As i mentioned in my previous post in this thread, i tried something that i had done once in another IU game quite awhile back. I went for a HBR Oracle only researching AH & Mining before Oracle techs and then slow built the Oracle with mines + FPHs while teching Pottery and BW. I finished the Oracle in 2040 BC (chose tech in 2000 BC) which is pretty close to a sure thing on Immortal. I also stole 1 worker from Pacal early and he was willing to take peace on the turn that i finished the Oracle, presumably because HBR boosted my power enough to make him worry.
The point of this HBR Oracle wasn't JUST to go for a HA rush, my larger plan was an elepult attack, but there's not nearly enough commerce here to Oracle Construction, and that's risky even under good circumstances, and a Math Oracle is something that i find pretty wasteful. Since phants need HBR anyway, i thought i could just Oracle that, take out one AI with HAs while teching Math and Construction, and a lot of that research could be financed by capture gold.
I didn't go for too early of a rush against Pacal. I took the time to settle 4 cities then attacked in 825 BC with about 8 HAs. He really had nothing in his first city or his capitol and it wasn't until his 3rd and 4th cities that i really had to contend with any Holkans. I had an opportunity to bribe Monty in on Pacal earlier while i was still building up for my attack, but one thing i have learned in the past is that it's actually not good to put a peaceful builder AI like Pacal into war mode early in the game. All that typically does is cause them to start spamming troops and little to no AI fighting will actually occur at that stage of the game. So anyway, i passed on that and let Pacal sit there building missionaries and stuff.
Another nice thing that happened in this game is that Hannibal got Alpha pretty early for an Immortal AI, and i was able to trade HBR + PH (i think) for Alpha without having to put any beakers into it. I also got it early enough that i was able to make this awesome trade with Sal.
That kept me from having to trade the better techs around early and kept the tech pace slower since only Hannibal and I had them.
While fighting Pacal i got the Mids in 600 BC. I chopped HAs in the cap up until Math came in (which was also about the time i felt enough HAs out of that city) and then switched to Mids and let the stronger chops finish it. My other cities contributed the rest of the HAs needed to finish the war.
Once Construction was in i started assembling a stack to go after Monty and the next tech was CoL to whip some cheap ORG CHs. I think after that i went for Aesthetics > Lit for TGL, HE, etc, and then went for CS. CS finished in 125 AD, the same turn that I declared war on Monty.
And on the turn after that i popped a great prophet in Paris. I started to save this guy for either my first golden age, or for a shrine (Mutal was buddhist holy city and Monty's cap that i would soon take was the Hindu holy city), but i instead decided to bulb Theo. That allowed me to switch into Bureau and Theo at the same time, and 1-2 turns later Justinian demanded that i switch into Hinduism which i was glad to do because i was going to do it anyway
Monty fell in 540 AD around the same time that i got Engineering.
After adding some trebs and maces to my stack i declared war on Saladin and he capitulated after losing just one city.
The game was essentially over at that point, especially with Justinian and Shaka tied up in a long war that went from 400-500 AD until i finally capitulated Shaka. After Saladin i took out Hannibal followed by Shaka and then Justinian to end the game. I actually took MT with Lib and got a few Cuirs out near the end of the game, but they were really just window dressing and never even got a chance to attack anything.