Ideas for some Civilizations

I present, not at all historically accurate, nor culturally authentic, absolutely unbalanced, 4 mythical precursor civilizations.
I was just doing for fun, a creative exercise, thought I would share.

Atlantis
A cataclysmic event ended the Atlantis Civilization. They were only a few surviving merchant fleet, and they decided to go each their own way to start anew, hoping at least one of them will make it.

Leaders: Merchant Houses

UU: Atlantic Sailships, can cross Ocean tiles but sink if they spend more than 1 turn on an Ocean tile. replaces the Galley.
UB: Sun Tower, +25% defense, including vs gunpowder units. replaces Lighthouse.
UP: Starts with Representative and Free Market enabled.

Penalties: The diaspora of Atlantis. Anarchy last 3 times more. Can not found any religions.

Spawning Date: 9 000 bce ( start date 6 000 bce )
Spawning Site: Middle of the Atlantic Ocean:3 sailships which has 1 settler and 1 warrior in each.

UHV:

  • Found 3 cities on 3 different continents by 4 500 bce
  • Control 3 stone and 1 marble resources by 3 500 bce
  • Construct Pyramids, Temple of Kukalcan, and 2 other Wonders.

Hyperborea
The first and last and only civilization of the Neanderthals. They survived the receding Ice Age by living in Siberia.

Tribal Patriarch: Ural-Altaic, Yeniseian, Chukotko

UU: Neanderthal hunter-gatherers +promotion Combat I and Formation, from generations of Ice Age endurance and hunting herds of pre-historic beasts. They replace the Warrior.
UB: Neanderthal Cave Arts. +15% culture. replaces the Obelisk.
UP: can "domesticated" wild animal units, and they can be use as military units.

Penalties: Any city lost to Barbarians are automatically razed. Tech research beyond the Classical Age cost 50% more. Can not found any religions.

Spawning Date
: 15 000 bce ( start date 8 000 bce )
Spawning Site: Siberia

UHV:
  • Control 15% of world land by 1500 bce
  • Colonize southern Balkans (Greece) by 3000 bce, and Scandinavia by 1500 bce.
  • Destroy 2 holy cities.

Mu

A civilization that rises and fall numerous times over thousands of years, before the dawn of homo sapiens.

Gods: Dagon, Mother Hydra, Ctlhulu

UU: Sea Monster. Invisible to most units. Can see submarines. Can explore rival territory. Can move through impassible terrain. Can withdraw from combat. Sea Monster replaces Caravel. Galleys and Trireme can move on ocean tiles if within Mu's culture.
UB: Fishing Village ( +1 :food: +1 :hammers: ), replaces harbour. Available free on Middles Ages and later start.
UP: Culture not slow by Ocean tiles, Other Civs units within Mu culture on sea tiles takes damage due to mutinies, ocean hazard, and nightmares from the dreams of Ctlhulu.

Penalties: tech research on Industrial and Modern ages cost 50% more. All leaders are hostile with Mu. Can not found any religions.

Spawning Date: 1 500 000 bce ( start date 8 000 bce )
Spawning Site: Mount Yaddith-Gho, random Island on the Polynesia Pacific

UHV:
  • Sink 20 ships
  • Prevent any Civs from circumnavigation the world by 1600
  • Control 10 sea resources


Thule
A mishmash of pre-Inuits Thule culture and mythical Thule.

Tribal Leaders: Tekkeitsertok, Irdlirvirisissong, Sedna

UU: Hunters +25% vs melee, doesn't required bronze resources. Can improve resource tiles. Hunters replaces Spearman.
UB: Winter House +1 :hammers: from Deer, Whales, and Stone, but loses the 50% bonus after growth. replaces Granary
UP: Ice terrain gives +1 :hammers:, Tundra terrain gives +1 :hammers: +1 :food: . Fishing boats does not required Optics to havest whale resources. Cities can be founded on Ice and Tundra tiles.

Penalties: Suffer Plague similar to the Meso-American Empires. Does not trigger conqueror event. Can not found any religions.

Spawning Date: 10 000 bce ( start date 7 000 bce )
Spawning Site: Alaska

UHV:
  • hunt 8 animal units.
  • Control Canada (4 cities: Pacific, Prairies, Ontario, Quebec), Greenland (1 city), Iceland (1 city) and Siberia (1 city).
  • Be the first to circumnavigating the world
.

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Anyone want to give a try for Kumari Kandam/Lemuria? :)

Xposted because it's a nice idea to have such civs. :)
 
I would hope that they would come separately though, since I would rather play without them (no offense to whoever thought them up).
 
I made them up base on old mythical legends and myths from ancient historians, mostly Greek. There is absolutely no archeological evidence for these civs. We can said they're all fictional. The only one that has some history to it is Thule. But Thule is an Arctic culture in the Middle Ages pre-dating the Inuits, and not an actual Civilization.

I don't want to see them in the game either!! :lol:
It would totally ruined the plausible historical environment of RFC. That's why I didn't post them in this thread.

I was just screwing around and entertaining myself :p
 
I made them up base on old mythical legends and myths from ancient historians, mostly Greek. There is absolutely no archeological evidence for these civs. We can said they're all fictional. The only one that has some history to it is Thule. But Thule is an Arctic culture in the Middle Ages pre-dating the Inuits, and not an actual Civilization.

I don't want to see them in the game either!! :lol:
It would totally ruined the plausible historical environment of RFC. That's why I didn't post them in this thread.

