Ideas for C2C

I am in the process of getting the bits of this that I have done ready to be included in the core game but I notice that I am missing some suitable text in places
  • Noblegarden - pedia entry
  • Cosmonaut Training Centre - pedia entry
  • Lyceum - pedia entry
  • Luxury Furniture Workshop - pedia entry
  • Department of Foreign Policy - pedia entry
  • Negotiator's Hut - pedia entry
  • Ambassador's House - pedia entry
It would be nice to have these before we release v37. Anyone got any ideas on what I should put there?
 
Lyceum
https://en.wikipedia.org/wiki/Lyceum
Lyceum is a Latin rendering of the Ancient Greek Λύκειον (Lykeion), the name of a gymnasium in Classical Athens dedicated to Apollo Lyceus. This original lyceum is remembered as the location of the peripatetic school of Aristotle. Some countries derive the name for their modern schools from the Latin but use the Greek name for the ancient school: for example, Dutch has Lykeion (ancient) and Lyceum (modern), both rendered "lyceum" in English (note that in classical Latin the "C" in lyceum was always pronounced as a K, not a soft C, as in modern English).

Cosmonaut Training Centre
https://en.wikipedia.org/wiki/Star_City,_Russia
Cosmonauts of the Russian Federal Space Agency, and the Soviet space program before it, have lived and trained in Star City since the 1960s. In the Soviet era the location was a highly secret and guarded military installation, access to which was severely restricted. Many Russian cosmonauts, past and present, and Training Centre's personnel, live in Star City with their families. The facility has its own post office, high school, shops, child day care/kindergarten, movie theater, sports and recreation facilities, railway station, and a museum of space travel and human exploration. Air transportation is available through nearby Chkalovsky Airport - from where also Weightlessness trainings in the Il-76MDK and Zero Gravity flights for the public take place through MiGFlug.
In the summer 1992, American "Youth Science Ambassadors" sponsored by People to People International were hosted at Star City where they were treated to a presentation by cosmonaut Anatoly Artsebarsky. In the mid- to late 1990s, groups of select students from high school in Star City participated in the Russian American Cultural Exchange Program (RACE). Students first hosted, then visited, American counterparts attending five high schools in the United States of America.

There is a statue of the "space dog" Laika, the first animal to orbit the earth, in Star City.
 
Last edited:
@Brackenspore Why does the isolationism Civic increase the yields of wonders. In the case of research for example, research works best when collaborating with foreign scientists. It also sounds kinda OP compared to the other civics.

Also, in the combat arena sports, surely you should get happiness malus from certain civics as some people view them as barbaric.

Don't get me wrong, it's great that you come with ideas .Just giving critique.
 
@Brackenspore Why does the isolationism Civic increase the yields of wonders. In the case of research for example, research works best when collaborating with foreign scientists. It also sounds kinda OP compared to the other civics.

Also, in the combat arena sports, surely you should get happiness malus from certain civics as some people view them as barbaric.

Don't get me wrong, it's great that you come with ideas .Just giving critique.
I think that civic doesn't exist for long time anyway.

A lot of stuff has changed since this thread was lat touched.
 
I think that civic doesn't exist for long time anyway.

A lot of stuff has changed since this thread was lat touched.
Yeah I'm necroing, but I just wanted to give my two cents. Besides, what he suggeted might have made it in without me noticing.
 
Yeah I'm necroing, but I just wanted to give my two cents. Besides, what he suggeted might have made it in without me noticing.
It seems like a lot of his suggestions were ignored too.
 
Almost all his buildings and techs were included. Civics and Traits would not have been because they are not my area and at the time both were being reviewed or renewed by others.
 
Almost all his buildings and techs were included. Civics and Traits would not have been because they are not my area and at the time both were being reviewed or renewed by others.
Well then some of suggested techs or buildings must have different names, especially belief/science themed ones.
 
Last edited:
Point to the actual posts and I'll tell you why they weren't included. They may have been missed or they may not have fit with the way we wanted stuff in C2C at that time.
 
Point to the actual posts and I'll tell you why they weren't included. They may have been missed or they may not have fit with the way we wanted stuff in C2C at that time.
Well first page has plenty of examples.

Only Geocentrism, Heliocentrism and New Urbanism made it on first four posts.
I think Chivalric Romance ended up as Chivalry.

Third page had religion type techs, that got abadoned.

On fourth page no techs made it.

Fifth
page also saw two techs not making it.

Sixth page also had first three discarded techs.
 
Last edited:
Techs about religion did not make it, mostly because of the lack of art, but also because they have been merged into the Evolving Religions project.

Anything after the Renaissance was not looked at at the time because that was beyond what we were concentrating on. I think some got included in Peppers stuff.

Anything to do with new Civics was discussed but were outside my understanding.
 
Techs about religion did not make it, mostly because of the lack of art, but also because they have been merged into the Evolving Religions project.

Anything after the Renaissance was not looked at at the time because that was beyond what we were concentrating on. I think some got included in Peppers stuff.

