Fleme
Obey the Kitty!
- Joined
- Oct 15, 2003
- Messages
- 1,205
First of all, this game is based on the suggestion of Ignorant Teacher. It will feature an isolationist play, role play if you will, featuring Tokugawa of Japan.
I'll further give a shoutout to our RPC supergenius madscientist since I feel like a game under such settings requires role playing and that's exactly what I intend to do here.
The map I've chosen for the game is my first generation of a Hemispheres map with medium sea level and islands enabled. There are 8 AI's on the map and the other settings include:
Bug 4.1
No Tech Brokering
Choose Religions
Marathon Speed
Large Map Size
All victories except time enabled.
Furthermore, I will impose certain rules on myself:
1) Never open borders with anyone unless:
a) They're buddhist or confucian
b) We're in pleased terms.
or
c) they're our vassals
2) Run Mercantilism as soon as it becomes available.
3) Never give into demands
4) Make unreasonable demands
5) Never sue for peace
6) Plan wars and declare against whoever is technologically most advanced
7) Never adopt a state religion unless it's Buddhism or Confucianism. FR is ok.
8) Rename captured foreign cities with Japanese names
9) Never trade technologies, maps or resources unless condition 1 is filled.
10) Use spies
11) Every attacking army must feature Samurai, given that the technology exists.
12) Win by military means
Rules are subject to change. I will not, however, change them to be easier but rather save myself the option of clarifying them.
So there. If I win this game I'll give myself a pat on the back and I must say that I've never been this excited to start a game Here we go.
Tokugawa is Aggressive and Protective. Starting Technologies are Fishing and The Wheel. The Japanese Unique unit is the Samurai and the Unique Building the Shale Plant. Once again, I'll forgo posting pictures of all of these details since I'm sure you all have your civilopedia handy.
Start:
How about it?
I'll further give a shoutout to our RPC supergenius madscientist since I feel like a game under such settings requires role playing and that's exactly what I intend to do here.
The map I've chosen for the game is my first generation of a Hemispheres map with medium sea level and islands enabled. There are 8 AI's on the map and the other settings include:
Bug 4.1
No Tech Brokering
Choose Religions
Marathon Speed
Large Map Size
All victories except time enabled.
Furthermore, I will impose certain rules on myself:
1) Never open borders with anyone unless:
a) They're buddhist or confucian
b) We're in pleased terms.
or
c) they're our vassals
2) Run Mercantilism as soon as it becomes available.
3) Never give into demands
4) Make unreasonable demands
5) Never sue for peace
6) Plan wars and declare against whoever is technologically most advanced
7) Never adopt a state religion unless it's Buddhism or Confucianism. FR is ok.
8) Rename captured foreign cities with Japanese names
9) Never trade technologies, maps or resources unless condition 1 is filled.
10) Use spies
11) Every attacking army must feature Samurai, given that the technology exists.
12) Win by military means
Rules are subject to change. I will not, however, change them to be easier but rather save myself the option of clarifying them.
So there. If I win this game I'll give myself a pat on the back and I must say that I've never been this excited to start a game Here we go.
Tokugawa is Aggressive and Protective. Starting Technologies are Fishing and The Wheel. The Japanese Unique unit is the Samurai and the Unique Building the Shale Plant. Once again, I'll forgo posting pictures of all of these details since I'm sure you all have your civilopedia handy.
Start:
How about it?