Ideas for new civs

Lord of Doom

Chieftain
Joined
Nov 3, 2001
Messages
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Off the top of my head here are a few. Maybe if someone comes up with a few good ones the more technically minded can implement them.

Vikings
Leader: Either Eric the Red or some more modern or accurate leader. Maybe the Scandinavians on the board can help me here since I am an ugly American. :D
Miltaristic and Industrious
Unique Unit: Longboat. Basically, a galley without danger of sinking far from shore.

Spanish
Leader: Queen Isabella
Expansionist and Commercial
UU: Conquistador. A musketman with movement of 2.

Mongols
Expansionist and Miliaristic
Leader: Genghis Khan
UU: Mangudai. A 3-1-2 horseman
 
there should be some more, no there must be 2 more civs in central/south america:

MAYA with there own writing and very special astronomic knowledge must content in every world map and...

... the glorios INKA with its fortress and street system trough the andes

let there not only the poor atztecs fight the supirior evil americans

other civs but the SPAIN are the also glorios POTUGUISE u should be able to choose ( a indeed very friedly, exploration and trading nation )

the MONGOLS are a good idea too......
last but not least the TIBETIAN !! no joke, they were the stronges power in asia for about some hundred years and back down even the great chinese get them nothin but religion
 
I'm not an expert on Vikings. But I do know that a greater part of them where more involved in trading than in plundering. I would definitely not make them industrious. I think Commercial and Expansionist would fit them best.

The great advantage the longboat gave the Vikings was the ability to move fast in shallow water. They used this to attack and plunder and get away before there was time for the victim to get a defence together. So maybe a movement bonus or something like that would be more accurate than the possibility to be safe far from shore.

Harald Bluetooth? Dont know. Eric the Red might as well do...
 
Maybe some of the ancient great powers, like Assyria or Sumer or Hithaits(Not sure how this is typed (Heetit suomeksi, jos joku suomalainen osaa korjata))?
 
Apart from the surprising non-inclusion of the Spanish civilization on the game (I think that we are much more important in history than the Iroquois, after all we discovered the land where Sid and his Civteam are living now) I also miss the vikings, and other cultures, as you do, but what about the arabs? I think that an Arab or Muslim culture should be included. Expansionist and Religious will fit them.
 
Turks: Militaristic and Religious with a great cannon (bomb. and firerate value increased)

Arabs: exp and religious with the Mamelucs(knights with increased movement/every terrain like road ability)

Vatussi: mil and exp with the Hunter 2/2/1 spearman

For the spanish I would say a special pikeman or swordsman unit with the Toledo steal,but the idea of the musketman is better than mine,for the gameplay...

I think that the 16 civ of civ3 are quite well-chosen,even if not perfect
 
Originally posted by Lord of Doom
Spanish
Leader: Queen Isabella
Expansionist and Commercial
UU: Conquistador. A musketman with movement of 2.

Great UU. I was thinking about this civ and found none i really liked except this one. But i think that Spanish was more a religious civ than commercial one at its peak. It just brought the goods from America to support their religious wars against non catholics in Europe and not to commerciate with those goods.
 
How about the Netherlands?

Leader: William of Orange
Commercial and Industrious
UU: Trader. I'm not sure about abilities, though -- some naval unit with extra movement, perhaps.
 
There are lots of nice ideas around thise forum (I think that the Netherlands will be an iteresting civ). I wonder if the boys at Fireaxis have thinked about all the posibilities. maybe they have, and they are prepairing and expansion!!! If they mend the bugs as well the game will become perfect;)
 
Sorry, but Vikings should definetly be Expansionistic and Commercial

Heetit suomeksi, jos joku suomalainen osaa korjata
Heetit?:confused:
Ovatko ne jotain syötävää?;)
 
Originally posted by Juize
Sorry, but Vikings should definetly be Expansionistic and Commercial


Heetit?:confused:
Ovatko ne jotain syötävää?;)

Hittite.

Should be arabs, expansionist and commercial, with special unit Mameluke. I would suggest this unit get a bonus vs. mounted units (on acount of camels shying away from horses.)

Also, mongols, expansionist and militaristic, with UU Mangudai, horseman with attack of 3.
 
Finnish civilization must be created!!!! Not by changing another civ's details. but making it one of possible starting civ's. I think that Finland wound be like this:

Finland
Leader: Supreme Leader (Chief of Army) Mannerheim
Agenda: Scientific and industrial
Uniqeu unit: Skipatrol, 7/4/2 (in the snow ½)
:soldier:

And heetit is hitiets (or that is what I remember:)). And it is an acient nation.
 
