IGN first look at E3

@p dandy- you've made my day :D

*that said, world maps are gonna look hellishlly cool all zomed out to the rounded global view
 
What in the world is going on? The scale of the units is bad? What have we been playing with in the Civilization series for the past 15 years? Tiny accurate things you can't see? The graphics are beautiful and the game sounds great, I really want to play it.
 
"The first Civilization to discover a technology attached to the founding of a religion will establish a holy city for that religion and it will begin to spread, although slowly."

I wonder if Holy Cities will play any other role in the game? If the Holy City of your religion belonged to a civ that belonged to another religion, it would be cool if you had to go to war with them to win it back, or were considered a traitor if you didn't. Or, better yet, if other civs had to go to war with you to win back their Holy City.
 
This isn't looking too bad, I'm concerned about the lack of details regarding the resource system, though. If it still works on the civ3 model, with resources not tradeable in discrete quantities and arbitrarily disappearing that's going to take a lot of the potential fun out of the game.

Looks like we get ice floes and polar caps, I wonder if we can make risky voyages of discovery to the polar regions and have our explorers dance on the poles to increase our culture? :D
 
Here I made a little experimenting with unit sizes, see pic below:
50% of original size is far left on the pic,
75% of original size is left-bottom from original group...

Which one do you like?
 

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Nice job V Soma. The smaller versions are definitely better.


I wonder what is gonna happen when a holy city is destroyed? :evil:
 
@V.Soma: You perfectly proved how crappy that over-large units look. I for my part could live with the 75%, but would prefer the 50% size.
 
V. Soma said:
Here I made a little experimenting with unit sizes, see pic below:
50% of original size is far left on the pic,
75% of original size is left-bottom from original group...

Which one do you like?

50 percent looks infinitly better then the original. :goodjob:
 
Since the game will be in 3D, having different sizes would not be a problem in regards to scaling (unlike Civ3's 2D units). I for one would love a preference option of choosing unit size.
 
Global Nexus said:
...the scale of the units is bad? O_o What in the world is wrong with you people? Most of the pictures seem to be close zoom-in. Compared to the tiles we've seen, the units don't look much bigger than the Civ 3 units compared to their tiles...
Then the question is, why did they plant Bonsai trees?
 
V.Soma, 50% looks nicer imo :thumbsup:

I'm getting the itchy feeling that a patch is being plotted, and the game isn't on the shelves yet :lol:
 
stormbind said:
Then the question is, why did they plant Bonsai trees?

I said "seem". :p If that's the standard zoom, I'm personally disappointed but I can change the zoom at any time without it looking pixellated anymore. But then, the trees in Civ 3 look a lot smaller than that at standard zoom. :p
 
mudblood said:
"The first Civilization to discover a technology attached to the founding of a religion will establish a holy city for that religion and it will begin to spread, although slowly."

I wonder if Holy Cities will play any other role in the game? If the Holy City of your religion belonged to a civ that belonged to another religion, it would be cool if you had to go to war with them to win it back, or were considered a traitor if you didn't. Or, better yet, if other civs had to go to war with you to win back their Holy City.

That would be so perfect.

Not only can I think of the Crusades, but to other situations as well. BTW, I think extremely religious civs might not even want a secular government holding the birthplace of a religion.

EDIT: the 75% looks the best, the 50% is way too small.

BTW, does anyone else think health could make sieges more interesting? (if you cut off the city's food supply, it could cause health problems inside)
 
Actually i like the 75% graphics better. I think that the 50% units would get lost easily, espcially with the terrain so big. Unless there was another way to notice units.

Also, it says that tech trees are basically individual to the civ (war-only, wonders....etc). Does this mean that you become diluted (scientifically) and fall behind if you only stick with multiple paths?

No terrorism = No fun :cry: If i wanna blow <Snip> up, that should be my God given right!!!!!!

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I think the graphics look horrible. The units are huge and the terrain just looks like crap. Right now, the games not looking so good to me. One positive is that the diplomacy ideas sounds good as well as the civics thing.
 
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