I'm back for one game at least

nigcfla.jpg
 
Forgot to mention there is a 4th iron source at the southern end of the Rocky Mountains in North America. We now control the other three, So the Incas will be relatively easy to roll when we are ready.
 
@tjs - Let's plan around 3 vet swords each from Washington, Philly and Chicago. Norfolk can build 3 warriors that we can then upgrade for a total of 12. Then a couple spears and 3-5 cats and it's off to war we go. Follow-on settler teams can then arrive as needed.
 
I'm going to finish the settler in Washington and that will do for now on expansion. I want to pass on archers, get raxes up everywhere and get building vet swords. To that end I'm going to use the Washington settler somewhere but I want that place left disconnected from our trade network so it can build vet warriors we can then upgrade later.
Fair enough. Your game, your rules ;)
Long story short my PC is in for repairs and the PC I am using doesn't have MS word.
I just use WordPad (.rtf editor), which was installed by default on my Win8.1 box.
Let's plan around 3 vet swords each from Washington, Philly and Chicago. Norfolk can build 3 warriors that we can then upgrade for a total of 12. Then a couple spears and 3-5 cats and it's off to war we go.
Sounds good to me. I've got the save.
 
On the dotmap, can we plan on settling at least 3 tiles apart? I don't like 2 tiles unless really needed. We will have plenty of room. That is why Norfolk is where it is.
 
On the dotmap, can we plan on settling at least 3 tiles apart? I don't like 2 tiles unless really needed.
Sure, no problem.

I really only dotmapped CxxC to allow easy troop-movement between towns, because it seemed like you were intent on a warring game (why else might we need a big navy? Not for a space-race! ;) ), and I didn't know how many more Civs we were likely to encounter in the Americas.

(In my experience, CxxC on or close to the N/E/S/W axes, distance 4 or so, usually allows a full 12-14 workable tiles per city, prior to Sanitation — even if some of those 12 are water-tiles).

That aside, you know this map much better than I do, so if you say settling looser is OK/preferable, I'm happy to go along with that. Like I say, that dotmap was only a suggestion, and Norfolk's placement has already amended it anyway :)
 
I really only dotmapped CxxC to allow easy troop-movement between towns, because it seemed like you were intent on a warring game (why else might we need a big navy? Not for a space-race! ;) )

You may be onto something. :lol:

Do you have a VC preference? I'm actually flexible about it. I'm used to AW, not married to it and that option technically speaking is off the table. ;)

Since this is "only" a 16 civ map, and with the American grouping of America, Aztec, Inca, Maya and Iroquois we know that there could only be two more potential AIs in South/Central America. I've not seen more than 2 other AI spawn in the Americas probably as a result of balancing all the global civ spawn locations. So while it may not be impossible for there to be another American civ in South/Central America, it is unlikely.
 
Do you have a VC preference? I'm actually flexible about it.
I tend to go for Space by default (up to Emperor), but if we've got (nearly) all the Iron here, that seems like it would be too 'easy' a win: just use Swords/Maces to wipe everyone else off the Americas within the next 100 turns, then race through the rest of the tech-tree unimpeded by War Weariness, turn Central and South America into science-farms, and trade with (or extort) the remaining Eurasian Civs for any of the Ship-resources (Alu, Uranium and Rubber) that we're still missing.

But the last SG I played was a DG Space-Race, and before that there was an Emp-Culture SG (found that quite tedious), both on Large maps, so it would be nice to do something different this time. So I'd be fine with domination (or even conquest!), since we'd have to do amphibious invasions for that (Hoo-ah!).

If there are no Horses anywhere in the Americas anyway, then we'll be restricted to M=1 foot-units until either we can buy some Horses from Eurasia or until Tanks are on the menu. For resource-trade, I think(?) we'd need to build GLight now, or learn Astronomy in the Medieval, to use the Sea-lanes that Marla included. So how about we just assume we won't have M=2 units before the late Industrial, and then (research to SciMethod for ToE+Hoovers, RepParts for Infantry, then to MotorTransport, then Flight) aim for simultaneous seaborne invasions of Britain and/or Japan?