I was just screwing around and entertaining myself :p
Ok, they are fictional but here we are playing a concepts game: nobody is going to implement any of those Civs in RFC anyway :)
 
I suggest this Civ 'cause south America seems empty (Only Inca Civilization):

Brazil should be represented because:
- Interesting Gameplay for late game
- Fill the south America, reduces colony expansion in the XXth century
- Big Population
- Big Area
- Resources
- Important Actor in the world now...

Spawning Date: around 1825
leader: Pierre I, Vargas, Lula,
Starting city: Rio de Janeiro, Brazilia or Sao Polo
UU: Slaves (like Fast Workers for India), Cascavel (replace Tank with more mobility), AMX (replace modern fighter, no bonus but less expensive).
UB: Sugar Market or Coffee Market, replace Market with additionnal Health bonuses with Coffee or Sugar.
Maybe Ethanol Factory replaces factory : additionnal power production bonus

UHV:
1. Control Historical territory of Brazil in 1890
2. Control or secure by trade 7 coffee or Sugar Resources in 1945
3. Control (or Vassal states) All South America in 2000

What do you think, is it a good idea?

Sorry for the "bad english"...
 
The Portuguese do a pretty good job of colonizing there, it's usually not empty by 1850 unless they got killed by Spain.
If emptiness were a criteria for new civs, we should have Australia, Hawaii, Melanesia, the Central African Republic, Uzbekistan, and my favorite, Easter Island with Moai Statues. :lol:
Australia would be a good addition (in terms of global importance) except that the English already colonize there, so they're just like Brazil.
 
For me, Civilization is the ultimate geopolitical "playable" Game (i added playable cause i think some simulations are existing but not with such Graphics or funny gameplay).

At this time, in the real world, i don't see the Geopolotical relevance of a "united pacific nation" composed by islands like Hawai or polynesia.
For Brazil or Australia it is more relevant.

But i think that brazil is more (:)) because it was not a portugal vassal state during WW (Australia was like an England vassal state with Civ4 words... i don't want to hurt australian nor Brazilians...i'm french lol).

Thanks for your answer
 
RFC makes no effort to represent decolonialism (aside from the US spawning I suppose... but that's different), adding Brazil would open up some massive floodgates.
 
The game mechanics for decolonization are definitely present- unstable empires will gradually loose cities or collapsing empires will collapse altogether- they are just quite unlikely to occur on a realistic scale.

On a related note, are the cities that leave during the unstable phase chosen at random or are they cities that are fringe territories or in other civs stable zones?
 
venice?!!!
 
what needs to happen rather than new Civ being born groups of cities need to able to declare independence.

For instance if England colonises Australia and englands stability is low there needs to be the chance that all Australian cities will be become independent.

At the moment the stability system is a bit all or nothing.
 
Polyenesia would be a very interesting civ; though I see it becoming the Maya of the Pacific.

Brazil would be good to put some kind of pressure on Portugal, IMO one of the easiest civs to play in the whole game, partly because unlike Spain or England, Portugal doesn't have to worry about any of their colonies re-spawning.

But truth be told I'm becoming warmer to the idea of an Eastern Euro civ to give Germany some competition. Too easy for it to become a superpower in the game with the Western civs focused on colonies and Russia on Siberia and settling east. Vikings rarely make any noise in Europe outside Scandinavia of course.
 
I agree with Q.The Germans do tend to become 2 powerful.In my Japan game,they collapsed Russia,France,Scandinavia and Holland,then collapsed and Turkey invaded Europe,collapsed leaving Spain,me and the UK as the only actual civs in Europe.
 
How about Serbia? It fills a part of Europe (the Balkans) that is pretty empty by that point, unlike Poland or Austria which would add unnecessary congestion.
 
I love the idea for having the Holy Roman Empire/Austria and Prussia instead of Germany. It'd make a great modmod. It would be pretty easy to remove the Mayans or Incans and change it to Prussia, giving it spawning mechanics similar to the USA.

The trouble is though that I don't think core areas can overlap, but it would be fair enough to give the Holy Roman Empire south Germany and the Balkans (I think the HRE was controlled largely by the Austrians anyway) and give Prussia the north, including the Baltic to represent the Teutonic Knights as well. You could probably link it into part of their UP that they don't suffer such bad stability issues from each other's cores.

It would provide an excellent dynamic to European politics, make the game a little harder for Germany/Prussia, and replace a pointless and disinteresting civ like the Mayans with a far more interesting and more significant one.

It would also be very good to see another aspect of Germany shown other then the sole focus on the World Wars.
 
I suggested this a while ago..

Holy Roman Empire


* Leader: Charlemange,Otto I
* UU: We all know
* UB: " " "
* UP:Power of the Empire:Civs are more likley to become your vassal
or....
Power of the Pope/Vatican:Civs are likely to convert to your religion.
* UHV:
1. Control Central Europe by 1200 AD
2. Control the Baltic Sea by 1500 AD
3. Have 50% Christianity by 1450 AD
* Spawning Date: 800 AD
* Spawning Site: Aachen,Berlin,Frankfurt,Nuremburg


And we can move the German Spawn date to anywhere between 1650 - 1850 AD.
 
Those UHV conditions are rather uninteresting ... we really don't need another "just conquer all because there was nothing else important in your history" incarnation of Germany :rolleyes:
 
I just thought them off th top of my head...if you have any good suggestions,then suggest 'em.Maybe like control 3 vassals sates by 1650.Besides,thy did histroically control Central Europe,the baltic sea (throught the teutonics) and they tried to invade Italy many times.
 
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