AmtrakQuebec
King
It crashes on mine too.
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Definitely OK. Especially since your report adds yet another parameter to the crashing problem (NOT late game; NOT Huge map).... I hope it's OK to post it here (it's also not Late Game or on a Huge Map, contrary to most of the posts here)....
Video card RAM.Sorry for asking, but when you say VRAM, are you referring to the Video Card Ram, or VRAM on the system. I have an SSD, and almost everyone recommends that I turn Virtual Ram off because I have SSD.
Definitely OK. Especially since your report adds yet another parameter to the crashing problem (NOT late game; NOT Huge map).
It's obvious that there is a systemic bug in the program that got past the the Firaxis alpha testers. If particularly strong systems (such as mine) are crashing, then it does NOT have to do with any kind of hardware insufficiency. And if "smaller" games (Huge or less, which are vanilla to the program) are also affected, then it does NOT have to do with memory capacity being exceeded. NOTE BELOW.
NOTE: Though there seems to be some correlation there. I started a fourth game on a Huge map, Marathon, but with only four civs (me plus 3 AI civs) and I' m approaching Turn 300 with no CTD as of yet. Now, if I get further along, say Turn 400-500, and I get a CTD, I would surmise that it IS a memory issue, because the longer a game runs, the greater the number of civs, then the faster the number of civ units and cities the program has to track. That is, it takes longer for four civs to hit the overload number (whatever it may be) than when five or more civs are in play.
FURTHER NOTE: I, as a matter of preference, always run my games with "Abundant" resources. Those abundant resources add a geometric progression of additional map hexes the program would have to track. For example, assume abundant resources on a Tiny map is an additional X. On a Small map that would involve 2X. On Normal map, 4X. On a Large map, 8X. On a Huge map, 16X. On the Monstrous maps that I had been playing the additional (lessee, 32, 64, 128,...) would require an additional 256X tracking requirements. Which is even more demanding because each resource has three possible conditions (unowned, owned, developed). The difference between "Standard" and "Abundant" resources adds a considerable strain on the program's memory requirements.
Probably not. I played most of my games with "No barbarians" -- the few that included barbarians were when I forgot to check that box -- and still got CTDs.Makes me wonder if it's a barbarian glitch now.
It seems that with the 1.0.0.38 patch, a large number of people have started to experience crashes. So many that it makes me think that the patch contained a terminal bug. But if that was so, I wonder if most everybody else that is NOT complaining on the forum also experience crashes, so are now sitting silently on the sidelines just waiting for the inevitable new fixit patch. If that IS the case -- EVERYBODY's games have started crashing -- I would want Firaxis to at least be civilized enough to "own their mistake" and just announce that they are aware of the problem and are feverishly working to correct the bug. OTOH, if it is just a relatively small percentage of users that are experiencing crashes, I'd like to know in what way our systems and game settings differ from those whose games never crash.
The game seems to have a memory leak or conflict, where the memory is not cleared when you load a savefile while still playing. This can be overcome by returning to the Main Menu first.
Civ3, Civ4 and Civ5 all had the same issue.