IIRC, Airfields were added in PtW, right? Though they can only airlift 1 outgoing unit per turn, they can receive an unlimited number of incoming units, so once our Tanks (and Marines?) have taken each island, we could use Slaves to plant Airfields outside all of our core cities (that don't already have an Airport for building veteran Bombers — and later F-15s?), plus one Airfield on each island. Then, every time a new unit gets built, it can move to the adjacent Airfield (city-based Rally Points actually do work well for this), we can airlift it to one or other of the islands, and then use the boats that we've already sailed over to that side of the Oceans, to shuttle our land-forces across to the mainland: basically, aim to squeeze out the Eurasian Civs, starting from each end of that continent, then sweeping down through Africa.
One important note, Philly is due to riot next turn so please adjust accordingly.
Will do.
 
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I doubt with this huge map that we could wait until the late industrial age to get rolling with tanks and have time to pull off a dom/conq victory. We're almost certainly going to need horses for cav armies with their 4 movement once we snag MT. The Koreans will be in the same boat (looking for horses) if they are still around. I plan to eventually build the Military Academy in Chicago that will be a solid production center.

We will need to think about building Magellan's too since we would need that to trip our GA with Hoovers. GLight would be obsolete by then anyways.

As our towns grow, we will need to think about happiness, We see two luxes, furs and dyes and that is all that there is for the forseeable future,

I think airfields work as you describe. But we will have not just the Eurasian land mass and Africa, but scattered tundra towns and island cities throughout the SoPAC island chains and of course Australia.
 
I doubt with this huge map that we could wait until the late industrial age to get rolling with tanks and have time to pull off a dom/conq victory.
That depends how quickly we get to the Industrial Age, no? ;)

According to CivAssist, the tech-costs appear to be still similar to a Huge Firaxis map (160*160), rather than scaled up further for this 'Extra-Huge' map. So if we go to Republic (for the commerce-bonus), beeline the required techs (plus Lit for Libs, and MilTrad for Cavs) and ignore the rest, it should (still) be feasible to hit the Industrial in maybe 1400 or 1500 AD.

We should already have killed the Inca and possibly also the Koreans before we even get to Republic, so War-Weariness (vs. Korea's remnants and any Civs south of them) should be manageable using the LUX%-slider, plus the Furs and Dyes (are there any more Lux-types in S.America?)

Turnlog:
Spoiler 1750 BC-1500BC :
T 50, 1750 BC (pre-turn)
Philly's unhappy citz Geeked to prevent riot ;)
SCI% = 100% gets Maths in 8T at -1 GPT (it's fine, we should get it back on Turn 8)
IBT
Philly Rax --> Sword (10T unless I can put that whingin' pom back to work...)
Zulus build Colossus!

T 51, 1725 BC
Scout north
Philly's Worker to roaded Grass
IBT
Washington Rax --> Sword (6T, Pop3 in 2T)

T 52, 1700 BC
Worker mines
IBT
Chicago Sword --> Sword (5T, Pop4 in 2T)
Boston Worker --> Archer (10T, for Cat)

T 53, 1675 BC
Warrior to Philly: back to work, fool! (Sword now in 5T)
Worker to mine (but not road) Boston's Iron
IBT

T 54, 1650 BC
Scout reaches Alaska
Inca just learned Myst (from Korea?)
Washington needs a Geek now as well, so LUX% to 10%: Maths still in 5T
IBT

T 55, 1625 BC
Workers to Washington's Hills
IBT

T 56, 1600 BC
Worker 2W to Philly's HIll, for roading to Cow
(Chicago will need to build a Settler soon)
IBT
Washington Sword --> Sword (5T, Pop4 in 2T)

T 57, 1575 BC
Slaves to Hill near Chicago, Forest near Philly
Korea just got Maths!
IBT
Chicago Sword --> Sword (5T, growth in 7T, Settler queued)
Philly Sword --> Sword (8T, Pop4 in 1T)

T 58, 1550 BC
New Swords sent north to Tiwanaku
Slaves begin roads
SCI% zeroed, Geek assigned in Chicago for +18GPT (OK, I didn't quite get the lost cash back)
IBT
We learn Maths! --> Writing at SCI% = 10% (50T, +18GPT): we'll need cash for Warrior-upgrades

T 59, 1525 BC
MM Philly to prevent riot, build Sword faster (now in 5T)
Geek Norfolk's new citz to prevent riot, SCI% can go to zero (+21 GPT)
Hmm... we could buy Wheel from Pacha for IW: since he has no Iron, that seems like a good deal... :evil:
IBT

