Ideas for Unique Units and Buildings.

sorry for my confusion.

its okay dude, great job though! never saw anyone research as fast as you before! while i was typing one response you already proposed two or three units. keep up the good work! :goodjob:
 
Tell me if there is any other UUs needed on this list or any I should take off:

Venezuela
Argentina
Chile
Kazakhstan
Georgia
Belarus
Algeria
Ethiopia
Sudan
Angola
South Africa
Iran
Syria
Saudi Arabia
India
Sri Lanka
Thailand
Vietnam
Myanmar
Taiwan
Australia
Republic of Indonesia
Permanent Neutrality
Independent African States
African Union
Minor Nations
South American Socialist Allies
 
Just failed states and the European Union.
 
Wow, in three weeks this has grown into our second biggest thread! Great work, thanks to everyone involved!
 
Wow, in three weeks this has grown into our second biggest thread! Great work, thanks to everyone involved!

More like one day, before Sandman came, this thread was at the beginning of our 4th page, and in one day it has grown to six. Sandman, your a trooper! :dance:
 
Mexico- Kaibil (replaces guerrilla)

+2 :move: (from guerrilla)
+2 :strength: (from guerrilla)

once again, is a guerrilla a unit? I think from now on you should probably put a link to the unit its replacing... just for convince
 
so, that one would probably replace infantry.

It's just a matter of having a list of the basic units that are in the game, and picking one to replace. Unfortunately I have to leave right away, or I would make the list for you now. If no one does it by tomorrow, I will make you such a list.
 
so, that one would probably replace infantry.

It's just a matter of having a list of the basic units that are in the game, and picking one to replace. Unfortunately I have to leave right away, or I would make the list for you now. If no one does it by tomorrow, I will make you such a list.

Isn't their one at the beginning of the Units thread? If not, check out this link. Its very useful for thinking of UU ideas. Unfortunately, like DVS, i have to go too, (Daily Show, Colbert block is on!) But I'll be back... tomorrow probably :)
 
I think that either of PA Soldier of Palestinian Authority Police would be acceptable.

Since Palestine is the only civ we have in our mod that in reality does not have a regular army I suggest we should represent that by using PA Police as UU for Palestine. However, I can see the point in adding a Palestine Militant unit. Can't we have Palestine having two UUs? The facts (Palestine split into two...) would legitimate that.
 
Columbia- AFEUR (replaces infantry)

+3 :strength:
+25% defense
+50% against terrorists


Peru- PR-72P (replaces battleship)

+2 :strength:
can attack land units from the water


Brazil- EMB 314 Super Tucano (replaces fighter)
+25% chance of intercepting other aircrafts
+3 :strength:
 
Columbia- AFEUR (replaces infantry)

+3 :strength:
+25% defense
+50% against terrorists


Peru- PR-72P (replaces battleship)

+2 :strength:
can attack land units from the water


Brazil- EMB 314 Super Tucano (replaces fighter)
+25% chance of intercepting other aircrafts
+3 :strength:

Sorry for being naggy (sent you a PM) but when you post new units, could you please post their original info, it really helps for conveniences sake. Other than that, great job!
 
Japan- Kamakaze (replaces fighter)

destroys 1 unit on tile
causes collateral damage
it is destroyed after 1 use


Don't forgot man, we're only representing today's world. Japan hasn't used Kamakaze's since world war 2. Try to find modern units that their army uses today.
 
Peru

El Callao Port- Replaces Harbor
- 50% trade route yield
- +1 health from clam, crab, fish
- +5% gold (accumulative) from Gold, Silver, Fish, Copper

Chile

Open Pit Copper Mine- Replaces Forge
- +2 unhealthiness
- +50% hammer
- +1 Free Engineer
- +50% gold from Copper

Ukraine

Independence Square- Replaces Monument
- +5 culture
- -25% Maintenance
- +1 Happiness

Syria

Al Nouri mosque- Replaces Theatre
- +3 happiness
- +3 culture
- +2 happiness per 10% culture rate
- Can turn 2 citizens into artists
- +1 happiness from dye


Ok, that finishes up all the UB's, except for Minor Nations, which I'm not sure gets a UB or not.

Here is a list of every Unique Building
Spoiler :

Canada-
Hockey Rink
CH-124 Sea King and/or Joint Task Force 2.