Originally posted by Byzama
Finnish civilization must be created!!!! Not by changing another civ's details. but making it one of possible starting civ's. I think that Finland wound be like this:

Finland
Leader: Supreme Leader (Chief of Army) Mannerheim
Agenda: Scientific and industrial
Uniqeu unit: Skipatrol, 7/4/2 (in the snow ½)
:soldier:

And heetit is hitiets (or that is what I remember:)). And it is an acient nation.
Haha, thats such a lame idea, considering that Finland was a part of Sweden or Russia most of the time... ;) :D

You people still speak our language.. Finlands sak är vår! :love: :D :)
 
Arabs should definitly be religious and scientific... we still use their figures (313515) !!
 
Cafka I don't see your point. If I rebember right Sweden lost Finland to the Russian because they were so f***ing scared of Russian troops:D. I think the place was called Suomenlinna, the Lock of West. There your brave troops surendered to russians and ran away. And even russians tried to turn finnish folk to russians they weren't able to do that. And Finland became independent in 1917, 6th of December. And in the second worldwar, what were those troops who frightened soviets or russians (I'm not 100% sure about that:confused:).As I remember this troops were skieers and the most of all finnish. The mighty Soviet Union was scared of small finnish troops.

I must admit that your attention was right. Finland has been part both Sweden and Russian, but what is now is important, not the past.

STOP LIVING IN THE PAST!!!!!:D
 
Let's see, I think I see a few things that need correcting, and then plenty of space to make some personal input on issues. Here we go then...

>Vikings issue> I certainly wouldn't recommend "Indostrous" for the poor ol' Vikings, as they were by far more concerned with trade and/or plunder than they were with building a strong infrastructure. Expansionist I don't think would be quite it either, seeing as how most of the Viking colonies and holdings were acquired by brute force rather than actual civilized settling of the lands. Commercial - Militaristic would be my call for it, but I'm not saying it's end be-all end-all solution to it. As for a UU for them I would say the Longboat or possibly some infantry unit capable of amphibious assaults, seeing as how that was basicly what the Viking raiders were doing most of the time. ;)
As for a leader Harald the Red hardly had much impact on the overall "Civilization" of the Vikings, but still, he's fairly famous. Though I do think ol' Harald did more as a "leader of men", as it were.

>Blackdragon> The Mongols as earlier noted I agree do deserve a place among the glorious Civ's of Civ 3. South American might indeed deserve another representative, but I don't think more than one would be needed. To most people's eyes there were little difference between the Inca and the Maya, even if such is not actually true. On the other hand, seeing it Civ-wise, the Portugese hardly deserve a place among the other. If anything a Spanish Civilization would be considered to incorporate Portugal, much as Russia is thought to include Ukraine, Belorussia and the Baltic states, Zululand most of mid to south Africa etc etc.
And the Tibetans, even though once more important than now, do by no means qualify in the long run. They simply never were THAT important.

>Assyria> Both the Assyrians and Hittites are already in the game good people. They're considered a part of the Babylonian Civilization. And frankly, if Sid Meier were to incorporate every little would-be Civ from all over time and space it would be too full of them. I agree the Assyrians weren't actually Babylonian, but there was, come to the core of it, quite few actual differences between their culture and the Babylonian one.

>The Ripper> Turks have been discussed over and over before, and a lot of people feel they've been unfairly left out. Militaristic and Religious would indeed hit the spot when describe the ( Ottoman ) Turks, but I myself would prefer to include the Janissary as their Unique Unit more so than their cannons. The images of HUGE Turkish cannons pounding on city walls were mostly romantic fiction, and the large bombards the Turks used were by no means unique, only found in unproportionally large numbers in the Turkish army. The Janissary on the other hand actually did use a concept never before used in fully in military history, and thus was somewhat unique. I wouldn't know exactly what to make the Janissary in-game as it evolved with the Turkish empire, but most likely an upgraded version of either the Musketman or the Swordsman, depending on which era you pick him from. Most likely a Musketman.

Mamelukes on the other would not fit the Arabs, as the Mamelukes were an Egyption warrior-slave caste utilized first by the Fatimid rulers in Egypt. Perhaps the description you gave them stats-wise was fair, but hardly good for a UU for an Arab Civ. More likely some Fanatic unit or something would represent the post-Mohammed period of violent expansion, say a swordsman with +1 attack or move, or some such.