T 60, 1500 BC
Workers(?) begin mining near Washington
That said, Republic is still a way off: after Maths came in, I figured we should probably finally start on Writing (although IMHO we should now beeline for CoL + Philo = Republic, Mapmaking/Galleys or Lit would also be useful next steps). But I wasn't sure what you wanted to do, so for now I've zeroed SCI% for a lone-Geek (50T) run, to put some cash (back) in our Treasury for Warrior-upgrades. (The Geek's in Norfolk, to keep order there at Pop3 until its NE Wheat and SW BGrass are roaded for more commerce = LUX%-happies).

You can still change that if you want: either raising SCI% to get Writing faster (we could get it in 15T at SCI%=70%, and +2GPT; or in 12T at SCI%=90% and -3GPT), or switching our tech-target to... something else? Bear in mind, though, that we can get Wheel from Pacha for IW, so I'd do that just before we DoW him again. Also, until we hook our first Lux, we will need 2 mil-pol units and LUX%=10% to keep order in the Pop4 towns, and we'll probably need to Geek any 5th citizen while a Settler completes (1 Settler is already queued in Chicago, to start once the Sword is done).

As far as the imminent hostilities go, we/you now have 2 vSwords in Boston, 1 more on the way there from Washington and 1 still in Chicago (keeping order until he's relieved!), with 3 more vSwords (plus a Cat in Boston) due to complete over the next 4T. Norfolk has also nearly finished its Rax, and Warriors are already queued there. It's still only getting 2SPT, though, because I didn't send the Worker over there yet (to road and mine), but he is still in the vicinity: he'll be finished roading Philly's Hill this IBT, and can get to Norfolk's NE Wheat in 2T.

If you stay on the min-run, we'll have plenty of cash coming in, and could probably consider upgrading our rWarriors as well, for (continued) use as mil-pol, but also as active home-defence. Since Pacha can only build Warriors, Chasquis and Archers for attacking (all D=1), if we Cat-ping his incoming, rSwords should get promoted to vet pretty quickly. You suggested building Spears as well, but if we do that, I'd (also) keep them at home as mil-pol, since Swords can defend themselves.

I've also revised my dotmap a little, based on your preference for looser Settlement. I think Chicago's imminent Settler should go SW to the blue circle (Forest) where the rWarrior is standing, to grab the Cow and Deer for itself, and another Wheat to pass between it, Chicago, and Philly. If (later on) we Settle where the other blue circles are, we can also get a fair bit of 'Culture-free' border-expansion (spray-painted tiles), and more food-bonuses (yellow circles):

M60SG revised dotmap 1500 BC.png

Save is below
 

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That depends how quickly we get to the Industrial Age, no? ;)

You got that right! :lol:

I like the revised dot map now. Although I'd still like to try and get 4 decent ports on the east coast, maybe we can squeeze two into New England once we see the land we have to work with. That may mean revising "New Boston" N or NW.

The min run on writing makes sense although when we get there lets weigh lit vs philo for Glib against Republic. I think there can be a case made for both of them.

I'm not too concerned about trading with the Inca. In due time they will be happy to tell us all they know. :ar15:

Got it.
 
IBT- Incas have another settler heading into the northern tundra. When we attack seems their defenses will be negligible. May try to kick this war off with what we have in 9-10 turns. Oh, and yes, one more lux in SA but that will be quite some time getting to.

T61 1475BC Worker heads from Philly to mine wheat at Norfolk next turn. Boston cat-cat in 5. Our scout in what I guess is British Columbia is going to be stuck moving very slowly and not finding much. Still, an Incan scout is shadowing ours, so ok. :crazyeye: Wang and Pacha still know wheel. Wang w/122g and Pacha penniless.

T62 1450BC No change with our friends.

T63 1425BC Washington gets a scientist. Worker starts mining Norfolk wheat. Boston worker chopping for cat. 276g and 24 gpt. I kick science to 90% writing now in 10 at only -3 gpt. I'm dropping my expectation for Norfolk warriors down a bit.

T64 1400BC Korea moving in on us. Found Namp'o 8 tiles SW of Chicago. Philly sword-sword. Norfolk rax-warrior. IBT Ottomans build the Oracle in Istanbul.

