DanielTorrence said:
Never tried these kind of attacks before, since it takes a lot of considerations as you rule out...diplo, warring between the AIs...I usually build a huge stack and start with it, but that takes time and the AIs advance further.
Perhaps stay in caste after your GA?
Well, it certainly helps to read the AIs right: strength, attitude, techs. Get hints where you can and act accordingly.
Easier to say than to execute, yeah... Don't declare wars you can't win seems like a good rule of thumb. See below
I think a switch to Slavery is compulsory after that golden age: lots of new techs and new religion multiplies the available builds: temples, monasteries, forges, courthouses are all desirable in most places. Libraries, Universities should be built asap if they're ever to be built. 1st thing to consider.
Also, we wanted to go to war asap, so whipping extra units would have been convenient.
Caste System is a dangerous civic to run in wartime unless you already have
inevitability (e.g. an army) or
very large cities.
Problem with Caste around that time (after GA) is that the cities wouldn't be large enough. Growing in peacetime, under Caste System, is a very reasonable option but it's best if there aren't that many things to build. Production surge was needed.
Izuul said:
Chemistry bulbs are frustratingly difficult to pull off. There's no logical reason that a GS should bulb Printing Press ahead of Chemistry, so I would have to assume that's specifically in place to make the Chemistry bulb more difficult.
If you think you can comfortably win Lib (and it seems like you can), it's probably a lot easier to use bulbs on Education. It looks like you have ~410 bpt at 100% research, which is quite good if you can find the money to finance it. The 440g from Sury will definitely help a lot, and 60g for Lit from Monty isn't bad either since everyone else has it. A GM to finance research (or upgrade units if you have gold left over) might be just as valuable as a GS here since your bpt potential is quite high.
Given science multipliers and specialists (slider independent), research at 100% was “only” 350bpt. However, with Civil Service came Bureaucracy and a golden age, so research got quite high, indeed. I don't think I broke the 600bpt line but 500bpt was comfortably passed.
I agree that in this situation (converting 100 gold into 500 beakers), a GM is vastly superior to a scientist. It's much more difficult to produce gold, so gold is expensive while the beaker is cheap. The only advantage of a scientist is that it is instant beakers. Its large drawback is that you need to be at the right point of the tech path for those beakers to be relevant. Timing issue can be solved but then it acts as a major constraint.
Delaying Paper “just” to bulb Chemistry was indeed a terrible idea. Didn't go with it but kept Railroads as a long-term tech target (mobility + 65% odds to get an Engineer in Berlin, + doesn't require Scientific Method).
So 1 turn Engineering (bulb), 1 turn Civil Service, 1 turn Paper (with full overflow but still got me raise eyebrows

), 5 turns Education (missed the bulb): Great Scientist -> 1 turn Printing Press. Few turns into Liberalism waiting for Great Merchant mission in Angkor Wat. Gandhi researched Guilds and was willing to trade, unlocking Banking (researched) for Replaceable Parts. With only Gunpowder lacking to the equation, Rep Parts + Chemistry would have unlocked Steam Power... Steam Power, being on the way to Railroads and allowing to build 7 (or was it 8?) Levees, seemed like a very nice prize.
… However,
Friendly Sury got the idea to get Paper + Education around that time, so I'd have been a little late to get both Replaceable Parts and Chemistry in time. I was also still lacking Gunpowder (possible but unlikely trade). So prolly I'd have taken Economics to refuel. Or maybe Steel, as per suggestion, but I didn't really like that whole “Lib a military tech” idea. lol.
Got surprised again by how a golden age can accelerate the game.
… However, I also got stubborn and pushed the idea of capturing Korean cities (vassal of Holy Rome) a little too far. Prospect of having an Apostolic Palace world war against HRE seemed alright. Didn't look further than that and didn't bribe anyone right away.
In fact, I declared war during my golden age, having 2 cities locked to produce GPs, 2 or 3 others tasked to spread Confucianism, most building infrastructure while getting the occasional unit and counting on the Heroic Epic to do its 1/turn thing.
So I captured 2 border cities. Didn't get a look at Seoul. Came the Holy Roman stack, 2 or maybe 3 times larger than mine. Lost both cities. Stared at angry Charlie... While I could hope for reinforcements from the Khmer (bribed at the cost of Printing Press when he started researching Education - 3 turns tech for him) and hope that I wouldn't lose too many cities, too soon, especially my frontline and sorta needed National Epic...Called it game over. It was a good fun. Thanks for hosting.
Cleansed the saves. No screenshot, sorry.