AlmightyBureaucrat
Chieftain
- Joined
- Oct 24, 2016
- Messages
- 28
Thanks for the tips guys.
If I'm readying you correctly, the logic here that the best time to grow is when the opportunity cost of growth is lowest (i.e. the gold is not yet improved so we are not missing out on a great tile yet), which is particularly true in the case of gold (which is 0 food). At least once you get to size 2 you can still grow while working the gold, (even if it is a slow grassland farm) whereas at size 1 this is impossible. Furthermore, your rule of thumb is based on the idea that 1
> 1
, so growth is a better use of the food than converting to hammers at 1:1 while stagnating on a settler/worker. Does that sound right?
In general, my default play for a second city is to build a worker first rather than grow, given that I typically only have 1 worker at this point and growing (instead of building a worker) would mean that growth is onto unimproved tiles. I am typically improving the food while building this worker which will get it out faster, and then the worker that pops out can improve the city's next best tile while it grows to size 2. I understand the gold is a unique case here per the comment from BIC so growth first in this case is correct, but is my logic on a size 1 worker in general unsound? I'm essentially following the same logic as going worker first at my Capitol.
In this game, I know I built double worker in both cities, which stagnated growth in both of them. Is it too quick at this point to be going for the 3rd worker, or what factors would go into how you determine timing? Again I figured that I would be growing onto unimproved tiles (which would not speed up worker production) so it is better to build it now even though it means I am stuck on size 2 for a few more turns.
Same turn Pyramids, nice!
Interesting on the barbs. I had no troubles from the south (got all the spawnbusting in time before any archers or warriors showed up). Had some archer/warrior pairs in the north as there's Tundra but was able to secure the area with double chariot and avoid any serious threats to my cities.
Your cities look more developed than mine in terms of growth. Do you think I am over-prioritizing horizontal expansion vs vertical growth? For example instead of going for the settler at size 1 at my stone city, I suppose I could have grown on the cow in order to be working more cottages for the Capitol. I do realize that I have a population/improvement imbalance in my capitol (can't work the scientists and all the cottages) so I guess you could attribute this to neglecting pop growth.
I like your gold city placement, I suppose saving this for the 4th city allowed you to grab the wheat in the first ring while also getting the gold with the Capitol 3rd ring border pop.
Do you have any opinion as to whether to build Farms or Cottages at my gold city? It's great riverside land but this city doesn't have its own food. My current thoughts are:
^ First pic in your spoiler :
a) I like the placement of your 2nd city
b) Proper way to do it is not to start a worker at size 1 : take the rice from the capital, grow to size 2 while improving the gold.
Meanwhile, Ulundi still can do 4 hammers into its EXP worker. At size 2 uMgu can start on a worker (or even 2, or 3, and then it will get a grassland farm, its granary and slowly get on its way).
c) The reason for this can be seen in your last screenshot, where uMgu is still size 1 and now needs to NOT work the gold in order to grow.
As a rule of thumb, when 2 cities share a food resource and one of them is stagnating (building worker/settler), then the city that is not stagnating should work the food.
If I'm readying you correctly, the logic here that the best time to grow is when the opportunity cost of growth is lowest (i.e. the gold is not yet improved so we are not missing out on a great tile yet), which is particularly true in the case of gold (which is 0 food). At least once you get to size 2 you can still grow while working the gold, (even if it is a slow grassland farm) whereas at size 1 this is impossible. Furthermore, your rule of thumb is based on the idea that 1


Looks like a very strong start so far. Quite similar to the shadow I did, coincidentally up to turn 71 as well. Looks like you got less barb issues, though, and have expanded to 5 cities compared to my 4.
Think the fish-horse city makes more sense than the pig city having 3 sources of food. Would make for a great NE city of course, but you have pretty nice land here, so it makes sense to fill it with cities, and then they need food. That would also allow the wheat city to be coastal, either 1S or 1E of wheat. Those cities would grab all the nice green tiles around. You may also want to get out an explore boat or two.
It may be too late now of course, but it's possible this could be a nice map for the Great Lighthouse, so you may want to try for that as well.
Eventually you want Monarchy for those wines, but Rep is far superior, so you're not going to be running HR here, which means you can trade for it later (AIs always favour it). I'm no longer that big on the Philo bulb, but especially if you're planning for a long game, an Academy in the capital would make sense here I think. It's a nice spot for cottages. Get up a helper city on the west side too, near the cow, and you have cities in all directions that can help grow cottages for the capital, for a very powerful Buro city a little down the line.
By the time you get to Civil Service, you have probably traded for Monarchy already, and Calendar, which gets you several more happy resources. +3 from Rep, and your capital can grow pretty big already before resource trades. And only from your near-area, you have double up of incense and wine, plus food of course, so you should be able to trade for plenty more.
