Capto Iugulum: Empires and Nations

From: Empire of Scandinavia
To: Anyone Who It May Concern
CC: United States

It is announced that the Empire of Scandinavia has concluded the sale of the territory known in Scandinavia as Haroldstad, in America as the Oregon, to the United States of America for 150 [EP] to paid within five years, or within five years of the surrender of the American gubernatorial faction. The border between Scandinavian Vinland and the United States of America will return to the 50th parallel, and Scandinavia will maintain all portion of the Haroldstad territory above that boundary, to the south of which will be ceded to the United States of America. The United States of America will permit Scandinavian logging companies and other private ventures to continue to operate within Haroldstad, so long as they operate within agreed tariff, tax, and legal boundaries of the United States. The Empire of Scandinavia therefore now recognizes the legitimacy and sovereignty of the "Scott government" of the United States of America, and will reopen diplomatic relations with that nation.

Signed, Their Majesties Emperor Harold I and Empress Christine II of Scandinavia, King and Queen of Norway and Sweden respectively

Signed, President Alfred Scott of the United States of America

EDIT: Wait a minute... didn't notice the bolded part. Sorry, but if that's all I'm getting, I'm not willing to pay 150 EP for it. More like 60.

EDIT: We agreed on 90.
 
This is the 48 hour warning.
 
To: Empire of Scandinavia
From: Empire of Spain
CC: United States of America


We are glad that you are willing to diplomatically recognise the government led by General Scott as the true government of the United States, as well as settle the problematic situation in the western American coast.
 
From A Divided People: A Cultural History of the War of the American Presidency:

"'Great Scott' was a popular song amongst the troops fighting for the Scott government. It is believed to have originated from the garrisons in the American west, then migrated east to the Southern and Northern fronts in the later years of the war. In the West, it was very popular, and was sung both by soldiers and by settlers. In the East, many soldiers were ambivalent to President Scott, but towards the end of the war his popularity grew. ...

Below is the most common version of the song:"


Great Scott

Great Scott! The man who leads
The good U-S-of-A!
Great Scott! Who's men succeeds
From since Chincoteague Bay!
Great Scott! His famous deeds
Lead us through battle fray!
Great Scott! His will proceeds
To inspire us today!

He risked his lofty station
To save a drowning nation,
And for this all Americans will say,
"We will forever thank him
And never will forget him,
And we'll proceed to lead the world today!"

Great Scott! The man who leads
The good U-S-of-A!
Great Scott! Who's men succeeds
From since Chincoteague Bay!
Great Scott! His famous deeds
Lead us through battle fray!
Great Scott! His will proceeds
To inspire us today!

The Union was corrupted
Until he interrupted
The status quo that threatened all of us.
He forced Taylor to resign
And brought Congress into line.
The American dream had been saved thus.

Great Scott! The man who leads
The good U-S-of-A!
Great Scott! Who's men succeeds
From since Chincoteague Bay!
Great Scott! His famous deeds
Lead us through battle fray!
Great Scott! His will proceeds
To inspire us today!
 
OOC: Nothing like being a mass-murdering traitorous tyrant to get a bunch of people to make a song praising your name. :mischief:
 
OOC: Nothing like being a mass-murdering traitorous tyrant to get a bunch of people to make a song praising your name. :mischief:

OOC: Millions of first-grade children will sing it till they cry. Then we'll beat them silly when they do.
 
Because I'm bored, here's a little insight into a bit of the next full phase of Capto Iugulum. This will be the final post of mine on the front page of the new main thread when the time comes.


Recommended Reading

Now I have to say that in most NESes, I've never felt the need to include what I've researched and read to establish a background. That's because, to be perfectly honest, in the past that's included a veritable Kevin Bacon chain of links on Wikipedia and unverifiable Internet sources. Not so here! My undergraduate degree in history focused upon the history of the twentieth century, especially the military history. The period of 1900-2000 is one with which I am intimately familiar and been studying constantly all my life. To this end, I'd like to provide you with a list of the sources and books I've used for reference to establish the tech tree and other events that will emerge over the next four RL years. This includes factual textbooks as well as speculative fiction and writings to help us project the ideas for the 2000-2100 technological period. All the books on this list I highly recommend to any avid readers or scholars of history, especially historians of the modern age.

A quick guide to what exactly I've used this knowledge for, in case it seems as though these texts are irrelevant to an alternative history (which they may seem at a glance):

1. Establishing a formula for sociological reactions to player actions and random events, based on varying regions, nations, and religions.