As for the conceived Spanish UU they are overall more known for their Conquistadors than the Toledo weapons, even if the latter are quite well known as well. But overall the Toledo smithing never had any great impact on warfare, to be certain, it was superior to most other European ( if not middle-eastern ) swordsmithing ( most of all ), but on the large scale it did little for an army. It was such a small superiority as to be negligable when considering huge armies clashing together.

>Byzama> Patriotism in all honor ( something which I lack ) but in truth the Finnish hardly deserve a place as a Civ of their own. Now I have nothing but good thoughts on Finland ( having family from there and whatnot ) but seeing as how they've not even a century on their neck as a "real" ( free, rather ) country it would make them even younger than the Americans, and they are already borderline. And even though their resistance of the Soviet union was impressive, one well-fought conflict does not shape a Civilization. Or as Yoda would put it "war does not make one great".

And yes indeed, most of the Finnish resistance troops were in fact skitroopers, this i can account for personally, seeing as how my grandfather fought as one of them. Old man managed to get mortar-shrapnel through his shoulder too. :rolleyes: Anyways, ergo whilst the Finnish did mount a very impressive defense for such a small country versus one such big, they didn't quite *beat* the Soviet. The Soviet could have ( and did on occasion I beliee ) occupied any Finnish city they wanted, what they were unable to do was to wipe out the resistance mounted by the skiing soldiers. Scared? No. Annoyed? Certainly. Hamped by? Indeed. ;)

And yes, Sweden did nothing but cower down in World War 2. But I can't say I blame them. Even though it was way beyond cowardly to allow the Germans to pass through Sweden to Norway they had little to gain by fighting. Like most other Scandinavian countries they would have been trampled down utterly by the huge world powers of the time, and seeing as how Sweden came out none the worse for wear after the war I surmise it was not such a bad decision overall.



Well people, rock on! If you survived reading my arguments all the way down to here you deserve it. :crazyeyes
 
Originally posted by Byzama
Cafka I don't see your point. If I rebember right Sweden lost Finland to the Russian because they were so f***ing scared of Russian troops:D. I think the place was called Suomenlinna, the Lock of West. There your brave troops surendered to russians and ran away. And even russians tried to turn finnish folk to russians they weren't able to do that. And Finland became independent in 1917, 6th of December. And in the second worldwar, what were those troops who frightened soviets or russians (I'm not 100% sure about that:confused:).As I remember this troops were skieers and the most of all finnish. The mighty Soviet Union was scared of small finnish troops.

I must admit that your attention was right. Finland has been part both Sweden and Russian, but what is now is important, not the past.

STOP LIVING IN THE PAST!!!!!:D
But if the past doesn't matter, how come (dead) ancient civilisations like the Aztecs are in the game? :D ;) *teasing*

Love you too btw! :goodjob: :D
 
here's what i've done/plan on doing:

- replaced the Americans with the Spanish (we're a mismash of other civs, not a true civ unto our own. a culture maybe, but not a civ in the truest sense.)

Spanish
Leader: Queen Isabella
CSA: Religious/Commercial
UU: Conquistador (musketman w/ 2 movement)

- Adding (via Donarumo's hacked CivEdit tool):

Ottoman Turks
Leader: ??? (help!)
CSA: Militaristic/Religious
UU: Jannisary (similar to an Immortal)

Incas
Leader: ???
CSA: Scientific/Industrious (maybe religious)
UU: ???
(i'm having a bit of trouble finding city names for these guys, too....)

Vikings
Leader: Eric the Red
CSA: Commercial/Militaristic
UU: Bezerker (swordsman with a bumped attack and lowered defense)

Mongols
Leader: Ghengis Khan
CSA: Militaristic/Expansionist
UU: Mangudai (3-1-2 mounted archer)

...

so there are my ideas... if you guys have any thoughts as to how to fill in the blanks (and what leader portrait sets to use for each of the new civs), it'd be much appreciated! :goodjob:

cheers,

metrognome
 
Originally posted by metrognome

Mongols
Leader: Ghengis Khan
CSA: Militaristic/Expansionist
UU: Mangudai (3-1-2 mounted archer)

Taken from civilopedia:
---
The age of mounted combat has generally been viewed from a European perspective, since it was there that infantry
was overthrown and that the greatest and most far-reaching changes in cavalry tactics occurred.
*cuts a piece of*
Ironically, the invading Mongols would eventually turn these against Chinese rulers themselves.
----

So the Chinese rider unit is basicly the same thing as the Mongol horsemen were. The Mongols ruled during Middle Ages, not during some ill forgotten past before it. The Unique Unit shouldn't so be a horseman variation, but a knight variation. How can you expect Mongols to kill hordes of knights with some wacky horseman variation?
 
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