Anything to do with new Civics was discussed but were outside my understanding.
I guess @pepper2000 can look at ideas from beginning of thread - it isn't too big.
 
alright, i think this is the right thread for this post so here goes. I dont think that rapid prototyping should penalyze -1/-1 production, commerce to the manufacturing complex. Let me make my case...I think this because with rapid prototyping and the precursor tech(3d printing) the essence of what it does is it allows you to do is speed up the development phase of a new product or part, sometimes by many factors when combined with things like traditional CAD and new machine learning based iterative design concepts. The manufacturer can then, once the agreed upon prototype is then sent to production manufacture the necessary amount from 1 to a million or more if they have a 3D printing facility(obviously our society isnt quite there yet, even though there are some companies that do have a dozen or so 3d printing machines that are their sole manufacturing component). So with that level of agility and production capacity I dont see a reason for the manufacturing complex to get penalyzed, if anything, at a point when the game reaches some self aware AI tech or something there should be an upgrade to a new automated manufacturing complex that is superior, kind of like how farms upgrade to vertical farms. Anyway, thats all I have to say about that.
 
alright, i think this is the right thread for this post so here goes. I dont think that rapid prototyping should penalyze -1/-1 production, commerce to the manufacturing complex. Let me make my case...I think this because with rapid prototyping and the precursor tech(3d printing) the essence of what it does is it allows you to do is speed up the development phase of a new product or part, sometimes by many factors when combined with things like traditional CAD and new machine learning based iterative design concepts. The manufacturer can then, once the agreed upon prototype is then sent to production manufacture the necessary amount from 1 to a million or more if they have a 3D printing facility(obviously our society isnt quite there yet, even though there are some companies that do have a dozen or so 3d printing machines that are their sole manufacturing component). So with that level of agility and production capacity I dont see a reason for the manufacturing complex to get penalyzed, if anything, at a point when the game reaches some self aware AI tech or something there should be an upgrade to a new automated manufacturing complex that is superior, kind of like how farms upgrade to vertical farms. Anyway, thats all I have to say about that.
Yeah, I changed it to +1/+1 Production/Commerce.
I also removed -2 food on Electricity for Watermill/Windmill - they get upgraded somewhere later that is more about production and commerce than food.

@pepper2000 can take a look at improvements and add some yield boosts with future techs.
 
Well, if we can discuss suggestions.

If I could add something to Caveman2Cosmos, it would be an indicator of equality or class divide. I've always looked at how rich the civilization is and what luxuries are available and thought: Yes, but can everyone enjoy that? If a city is rich, it seems everyone gets luxury houses, and vice versa for poor cities. An equality indicator would be boosted by egalitarian civics and held back by hierarchical ones. High equality(Or low class divide) would be good against revolts and crime. High class divide would have few benefits, maybe some research and culture from the upper class that is served.

That said, I already said I would help work on holidays for the mod, so it's not something I'm going to do soon.
 
Well, if we can discuss suggestions.

If I could add something to Caveman2Cosmos, it would be an indicator of equality or class divide. I've always looked at how rich the civilization is and what luxuries are available and thought: Yes, but can everyone enjoy that? If a city is rich, it seems everyone gets luxury houses, and vice versa for poor cities. An equality indicator would be boosted by egalitarian civics and held back by hierarchical ones. High equality(Or low class divide) would be good against revolts and crime. High class divide would have few benefits, maybe some research and culture from the upper class that is served.

That said, I already said I would help work on holidays for the mod, so it's not something I'm going to do soon.

While I do approve of this, the idea that governments should take equality and class issues into concern is a very recent one. For most of history, up to the present day, formal governments have mostly been acting in the interest of the rich. If you as a despot don't please the ruling class enough, you'd pretty quickly find yourself replaced by someone who will.
 
While I do approve of this, the idea that governments should take equality and class issues into concern is a very recent one. For most of history, up to the present day, formal governments have mostly been acting in the interest of the rich. If you as a despot don't please the ruling class enough, you'd pretty quickly find yourself replaced by someone who will.
Well electricity also wasn't thing until recently.

Game up until renaissance would be building solid base (Natural phase), then stuff like energy, environment and equality will matter in Industrial and later eras.
Industrial - Information era would be Technological phase and Nanotech+ later would be Space phase.
I guess period between scientific revolution and space colonization could be interesting on its own way.

Game mechanics can gain and lose importance - we have 13 eras, each could be its own game.
 
Well, if we can discuss suggestions.

If I could add something to Caveman2Cosmos, it would be an indicator of equality or class divide. I've always looked at how rich the civilization is and what luxuries are available and thought: Yes, but can everyone enjoy that? If a city is rich, it seems everyone gets luxury houses, and vice versa for poor cities. An equality indicator would be boosted by egalitarian civics and held back by hierarchical ones. High equality(Or low class divide) would be good against revolts and crime. High class divide would have few benefits, maybe some research and culture from the upper class that is served.

That said, I already said I would help work on holidays for the mod, so it's not something I'm going to do soon.
We've discussed trying to do this before and we've just never really come up with a good solution for it yet. Perhaps a property to indicate wealth disparity might work but what would drive it? I suppose certain civics would... various civic choices could grow that disparity or shrink it over time, which could, at extremes create the need to switch civics, showing how no system is really perfect or able to sustain forever. That could be quite an interesting project. Could get into a bleedover into Crime interaction where it starts to create governmental corruption factors. A new thread would be needed for this and a lot of discussion to make it something all our wide political outlooks can accept.
 
Well, if we can discuss suggestions.

If I could add something to Caveman2Cosmos, it would be an indicator of equality or class divide. I've always looked at how rich the civilization is and what luxuries are available and thought: Yes, but can everyone enjoy that? If a city is rich, it seems everyone gets luxury houses, and vice versa for poor cities. An equality indicator would be boosted by egalitarian civics and held back by hierarchical ones. High equality(Or low class divide) would be good against revolts and crime. High class divide would have few benefits, maybe some research and culture from the upper class that is served.

That said, I already said I would help work on holidays for the mod, so it's not something I'm going to do soon.
We have also discussed this as being part of the housing system, making housing much more visible and having it affect more things. One far fetched idea was to limit the number and type of military units that could be built and supported by a city based on the housing.
 
Back
Top Bottom