2. Creating a ornate technological tree which is intertwined with the actions of players as well as the societies and governments which emerge. This includes linking the advancements of private or non-military interests with the projects solely under military or government administration. Also, some efforts have been made into forecasting the possibilities of the twenty-first century technological advancement

3. Guiding the actions of NPCs in the upcoming NES, based on their region's history, society, and culture as it evolved through the nineteenth and twentieth centuries.

4. Establishing new formulas for the rise of tyrannical governments based on ideology, which is one of the cornerstones of the twentieth century.

5. Creating a realistic approach to the development of militaries and the radical changes that most armies have undergone since 1900.

The List

This is a complete list of every book I've referenced in working on the rules and formulas for the new phase of Capto Iugulum. It's not a formal bibliography of any kind, just a simple list, with title and author(s)/editor(s). I have organized this by title, not by author. Once more, I simply hope that some of you will take a chance to read these, and if you already have, you'll have a bit of an idea of where I'm coming from with events and NPCs.

A Broken World: 1919-1939. Raymond J. Sontag.

A History of Brazil. E. Bradford Burns.

American Foreign Relations. John Gange.

America, Russia, and the Cold War: 1945-2006. Walter LaFeber.

A Peace to End All Peace. David Fromkin.

Atlas of the Second World War. John Keegan.

Britain and Empire: Adjusting to a Post-Imperial World. L.J. Butler.

China's Bitter Victory: The War With Japan, 1937-1945. James C. Hsiung and Steven I. Levine.

Essentials of International Relations. Karen A. Mingst.

For the Common Defense: A Military History of the United States of America. Allan R. Millett and Peter Maslowski.

Guns, Germs, and Steel: The Fates of Human Societies. Jared Diamond.

Hard Times: An Oral History of the Great Depression. Studs Terkel.

Inside the Cold War: An Oral History. John Sharnik.

Modern East Asia: From 1600, A Cultural, Social, and Political History. Ebrey, Walthall, and Palais.

Modern Europe: 1660-1945. Roger Williams.

Modern Tyrants. Daniel Chirot.

My Tank is Fight! Zack Parsons.

Ordinary Men: Reserve Police Battalion 101 and the Final Solution in Poland. Christopher R. Browning.

Politics and Change in the Middle East: Sources of Conflict and Accomodation. Roy R. Andersen, Robert F. Seibert, and Jon G. Wagner.

Russia in the Twentieth Century. M.K. Dziewanowski.

Science and Technology in World History. James E. McClellan and Harold Dorn.

Sophisticated Rebels: The Political Culture of European Dissent; 1968-1987. H. Stuart Hughes.

Soviet Military Interventions Since 1945. Ellen Berends.

The Clash of Civilizations and the Remaking of the World Order. Samuel P. Huntington.

The Cold War: A History Through Documents. Edward H. Judge and John W. Langdon.

The Construction of Nationhood: Ethnicity, Religion, and Nationalism. Adrian Hastings.

The Next 100 Years: A Forecast for the 21st Century. George Friedman.

The Rise and Fall of the British Empire. Lawrence James.

The Rise and Fall of the Great Powers. Paul Kennedy.

The Strategic Quadrangle. Michael Mandelbaum.

The World is Flat: A Brief History of the Twenty-First Century. Thomas L. Friedman.

Weapons of World War Two. Alexander Ludeke.
 
Continuing the theme of bored and needing to occupy time, here's the future post for the Army Doctrines and Army related units. Provided with this are two samples of how Army Doctrines could work, thanks to the cooperation of crezth and Milarqui. As I'm treating this thread not only as its own NES, but a pre-thread for the next stage of Capto Iugulum, I am of course open to any constructive criticism.



Army Doctrine Types

Your Army Doctrine is the key part of your military, and is the main basis for the victory or defeat of your forces on the field of battle. Each stat has obvious uses and stat effects, while altering the prices of your generic units. The unit prices for generic types of units will be altered depending on what doctrine you have, vastly effecting the style of army that you can produce. All of the basic generic units cost 5 EP before doctrine alterations. The amount of points you can put into a new doctrine is equal to the amount of points you have in your Army Quality. The cost of a new design is 20 EP +1 EP for every army unit you possess, included elite and armored vehicles.

Conscript Brigades are a new addition with this NES. Consider them to be a cheaper and rushed version of infantry. If you need a lot of troops and for an emergency situation, these are the guys to call and recruit. They can only be recruited in times of war, and will be automatically returned to the manpower pool when the war is over. They are armed with cut rate equipment and training, and are advised for use in only the most desperate of situations.