Philippines

Filipino Guerrilla
- +25% vs. Gunpowder Units
-Starts with Guerilla II
- 2 First Strikes

Nipa hut- Replaces Temple
+2 happiness
+2 Culture
+50% Culture

Israel-
Merkava Mark IV- Replaces Modern Armor
- 2 First Strikes
- Doesn't receive defensive bonuses
- Starts with Blitz
- 100% Vs. Helicopter Units

-Palestinian Infantry
- +25% vs. Gunpowder Units
-Starts with Guerilla II
-Starts with Woodsman II

-Palestinian Barracks
-New land units receive +3 experience points
- +2 with Nationhood
-Required to build Heroic Epic
- + 50% City Defense (To make sure Israel won't "instantly" capture Palestine and to give it a fighting chance)

Failed States

Guerrillas- Replaces infantry
+25% vs. Gunpowder Units
Starts with Guerrilla II
Starts with Woodsman II
Starts with Mobility
Costs 100 instead of 140
17 strength instead of 20

Barracks (don't know what to call it)
New land units receive +3 experience points
+5 with Nationhood
Required to build Heroic Epic
Gunpowder Units 35% Cheaper

Mexico

Maquiladora- Replaces Factory
- +1
- +2 from Oil and Coal
- +25% hammer (+55% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- + 3 Trade Routes

Venezuela

Petroleum Factory- Replaces Factory
- +1
- +2 from Oil and Coal
- +25% hammer, +25% hammer with Oil (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant
- +2 Trade Routes

Iran

National Iranian Oil Company- Replaces Market
- +25% gold, +50% gold when supplied with Oil
- Can turn 2 citizens into merchant
- +1 from fur, ivory, silk, whale

Saudi Arabia

Saudi Aramco- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +50% gold when supplied with Oil

Sri Lanka

Luxury Commodities Port- Replaces Harbor
- +50% trade route yield
- +1 health from clam, crab, fish
- +1 Trade Route for every luxury resource supplied

China (Bahmo's idea)

State Factory- Replaces Factory
- +2 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 2 citizens into Engineer
- +1 Trade Route
- Required to build coal plant, hydro plant, nuclear plant

North Korea

Korea's People Army Facility- Replaces Barracks
- New land units receive +5 experience points
- +2 happiness
- +2 happiness with Nationhood
- Required to build Heroic Epic

South Korea

High Tech Industrial Complex- Replaces Industrial Park
- +2 unhealthiness
- +1 free scientist
- +1 free engineer
- +1 free merchant
- +1 unhealthiness from coal, oil

Thailand

Buddhist Center- Replaces Theater
- +2 happiness
- +3 culture
- +1 per happiness 10% culture rate
- Can turn 2 citizens into priests and artists
- +1 happiness from dye and incense
Required to build Globe Theater

European Union (robertusrex's idea)

Court of International Law- Replaces Courthouse
- +5 Espionage
- -75% maintenance
- Can turn 2 citizen into Spy
- Required to build Forbidden Palace

Permanent Neutrality

Neutral Court- Replaces Courthouse
- +2 Espionage
- +2 happiness
- +1 Positive Diplomatic Point from all civs
- -50% maintenance
- Can turn 1 citizen into Spy
- Required to build Forbidden Palace

NATO (robertusrex)

Cambridge University- Replaces University
- +5 culture
- +75% science
-Required to build Oxford University

Independent African States

Mineral Mine- Replaces Forge
- +1 unhealthiness
- +25% hammer
- Can turn 1 citizen into Engineer
- +1 happiness from Gems, Gold, Silver
- +25% gold
- Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty

African Union

African Court of Justice- Replaces Courthouse
+10 Espionage
-75% maintenance
Can turn 3 citizen into Spy
Required to build Forbidden Palace

* Argentina - Dance Studio
* Australia - Athletics Complex
* Brazil - Estadio de Futbol
* Georgia - Senaki
* Indonesia - Spicestocks
* Israel - Betcholim (Hospital)
* Nigeria - Ju Ju Hall
* Vietnam - Open Market

Japan

Science and Electronics Research Facility- Replaces Laboratory
- +2 unhealthiness
- +25% Gold
- +40% science
- +50% spaceship production
- Can turn 1 citizen into scientist

