck:
~ Beggars Sanctuary +1 Pop Limit +1:yuck:
I can't think of any more ATM, if you have any ideas, please tell

Then, civics:

~Slavery (Change) +1 Pop. Limit


So, Maximum Pop. Limits would be:
AoD - 9 Pop. Limit
AoM - No Pop. Limit
AoI - 8 Pop. Limit
AoR - 12 Pop. Limit
AoH - 8 Pop. Limit

This could be expanded, and capitals wold provide another +1 Pop. Limit

And, perhaps the Jotnar, Scions, Sidar and the Kutirionites wouldn't have these limitations.

x

I can't do much for the map problems right now as I can't play FF or FF+ but the pop limits probably could be put in. The Jotnar already something like this so it would be rather easy to code.


I have another idea. Perhaps the actions of the civs during the Age of Rebirth could trigger what era they go into next. I think in lore there were three possible outcomes.

1) Age of Despair: Hell wins, the empires of Erebus are reduced to almost nothing.

2) Age of Machines: The probable outcome. As many humans and mages are created the ether is influenced by too many forces. Magic doesn't work and the gods are weak. Mankind begins to rely on machines and tools more than magic and a sect arises to try and destroy enough magical artifacts and mages so that magic works again.

3) Age of Enlightenment: Mankind permemantly overcomes the taint of Agares. All of the gods relinquish their powers of creation and The One returns in glory to Erebus.
 
what kind of victory could be attained in the age of enlightenment? or is it sort of a prologue to an alter victory?


ehm, on a differnt note, what are the relative lengths you want each age to be?

(also, the age of machines should probably not have a population limit, same with enlightenment)
 
Yeah, so, my Age of Hell idea is Age Of Despair.

The Age of Machines appears to be a good idea, but I like magic too much, but, if there was a choice of three different outcomes, then that wouldn't be a problem. The Gods being weak... Hmmmm............. Perhaps not weak but, they lost their connections to Erebus, probably through some ritual by the Mechanos or Os-Gabella believing that with the gods' power removed from Erebus, she would be able to die completely.

The Age of Enlightenment... I don't think that all of mankind could overcome the taint pernamently but maybe Danalin could wake up, turning the Overlords good, or at least neutral.

And, the Ashen Veil would become less and less appealing, as people realised what they were doing, and seek redemption. BUT, mankind would never be able to overcome evil completely. The One may be able to come back, but Agares's taint is in all of creation still, so The One would still accidentally destroy Erebus by coming back.

And, don't worry that much about the map.
If somebody started a game with it, and posted the save here, it should work.
If not, I will download the original and figure out how to edit it.

All I would need to know would be to how to increase the sie, because the Civilizations don't really matter at the moment.



Are we waiting for FF and FF+ to update to FFH 041b?
Then it would work with 3.19, which would save the effort of making it compatable in the end.

OR, do we start now?
x
 
And, I suppose it would be after the Altar, and, there should be an evil victory condition but I cannot think of any ATM.

Perhaps:
The One Victory - destroy ALL evil civs, make sure there is no hell terrain or AV, OO worship. Build ritual 'Stairs To Divinity'

^The One comes back to Erebus, all of Agares's taint pernamently removed from creation. Everyone lives happily ever after. The End.

x
 
All that I really am waiting on is the update of FF and FF+ for two reasons:

1)It will but coming soon and I don't want to update files between versions so early on

2)The current DLL core files of FF are badly messed up (or so I've heard)

3)I installed BtS 3.19 patch so I can't use FF without some repatching.
 
And,

4) It gives more time to come up with ideas that we would like to include, and to get feedback.

So, we wait. I cannot wait to start trying to figure out what the code means.

Its going to be fun.
x
 
aww thanks all help is appreciated.

I'm not too sure about the idea of the different outcomes, because that just gives me too many ideas of ages to carry it on.

Like, in the Age Of Machines, it could have a Mana Counter, which increases by 1 for every unit with channeling 1, by 2 for channeling 2, and 3 for channeling 3.
The, you have to kill a vast amount of units with these promotions to reduce the counter, and get magic working for long enough to build a ritual that
a) grants your civ magic for ever
b) strenghtens the link between erebus and the gods, making the MC only go up 0.5-C1, 1-C2, 1.5-C3.

And, Tasunke, yeah, no Pop. limits on the AoE and Age of Machines (perhaps a name change)

Age of Magic
Age of Machines.

Yeahh, a new name for the Age Of Machines.

x
 
Age of Future? Age of leymen?
 
2)The current DLL core files of FF are badly messed up (or so I've heard)

Not so much - the current release (for 3.17) works fine for 3.17. The Internal version (for 3.19) works fine on 3.19. DLL issues are pretty much sorted so far as the BtS update is concerned.
 
Hawk bug?

is that the bug where the game crashes when trying to do a recon sweep?

I get it with Floating Eyes, but I don't use hawks so IDK if it is the same bug...

and... is there any way, without touching the DLL, to give religions a better chance at being founded in the capital, something like 6x, to combat the -8x that the capital usually gets.
x
 
and... is there any way, without touching the DLL, to give religions a better chance at being founded in the capital, something like 6x, to combat the -8x that the capital usually gets.
x

I really can't think of a way.
 
The Bezeri are now in the game (at least will be soon). How would we have any interaction between these two races. As playing as the Aifons will probably get you killed, should there be some transfer of an Aifon player to this civ when it is founded/the Aifons vanish?
 
Who are the Bezeri?
 
New FF+ race. They have a thread here.
 
Wow ive always wondered what would happen if they combined my two fave mods....

Are you planning on adding UHV (Unique Historical Victories)? If so it will give you a little freedom in the historical accuracy.(If any of the civs in AoC manage to summon their God back into creation, well don't worry lets just say you won and call it a day xD)

Also for the Age of Ice your probably going to have to have Ice walls, or glaciers forming blocking certain races from doing much ie Svlats and Ljsofar, (and take control/defeat multiple civs at this time to remove the boredom factor, a few hundred years till the Amurites get busy and kill Mulcarn? No thank you....) Then add in the thaw from winter with numerous civs starting up, maybe just have the Amurites, Illians and Dovellio continue to play, though it may be better to have the Illians collapse then re-form later, once Auric gets his Manic depressive butt in gear. And again Kudos to lemonjelly and Cyther for even attempting something that will be more epic than the power of a thousand suns.....
 
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