wolfigor
Emperor
I present, not at all historically accurate, nor culturally authentic, absolutely unbalanced, 4 mythical precursor civilizations.
I was just doing for fun, a creative exercise, thought I would share.
Atlantis
A cataclysmic event ended the Atlantis Civilization. They were only a few surviving merchant fleet, and they decided to go each their own way to start anew, hoping at least one of them will make it.
Leaders: Merchant Houses
UU: Atlantic Sailships, can cross Ocean tiles but sink if they spend more than 1 turn on an Ocean tile. replaces the Galley.
UB: Sun Tower, +25% defense, including vs gunpowder units. replaces Lighthouse.
UP: Starts with Representative and Free Market enabled.
Penalties: The diaspora of Atlantis. Anarchy last 3 times more. Can not found any religions.
Spawning Date: 9 000 bce ( start date 6 000 bce )
Spawning Site: Middle of the Atlantic Ocean:3 sailships which has 1 settler and 1 warrior in each.
UHV:
- Found 3 cities on 3 different continents by 4 500 bce
- Control 3 stone and 1 marble resources by 3 500 bce
- Construct Pyramids, Temple of Kukalcan, and 2 other Wonders.
Hyperborea
The first and last and only civilization of the Neanderthals. They survived the receding Ice Age by living in Siberia.
Tribal Patriarch: Ural-Altaic, Yeniseian, Chukotko
UU: Neanderthal hunter-gatherers +promotion Combat I and Formation, from generations of Ice Age endurance and hunting herds of pre-historic beasts. They replace the Warrior.
UB: Neanderthal Cave Arts. +15% culture. replaces the Obelisk.
UP: can "domesticated" wild animal units, and they can be use as military units.
Penalties: Any city lost to Barbarians are automatically razed. Tech research beyond the Classical Age cost 50% more. Can not found any religions.
Spawning Date: 15 000 bce ( start date 8 000 bce )
Spawning Site: Siberia
UHV:
- Control 15% of world land by 1500 bce
- Colonize southern Balkans (Greece) by 3000 bce, and Scandinavia by 1500 bce.
- Destroy 2 holy cities.
Mu
A civilization that rises and fall numerous times over thousands of years, before the dawn of homo sapiens.
Gods: Dagon, Mother Hydra, Ctlhulu
UU: Sea Monster. Invisible to most units. Can see submarines. Can explore rival territory. Can move through impassible terrain. Can withdraw from combat. Sea Monster replaces Caravel. Galleys and Trireme can move on ocean tiles if within Mu's culture.
UB: Fishing Village ( +1+1
), replaces harbour. Available free on Middles Ages and later start.
UP: Culture not slow by Ocean tiles, Other Civs units within Mu culture on sea tiles takes damage due to mutinies, ocean hazard, and nightmares from the dreams of Ctlhulu.
Penalties: tech research on Industrial and Modern ages cost 50% more. All leaders are hostile with Mu. Can not found any religions.
Spawning Date: 1 500 000 bce ( start date 8 000 bce )
Spawning Site: Mount Yaddith-Gho, random Island on the Polynesia Pacific
UHV:
- Sink 20 ships
- Prevent any Civs from circumnavigation the world by 1600
- Control 10 sea resources
Thule
A mishmash of pre-Inuits Thule culture and mythical Thule.
Tribal Leaders: Tekkeitsertok, Irdlirvirisissong, Sedna
UU: Hunters +25% vs melee, doesn't required bronze resources. Can improve resource tiles. Hunters replaces Spearman.
UB: Winter House +1from Deer, Whales, and Stone, but loses the 50% bonus after growth. replaces Granary
UP: Ice terrain gives +1, Tundra terrain gives +1
+1
. Fishing boats does not required Optics to havest whale resources. Cities can be founded on Ice and Tundra tiles.
Penalties: Suffer Plague similar to the Meso-American Empires. Does not trigger conqueror event. Can not found any religions.
Spawning Date: 10 000 bce ( start date 7 000 bce )
Spawning Site: Alaska
UHV:
.
- hunt 8 animal units.
- Control Canada (4 cities: Pacific, Prairies, Ontario, Quebec), Greenland (1 city), Iceland (1 city) and Siberia (1 city).
- Be the first to circumnavigating the world
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Anyone want to give a try for Kumari Kandam/Lemuria?![]()
Xposted because it's a nice idea to have such civs.
