lets not get out of the topic fella's
lets make it simple for the game designers.
i suggest a 1 country 2 system like that of china and taiwan.we grant respective cities to teams.teams created by us the players with a specific capital.the teams are countries with the same color,same culture and shared border(no border disputes & no right of passage) meaning not present in diplomacy window.
we will not need to trade resources as we share borders
airbases,troops,units and other physical equiptment are shared.
taxes should be shared & maintenace shared.
science is shared until separation/revolution
seperatist can be neutralised having troops (like civ2) where we will need a reasonable amount of troops in a city to reduce revolt.this will make the game balanced as we the player will not have that much troops to fight due to teh reduced corruption
drafting is still available.
this means everything is still available except for choosing the type of things we can build in a city.this can be done using AI.rushing will still be available and the type of things that will be built will depend on the type of government you choose.
a cultural sepeation/revolution can take place that will split the team to a real country like that of america when there is
1. when the current players culture falls due to anything
2. grant freedom(granted by current player) to the team capital
3. when the team capital is corrupt about 40% of curruption for a long period of time lets say 50 years(corruption can be caused by the type of government chosen by each team, the technology they have, seperatist will increase to one population per turn after 50 turns of corruption.)
this will make the game difficult as you will have to invest in cities and prevent seperatist.
4. when war weariness is beyond control for example 60% of the population.as u guys know each government have war weariness.
5. martial law as was in civ2 to control population of a team for too long(25 years) will cause seperatist movement
this will make the game play balanced,simple and easy to program as i myself am a programmer.
also i would like to see the ability to trade weapons or equiptment as was in civ2. i used to sell all my outdated weapons in civ2 to my neighbours but i didnt like the idea of transfering all technologies to them there should be a limit ie. if we sell tanks then the technology transfer should not be beyond the level of tanks in the research tree any trade beyond that will not be wise.
other than that i find civ3 a pleasure to play as compared to civ2 except for the lack of pirates and barbarians in the game no challenge if i was more diplomatic.