Given there are apparently no neighbours very close, I'd say this is a good map for expanding more peacefully, growing the economy, and then dealing with the continent later. Maybe with trebs, or yet later with Cuirs. You can trade Writing for Fishing+Mysticism if you want (if that is possible, I don't recall), and soon enough you should be able to get IW in trade (for Math or Alpha), plus maybe one of the religious techs, like Poly and then Mono. Once you have Currency, you can sell this cheap crap to other AIs you hopefully meet for gold, powering your research further.
Edit: Ah yes, the size 1 worker comment. First thing on my mind too, but then I forgot as I wrote other stuff. Very good point BiC. It's better to build a warrior or granary (if available) than a worker. It takes too long without growth in a brand new city. Better to chop/whip it somewhere else.
Also, if this continent really has only two AIs and one religion, you will probably get friendly with at least one of them, which will allow trades forever, despite normal "We fear.." limitations. That said, it's a good idea in general to not necessarily trade for cheap crap (especially archery). Fishing and Industrialism both count for one tech, and I'd rather be able to trade for something really good than cheap stuff you can 1-turn yourself. As always, it depends though.
In general, my default play for a second city is to build a worker first rather than grow, given that I typically only have 1 worker at this point and growing (instead of building a worker) would mean that growth is onto unimproved tiles. I am typically improving the food while building this worker which will get it out faster, and then the worker that pops out can improve the city's next best tile while it grows to size 2. I understand the gold is a unique case here per the comment from BIC so growth first in this case is correct, but is my logic on a size 1 worker in general unsound? I'm essentially following the same logic as going worker first at my Capitol.
In this game, I know I built double worker in both cities, which stagnated growth in both of them. Is it too quick at this point to be going for the 3rd worker, or what factors would go into how you determine timing? Again I figured that I would be growing onto unimproved tiles (which would not speed up worker production) so it is better to build it now even though it means I am stuck on size 2 for a few more turns.
Spoiler Helper City :
I did not consider the Cow helper city West of the Capitol, but that does seem decent (stealing Cows from Brennus
and claiming incense).

Actually, I fired up the game again and tried it out some more. 1200-ish BC.
Spoiler :The location by settling on the wine is great. Wet rice pops up, so double food. I improved the rice first, since it gives the same food but also a commerce. Then went Mining-BW. A little scouting later and there's loads of cows and stuff nearby, so then went AH. A surprise in the capital. Holy smokes what a spot!
But we ran into quite some barb issues. Maybe my spawnbusting was poor, or more likely the region is simply too big to stay safe. First chariot did probably go a little too far (but did spot Brennus' borders in the margins), and when I tried to bring it back to deal with yet more barbs, it ended up next to a barb spearman. RIP.
Have settled 4 cities and chopped out the Mids. Stone city worked on Great Wall, and towards the end I actually tried to complete it. The land looked kinda big with ice up north, and I foresaw possible barb issues. Alas, with one turn left somebody else built it, and we got 140 failgold instead. Forgot to turn research back on immediately, but did Pottery-Writing, and am now working on Math. Had loads of barb issues these last few turns, the mentioned promotion-healed spearman (thankfully the chariot damaged it decently), another archer, and a team of warriors. Situation seems under control right now (finally some combat luck!!), so I did the Representation anarchy and saved the game.
Fun stuff so far, and some really nice spots nearby. Oddly the other AIs didn't have Writing yet when I got it, so could perhaps have gone straight for Alpha, but I like self-teching Math anyways, as it's hard to get in trade. Will perhaps do Math->Currency here and ignore Alpha for now. Have all that's needed anyway (except Fishing). Well, and Monarchy, but that is of lesser importance, especially when we have silver and gold nearby. Think I need to hook up that copper, though... Barbs have been too feisty.
Spoiler :
Spoiler Comments on turnset :
Same turn Pyramids, nice!
Interesting on the barbs. I had no troubles from the south (got all the spawnbusting in time before any archers or warriors showed up). Had some archer/warrior pairs in the north as there's Tundra but was able to secure the area with double chariot and avoid any serious threats to my cities.
Your cities look more developed than mine in terms of growth. Do you think I am over-prioritizing horizontal expansion vs vertical growth? For example instead of going for the settler at size 1 at my stone city, I suppose I could have grown on the cow in order to be working more cottages for the Capitol. I do realize that I have a population/improvement imbalance in my capitol (can't work the scientists and all the cottages) so I guess you could attribute this to neglecting pop growth.
I like your gold city placement, I suppose saving this for the 4th city allowed you to grab the wheat in the first ring while also getting the gold with the Capitol 3rd ring border pop.
Do you have any opinion as to whether to build Farms or Cottages at my gold city? It's great riverside land but this city doesn't have its own food. My current thoughts are:
- If I go farms, that will allow me to grow bigger (but onto what?) and have more production (whips). But is a city without food even worth whipping, especially when there is a gold (-2
) to work?
- Because of the logic in #1, if the city is not worth whipping without food, then perhaps I build a couple farms for growth, but then convert these to cottages at size 7 and keep this as a 7-pop commerce focused city working 6 cottages (after handing back cottages to the capitol) and the gold.