T65 1375BC Now 7 swords and 1 cat. Wang up to 147g and Pacha still zilch. No tech change, probably going HBR.
Chicago gets a sci, 3 in ttl in empire. 268g, -5gpt writing in 7. Save game and will play last 5 later tonight.
 
T65 1375BC continued Mongols build SoZ in Karakorum.

T66 1350BC Washington sword-cat. Pacha now has 147 gold and Wang none. I will assume Incas finished HBR and sold it to Korea because they still only show up wheel and Incas remain down IW. Boston cat-cat. Boston worker finished forest chop now mining deer tile.

T67 1325BC nada

T68 1300BC Road a game tile north of Chicago.

T69 1275BC Incas learned IW. So they have wheel and presumably HBR while we have math. Their gold is gone. Wang now has the same 147 gold the Incas had so maybe that was the IW trade. Wang has math so we are up 0 techs and he has his wheel/HBR. Washington gets the scientist re-designated clown as a sword moves from garrison there to Boston for the festivities on the horizon.

T70 1250BC Boston pop 3, settler in 5. We will use him to replace Boston/Tiwanaku. Per the plan we will raze Tiwanaku and use the settler from Boston to settle elsewhere. That would be any of the three river tiles north of the Boston River. We have 8 swords and 4 cats in Boston. I think we can kick off the war with that, but I will leave that up to tjs. They have all their MP available to go now. As soon as we give Pacha the bad news we can replace our losses as they occur and act on the dotmap plan at any time starting now. Once we replace Boston we can get the furs on line. Cuzco is to the west of Boston and presumably there are two Incan towns, one north and one east of Tiwanaku.

UXmlJ9p.jpg


And the save
 

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I did end up cranking up science so in a couple turns we will need to decide whether to go for the Republic slingshot or Glib. I don't know how much self research we can get done in Republic if we are constantly warring with our two potential trading partners. At the same time, the palace prebuild for Glib is ten swords we don't build out of one city (I am presuming Philly) at a time we could use a lot of them. If we are going to do the Glib, we would be able to do a 50 turn run on Lit and if we pack in some workers at the end get the Glib built in about 55 turns. But we'll need to start after this next sword completes and then we're having to pull setters from one of three cities, Washington, Chicago or Norfolk. So things could be tight in the beginning, but then again unless Wang jumps into our fracas with Pacha, our losses should not require a lot of unit builds. That is where I see things with the Glib. I'll let tjs make the case for the Republic slingshot if he prefers that route.
 
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Per the plan we will raze Tiwanaku and use the settler from Boston to settle elsewhere. That would be any of the three river tiles north of the Boston River. We have 8 swords and 4 cats in Boston. I think we can kick off the war with that, but I will leave that up to tjs. They have all their MP available to go now. As soon as we give Pacha the bad news we can replace our losses as they occur and act on the dotmap plan at any time starting now. Once we replace Boston we can get the furs on line. Cuzco is to the west of Boston and presumably there are two Incan towns, one north and one east of Tiwanaku.
I think I'd just want to move Boston 1tile NE, put it where you originally wanted it.

But since we can't resettle anyway, until both Boston and Tiwa are gone, and the Incans are no longer a threat to that location, I'd also prefer to build 1 or 2 Workers out of it first, before Settler-abandoning it at Pop1: we might as well get an extra pop-point out of it (2 Workers + 1 Settler = 4 pop).
I did end up cranking up science so in a couple turns we will need to decide whether to go for the Republic slingshot or Glib. I don't know how much self research we can get done in Republic if we are constantly warring with our two potential trading partners.
We won't be 'constantly' warring with the Incans under Republic: we're about to go to war, and we should have Pacha's head onna stick long before we acquire that tech. Even if we haven't done for the Koreans as well by that point, they will likely also be on the ropes. We can then station most of our remaining forces in Central America to block northward expansion by any S.American civs, while we fully populate (the good bits of) North America.