Myanamar

- Valley of Rubies- Replaces Market
- +50% gold
- Can turn 2 citizens into merchant
- +1 happiness from gems, gold, silver

Kazakhstan

Fuel Plant- Replaces Coal Plant
- Provides power with Coal, Oil, Uranium (+3 unhealthiness)
- 25% gold (5% added for each resource supplied: coal, oil, uranium)

Peru

El Callao Port- Replaces Harbor
- 50% trade route yield
- +1 health from clam, crab, fish
- +5% gold (accumulative) from Gold, Silver, Fish, Copper

Chile

Open Pit Copper Mine- Replaces Forge
- +2 unhealthiness
- +50% hammer
- +1 Free Engineer
- +50% gold from Copper

Ukraine

Independence Square- Replaces Monument
- +5 culture
- -25% Maintenance
- +1 Happiness

Syria

Al Nouri mosque- Replaces Theatre
- +3 happiness
- +3 culture
- +2 happiness per 10% culture rate
- Can turn 2 citizens into artists
- +1 happiness from dye

U.S.A.

TV Station- Replaces Broadcast Tower
+50% culture
+25% Gold (5% increase for each resource (Hit Musicals, Hit Singles, Hit Movies))
+5% Production for each resource (Hit Musicals, Hit Singles, Hit Movies)
+1 happiness per 10% culture rate
Can turn 2
citizens into artists
+1 happiness from Hit Musicals, Hit Singles, Hit Movies
+1 happiness for Charismatic leaders

Colombia

Natural Resource Market- Replaces Market
- +35% gold
- Can turn 2 citizens into merchant
- +1 Trade Route
- +1 happiness from fur, ivory, silk, whale, corn, oil, gold, gems

South American Socialist Allies

Escuela Latinoamericana de Medicina or Latin American School of Medicine
replaces University
+3 Culture
+3 Health
+25% Research

Belarus

The National Library of Belarus- Replaces Library
- +5 culture
- +2 happiness
- +25% culture
- +25% science
- Can turn 2 citizens into scientist

India

CSS Coal Plant - Replaces Coal Plant
- Provides Power
- +5% production

Algeria

Monument des Martyrs- Replaces Colosseum
- +5 happiness
- +2 happiness per 10% culture rate
- +50% War Weariness in other civs at war with Algeria (non-accumulative for all cities, so Algeria won't end up with 250% war weariness)

Nigeria

NDDC Factory- Replaces Factory
- +2 unhealthiness
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 1 citizen into Engineer and 1 into Merchant
- +50% Gold when supplied with Oil, Gems, Gold, Coal, Iron, Silver Copper, Corn, Sugar (non-accumulative until: with every 3 of these resources supplied, the total % goes up by 5, for a total of 15% if all the listed resources are applied)

Egypt

Bibliotheca Alexandrina- Replaces Library
- +5 culture
- +25% science
- Can turn 2 citizens into scientist
- +2 Free Scientists

Ethiopia- I think we should keep the Stele, I can't really find a more unique building for Ethiopia

Sudan

NIF Forces Training Facility
- New land units receive +3 experience points
- New Units Receive Guerrilla II and Mobility
- +2 happiness with Nationhood

Angola

Sonangol Oil Market- Replaces Market
+25% gold
Can turn 2 citizens into merchant
+1 happiness from fur, ivory, silk, whale, Oil
- +1 Trade Route (plus 1 Trade Route with every Oil resource supplied)

South Africa

Southern African Large Telescope- Replaces Observatory
- +50% science
- +25% Spaceship production
- Can turn 1 citizen into scientist
- +1 Free Scientist

Pakistan

NUCES- Replaces Laboratory
- +50% science
- +50% spaceship production
- 3 Free Scientists

*Limited Info, asked NikNaks (all proposed by him)
 
Yeah don't worry about minor nations, they're unplayable anyway. Great work! Congrats on finishing. :)


Remake20 has started adding them, I'm going to help, hopefully another modder or two will volunteer as well. This is really going to add depth to the mod.
 
Joecoolyo, do we have a unique building for Israel? I only see the UU.
 
First page Post #1 updated

with final buildings list and remaining units needed.
 
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