Mass: Emphasis in the use of larger formations, and more soldiers on the battlefield. Includes mass conscription methods and the formations of very large armies. Reduces the base cost of infantry by 1 EP per point, or (if 5 points or over have been put into this stat) increases the amount of brigades produced, with corresponding manpower deduction.
Firepower: Emphasis in heavier firepower, using support weapons such artillery to decimate an enemy position. Reduces the cost of all artillery units by 1 EP per point (no bonus to production if maximum reduction reached), increases artillery and infantry effectiveness.
Mobility: Emphasis in quicker moving armies, using trucks to mobilize your infantry and increase the quality of mechanized forces. Reduces the cost of all cavalry and armored vehicles by 1 EP per point in this stat (No bonus to production if maximum reduction is reached), while increasing the cost of Infantry by 1 EP. Armies move faster on the battlefield with each point in this stat.
Support: This stat emphasizes the reliance on support hardware, including trucks, radios, and various other mechanical devices which aids in warfare. Each point into this stat increases the inherent quality of all units, while at the same time increasing the cost of all units by 1 EP.

In Development Army Doctrines​
Spoiler :



Available Army Doctrines​
Spoiler :

British Home Army 1890
Designer: United Kingdom of Great Britain
Design Year: 1890
Mass: 0
Firepower: 6
Mobility: 1
Support: 3
Conscript Brigade: 3 EP, 1 Manpower for 1 Brigade.
Infantry Brigade: 9 EP, 1 Manpower for 1 Brigade
Cavalry Brigade: 7 EP, 1 Manpower for 1 Brigade
Artillery Brigade: 2 EP, 1 Manpower for 1 Brigade

Spanish Imperial Army 1890
Designer: Empire of Spain
Design Year: 1890
Mass: 3
Firepower: 4
Mobility: 1
Support: 2
Conscript Brigade: 2 EP, 1 Manpower for 1 Brigade.
Infantry Brigade: 5 EP, 1 Manpower for 1 Brigade
Cavalry Brigade: 6 EP, 1 Manpower for 1 Brigade
Artillery Brigade: 3 EP, 1 Manpower for 1 Brigade


Specialized Army Units

Elite Infantry Brigades​

Elite Infantry Brigades are the finest troops your army can provide, creating a force to be feared across the world, if done right. You may only have one style of elite at any given time, and unlike other units, this CANNOT be shared with any other nation. They are expensive, but used in the right circumstances, they can be nigh unstoppable. Elite Infantry Brigades' stats are determined by the total Army Quality you possess. To create a new style of Elite Infantry the costs are simply 20 EP +1 EP for every Elite Infantry Brigade you currently possess.

Amphibious Warfare: The skill at which these brigades seize beachheads and clear the way for a larger landing.
Jungle Warfare: The skill at which these brigades fight in jungle or tropical terrain.
Mountain Warfare: The skill at which these brigades fight on mountains, and their tactical skill in seizing heights
Covert Operations: The skill at which these brigades fight in smaller units to run sabotage and other similar activities in war time.

Spoiler :

None To Start with.


Armored Vehicles​

Armored Vehicles are your standard tanks, but can also included armored cars and supporting light vehicles. The style of the tank you are creating widely depends on the stats you give it. With time, the costs will be reduced and technology plays a major role in the cost of the development of these vehicles. As the price of designing an armored vehicle changes, this post will be updated, as well as a notification of the change in the relevant update.

For now it costs 100 EP per point designed into an armored vehicle.

Firepower: Affects the size and power of the gun or guns attached to the armored vehicle.
Armor: Affects the strength and substance of the armor protecting the armored vehicle.
Speed: Affects the speed at which the armored vehicle moves across open terrain.

Spoiler :

None to Start With
 
Erm... isn't starting with 100 EP per point for designing armored vehicles a bit excessive? To get even a very simple AV (1 on Firepower, 1 on Armor and 1 on Speed) would cost half my current economy to get. I know that they will be reduced, but I feel that it is really expensive.
 
It's supposed to be that way, because the first tanks designed will be the first tanks ever. As you say, they will get substantially cheaper in time. But yes, the first few tanks will be a pain to design and build.
 
I just want to slap a machine gun on one of those tractor thingys, and some sheet metal, yeah, that's one fearsome armored vehicle!:p

How about armoured cars and technical vehicles?
 
Armored Cars are fully qualified under the Armored Vehicle section. A very early armored car may only have one point put into Speed, for example.
 
Ah, So an actual armored vehicle would be at least 0/1/1, or 200 EP.
We can suppose that 0 simply means minimal ammount, not nothing at all right?
 
indeed, 0 is minimal. For example, a unit with the stats that you suggest would be an armored car with firing slits for infantry on the inside of the vehicle. On the other hand, one with 1/1/0 would be closer to what we would consider a standard tank of WW1.
 
As the commander in Korea this turn, I can say that the war is still on. Sorry mad Chinese king person.
 
This is the 20 hour warning to get those orders in.
 
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