With more cities up (prioritising River and Lake-sites), we'll earn more commerce for faster research, which we can then use to also get Lit and build Libs. That said, I think we need the Republic commerce-bonus before Lit, though I suspect we've probably missed our chance for the full Republic-slingshot (because we'd also need Code_Of_Laws before Philo). We might still be able to get the free-tech for Philo, but with 16 Civs on the map, some of whom will know a lot more trade/research partners than we do, Philo might already be known. But we won't know that for sure unless someone (we know) starts building the Mausoleum -- or we get notification that it's been completed.
At the same time, the palace prebuild for Glib is ten swords we don't build out of one city (I am presuming Philly) at a time we could use a lot of them.
Not sure I follow this. Unless it's been modded here(?), GLib is 400 shields (= 13 Swords, or 10 Maces), not 300 shields. Or did you mean that our Palace is only worth 300 shields right now?

Either way, though, I think GLib is a waste of time/shields for us at this point: if we'd really wanted it, we should have beelined Lit a long time ago, and (pre)built it already while Korea and the Incans swapped techs with each other (and hence also gave those techs to us). As it is, we already know more than half the Ancient techs already, and we can probably research, trade, or pointy-stick most of the rest of them in less than 55 turns (apart from Republic). And finally (unless it's been modded) GLib also expires with Education in the Medieval Age, so we wouldn't get very many free techs from it before it became deadweight.

If we want to learn stuff faster, we need more commerce (= more towns and citizens), a better government (I prefer Republic, even for warring), and (possibly) most importantly, we need to meet some more Civs to make (known) techs cheaper, and to replace the Incans and Koreans as trade-partners).

So after we get Writing, I'm now thinking Mapmaking should be our next target, researched as quickly as possible without going broke. Once we have it, build 4-5 (suicide) Galleys out of e.g. Norfolk (Incans should be dying/dead by then, and we won't need it for Warriors anymore, so we can hook it up for less corruption/more commerce), to send up past Greenland and over to Europe/MiddleEast/Africa, and down through the Caribbean to South America/East Asia.
 
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Ok, you clearly thought this through, so we'll head for Republic and pass on the GLib. Also go ahead and put Boston 1NE and build the workers if Tiwa is above pop 2. And yes, I meant the 300 shield palace is 10 swords with the GLib another 4 (300+120).

We don't need suicide galleys to get to contact Europe. Suicide curraghs will do, so we really don't need MM for galleys.
 
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Spoiler EDITED to add Turnlog :
T 70, 1250 BC (preturn)
F7:
Ooh, the Koreans are building Pyramids for us! That's nice of them... :evil:
Washington + Boston:
MM'd for Cat in 1T + Worker in 2T
Boston:
8 Swords, 4 Cats should be enough to kick us off, but Worker is stranded on the frontline: he should road the Game-tile before he leaves it, so the war will begin in 2T
Chicago:
Slaves sent to Forest SE
Scout continues east
IBT
Pacha demands Maths! We refuse, he backs down. But we won't forget...
Washington Cat --> Spear (2T; to free up the vSword)
Aztecs build Pyramids! Hope they're on our Continent...

T 71, 1225 BC
Cat to Boston
Chicago:
Workers to Wheat and Cow, Slaves begin roading
Norfolk:
MM'd for more FPT
SCI% to 60% to finish Writing at only -6GPT
IBT
Incan Settler-pair appears near Tiwa, hope we can catch them!
Writing --> Philo (7T at SCI%=90%, -13GPT)
No embassies needed yet...
Boston Worker --> Worker (2T, 0FPT)
Norfolk Axe--> Axe(2T)
English build GWall!

T 72, 1200 BC
Norfolk:
Worker begins roading BGrass
Boston:
Worker retreats
Chicago:
Workers build roads
Norfolk:
vAxe to Philly
So now we call up Pacha: he has 6 towns for us to take/raze (including Cuzco). Just for cassus belli, I demand Wheel for continued peace, and predictably, he refuses.
Boston:
4 Cats + 6 Swords to Hill 1S of Tiwa: should be enough to take this town at least
IBT
Axe+Settler retreat to Tiwa. Goody...
Washington: Spear --> Spear (2T)
Chicago Sword --> Sword (5T)

T 73, 1175 BC
Tiwa:
Cats knock 3 HP off 2 rSpears, Swords kill 2 Spears + Axe, town razed, 3 Slaves; Boston's radius now includes Furs
Slaves begin road (6T), remaining vSwords cover them
Washington:
Spear fortified, vSword to Boston
Chicago:
vSword sentried
IBT
Incan rAxe + cAxe appear near Boston
Boston: Worker --> Settler (8T)
Philly: Sword --> Sword (5T)
Norfolk: Axe --> Axe (2T)

T 74, 1150 BC
Boston:
Cat bombs rAxe, our rAxe kills him (1/3 HP)
4 Swords + 2 Cats to Incan city on the east coast
1 Sword guards Slaves, 1 Sword + 2 Cats return to Boston
Philly:
vSword to Chicago, vAxe upgraded (60g)
Chicago/Site5:
Workers to Game-Forest + BGrass, rAxe back to Chicago for mil-pol
IBT
Chasqui kills redlined rAxe
Washington: Spear --> Spear (2T)

T 75, 1125 BC
Boston:
Cats go 1/3 Vs. Chasqui, our Archer dies promoting him (3/5), Sword forces a retreat
Sword+Slaves to Game-Forest, 4 Swords chase Chasqui back towards Cuzco
Workers to Iron-Hill
Washington:
Spear to Boston
Philly:
Sword to Chicago
Chicago:
rAxe arrives as well, allowing vSwords to depart for Cuzco
IBT
Norfolk: Axe --> Axe

T 76, 1100 BC
Cuzco:
Swords advance, Incan Archer killed
Ollantaytambo:
Swords + Cats arrive: this looks like a good town location for us
Boston:
Workers road Iron-Hill (2T), 3rd to Game Forest
2 Slaves begin chopping Fur-Forest (4T), 3rd starts roading it (12T)
MM for less SPT, more CPT: slows Settler-build (8T), chop will finish it
Philly:
vAxe sent on to Chicago
IBT
Washington: Spear --> Settler (3T, Pop7[?] in 3T)

T 77, 1075 BC
Cuzco:
Cats arrive, vSwords kill v+rAxes (2/4 and 3/4 HP left)
Chicago:
vAxe sentried for now, to save cash for Philo (now 2T at -21GPT, Treasury = 62g)
Ollan:
Cats go 2/2 vs. rSpears, 2 vSwords kill them, and the town is ours! --> Worker (10T, Pop2 in 10T)
Unused vSwords head back towards Boston
IBT
Chicago: Sword --> Settler (5T)
Norfolk: Axe --> Curragh (3T)
Babylonians build Artemis!

T 78, 1050 BC
Cuzco:
Cats go 2/3 vs rSpears, showing a 3rd rSpear
vSword kills rSpear, showing injured Spear!
vSwords kill both injured rSpears, 2/4 Sword kills Chasqui, and the town (+1g) is ours! --> Worker (10T)
3/4 Sword and vSword mop up nearby Archer + Axe, as Pacha flees to Machu Picchu
Chicago:
vSpear + vSword sent towards Machu/Site7, rAxe returns to Site5 (SW Forest)
Norfolk:
rAxe sent towards Site6
Philly:
rAxe sent SW along Hills to keep an eye on Korean expansion, production switched to Settler (1T)
SCI% to 40% for Philo in 1T, +3GPT
IBT
Philo --> CoL.we don't get it straight off, so we weren't first. Oh well...
Philly: Settler --> Sword (8T, Pop4 in 4T)
Resistance quelled in Ollan
Mayans build Mausoleum! Bastards stole our free-tech?

T 79, 1025 BC
Ollan:
vSword evac'd, now-unhappy citizen Geeked until road is built (or Pacha is dead), production switched to Scout (7T) for now, to avoid Worker-abandoning town
Cuzco:
Quelled citizens Geeked (town is starving), injured vSwords fortified outside to tre-take town if it flips, healthy vSwords + Cats move on towards Machu
Philly:
Settler to Site5
Chicago/Site7:
Spear + Sword spot Incan Settler-pair across the lake
Scout meets Chasqui in NW Canada. Alas, he served us well...
SCI% pushed to 90% for CoL in 11T at -16 GPT (Treasury = 50g, but we'll have some more towns up soon)
IBT
Incan Axe appears north of Boston
Washington: Settler --> Sword (3T)

T 80, 1000 BC
Machu:
Swords + Cats arrive; but the town's been whipped since last turn :mad:
Ollan, Boston:
Swords + Cats sent north to deal with pesty Incan town
Boston:
Last citizen Geeked to finish Settler
Seattle founded on Forest --> Gran (30T, Pop2 in 7T)
Chicago:
MM'd for more FPT (Pop6 in 7T, Settler in 3T); Worker moves to road to Site7
Washington:
Settler south, to found on Site 6
Our Scout survived! The Chasqui went south instead!
The Incan war is still ongoing, but pretty much won. Pacha has only 3/6 of his towns left, and you should be able to take Machu easily next turn. It's the current capital, but only Pop1 (I think it got whipped -- or built a Settler -- just after Cuzco fell), so I'm not sure if it will auto-raze or not. The Machu-force can march on to Cori-wotsit afterwards (which will probably auto-raze), and then head south to menace Korea. You also have a small force of Swords+Cats converging on a town NNE of Boston (which I didn't realise was there, until the Incan Axe appeared near Lake Ontario).

I also caught a brief glimpse of an Incan Spear+Settler, somewhere west of Chicago, and south of our Spear+Sword (currently on Site7). Even if they found a 4th town before we catch them, it shouldn't be a major problem: if our forces are on their way to Korea anyway, then taking down Pacha's last town should only require small detour -- and if we can get to it before it grows, it won't even have had time to build a second defender yet, and will likely auto-raze.

I razed Tiwa as planned, but kept Ollantaytambo and Cuzco because their current locations are good (IMHO!), and will be useful to us once Pacha is dead. So why 'waste' 2 of our own Settlers, just to rebuild those towns? On the subject of rebuilding, Boston will Settler-disband over the IBT, and I changed my mind about re-siting it. Now that Cuzco is ours, I think New Boston should be built 1N, on the Furs across the river, to make room for another coastal town between Washington and Ollant (don't forget, though, that as soon as Boston disappears, our other towns will lose the Furs again, so may need to be checked for potential riots):

M60SG northern dotmap 1000 BC.png

I know the marked Site (*) might look crowded to you, but just look at all those food-bonuses! We could road the Forest and mine every other land-tile (for boat-shields) and still harvest more food than we know what to do with! But if you insisted ;) then we could move it NNW ("Site?") -- even though that would crowd Ollant even worse

(but if you Settle on the NE Deer in between those 2 dots, I give you fair warning that I'll abandon that town on my next turnset! ;) )

Chicago will build a Settler soon, which should go to Site 7, and we already have a Settler heading down to Site6 (where the rAxe is: call it Atlanta?), to cut off the Korean's access to the Dyes in Florida:

M60SG south-western dotmap 1000 BC.png

For the Dyes-town, I'm not sure which tile I eventually prefer for that.

M60SG Dyetona Beach.png

Just for clarity, the circled rAxe is standing on Site6. The dotmapped tile (Site8?) gets the Fish for growth and eventually (after we build a Library) the entire panhandle; OTOH, founding 1E destroys that Jungle-tile in 1T (assuming we can Settle on Jungle in this map?), and also gets one more island-tile (Bahamas?) into the BFC -- but doesn't get the Fish until BFC-expansion happens.

Tech-wise, as expected, we were (much) too late to get the Philosophy free-tech (the Mayans already had time to build/cascade to the Mausoleum!*), but I kept max. SCI% going for Code_Of_Laws nonetheless (now due in 2T, I think?). So we are currently deficit-spending and will run out of cash-reserves soon, BUT we can still sell Writing to Wang for Wheel and all his 160g (I asked, but didn't make that deal yet); and we'll also be able to sell him Philosophy and/or CoL later, if he gets something else we need before it's time to kill him (e.g. Poly, HbR, or MM, which we'll need to advance to the Medieval anyway).
Spoiler * :
I'm also hoping that the Aztecs are on our continent, because Monty built the Pyramids!
Once CoL comes in, though, I'd advise checking if we can do Republic in <25T without going broke (i.e. at the max. SCI%-setting which still earns us positive net income). That gets us to Republic ASAP (we're already 'late'!), while still giving us enough time to move all our Swords to our southern borders, and build some more Settlers to colonise/expand across the former Incan territories.

If <25T isn't feasible, just do a 50T-run using only a Geek (maybe in Norfolk, until it gets hooked to our Luxes?) That would give us more time to expand across the entire continent, and also build more Curraghs/Galleys to explore and meet overseas Civs, more vSwords to continue the conquest beyond Korea, some vSpears to guard our advancing war-front, and more cash to rebuild our Treasury/ upgrade our remaining (v)Axes -- but obviously also gives Wang (and Smoke, and Monty?) more time to expand as well...
 

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until the Incan Axe appeared near Lake Ontario).

They're not axes, they're hatchets, my friend. Maybe you need a bigger monitor. :lol:

I razed Tiwa as planned, but kept Ollantaytambo and Cuzco because their current locations are good (IMHO!), and will be useful to us once Pacha is dead. So why 'waste' 2 of our own Settlers, just to rebuild those towns?

Agreed!

On the subject of rebuilding, Boston will Settler-disband over the IBT, and I changed my mind about re-siting it. Now that Cuzco is ours, I think New Boston should be built 1N, on the Furs across the river, to make room for another coastal town between Washington and Ollant

Which was in line with my thinking. It's a bit tricky locating this but we want to get it right because it affects Washington and the port cities on the east coast.

View attachment 549101

I know the marked Site (*) might look crowded to you, but just look at all those food-bonuses! We could road the Forest and mine every other land-tile (for boat-shields) and still harvest more food than we know what to do with! But if you insisted ;) then we could move it NNW ("Site?") -- even though that would crowd Ollant even worse

(but if you Settle on the NE Deer in between those 2 dots, I give you fair warning that I'll abandon that town on my next turnset! ;) )

My thing with city locations is simply this: I don't like CxC and CxxC is often necessary if you either are playing AW on a map you expect company on or later you're planting a bunch of totally corrupt science cities. We are not in that situation. As long as we have an equal # of cities CxxxC and CxxC from one another, I'm good with it. It gives us the 12 tiles we need for much of the game in important cities where they are needed. So I'm on board with * city.

Chicago will build a Settler soon, which should go to Site 7, and we already have a Settler heading down to Site6 (where the rAxe is: call it Atlanta?), to cut off the Korean's access to the Dyes in Florida:

View attachment 549097

Got it.

For the Dyes-town, I'm not sure which tile I eventually prefer for that.

View attachment 549099

Just for clarity, the circled rAxe is standing on Site6. The dotmapped tile (Site8?) gets the Fish for growth and eventually (after we build a Library) the entire panhandle; OTOH, founding 1E destroys that Jungle-tile in 1T (assuming we can Settle on Jungle in this map?), and also gets one more island-tile (Bahamas?) into the BFC -- but doesn't get the Fish until BFC-expansion happens.

I'll figure something out. Florida is just ok, not great. Not a lot of food or shields unless you keep all the forests.
It can crank out transports or something like that.

Tech-wise, as expected, we were (much) too late to get the Philosophy free-tech (the Mayans already had time to build/cascade to the Mausoleum!*), but I kept max. SCI% going for Code_Of_Laws nonetheless (now due in 2T, I think?). So we are currently deficit-spending and will run out of cash-reserves soon, BUT we can still sell Writing to Wang for Wheel and all his 160g (I asked, but didn't make that deal yet); and we'll also be able to sell him Philosophy and/or CoL later, if he gets something else we need before it's time to kill him (e.g. Poly, HbR, or MM, which we'll need to advance to the Medieval anyway).
Spoiler * :
I'm also hoping that the Aztecs are on our continent, because Monty built the Pyramids!
Once CoL comes in, though, I'd advise checking if we can do Republic in <25T without going broke (i.e. at the max. SCI%-setting which still earns us positive net income). That gets us to Republic ASAP (we're already 'late'!), while still giving us enough time to move all our Swords to our southern borders, and build some more Settlers to colonise/expand across the former Incan territories.

If <25T isn't feasible, just do a 50T-run using only a Geek (maybe in Norfolk, until it gets hooked to our Luxes?) That would give us more time to expand across the entire continent, and also build more Curraghs/Galleys to explore and meet overseas Civs, more vSwords to continue the conquest beyond Korea, some vSpears to guard our advancing war-front, and more cash to rebuild our Treasury/ upgrade our remaining (v)Axes -- but obviously also gives Wang (and Smoke, and Monty?) more time to expand as well...

Again, I really don't think the other American tribes are here but we will see. Monty could have spawned on China for all we know. Suffice to say that for reasons that will become apparent in time, we can't afford to let Wang be a viable civ much into the Medieval Age. That would be bad, trust me. ;)
 
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