Of course.
10 is a good, solid number. I'll build a few NPCs to offer competition and more trading opportunities(this is important due to the fact the Americas could easily dominate the world due to their close proximity).
I've decided that the game will take place after some sort of incident - a Cataclysm - destroyed the civilisations that existed in present-day Mobius. Therefore, descendents of the characters(or maybe even the characters themselves in some way) have been born.
NPCs can only claim AFTER all humans have.
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Holoska
Player: NPC
Color: Whiteish Gray
Capital: Enuia
Ethnic Breakdown: 94% Mobian(Primarily Walrus, Polar Bears, Orca, other tundra/polar dwellers), 5% Overlander, 1% Human
Civics:
Culture: Isolationist thought pervades Holoskan thought, as does the idea the government exists primarily to provide a common defense and face to foreign rivals and enemies. Resourcefulness is valued due to the fact that in an often frozen land, those who are useless won't bring anything to the table.
Politics: Tribal Despotism. Currently, the state is ruled by an aging
Bark the Polar Bear. He is native to this land, and was quick to retreat there as the world collapsed around him. His great strength in some way or another landed him as a de facto dictator of the Holoskan people, who begged him to use his powers to save them from chaos.
Currency: Polar Essence(Coins that seem to have an almost supernatural tendency to remain quite cold)
Language: Derivatives of Russian and Inuit tongues; Russian enjoys popularity because it is what the current ruler speaks if he speaks at all
Religion: Animist
History: Holoska has always been a land of isolation. Very few people live in the far north, and they're glad about it, hearing horror stories about the pollution and war of more populous states. Holoska came together primarily as a defensive group, and to mediate disputes amongst various races. Holoska's isolation allowed it to endure the recent Apocalypse mostly-intact, though that's probably because it didn't have much to lose in the first place.
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Spagonia
Player: NPC
Color: Light Blue
Capital: Romathenai
Ethnic Breakdown: 99% Mobian(majority wolves, large minorities in tigers, cats and other felines), 1% Overlander
Civics:
Culture: The culture leans libertarian, and very pro-trade.
Politics: A Republic, priding itself on widespread popular governance. It tends to lean libertarian. The legislature is unicameral, with half of it elected by the provinces and half of it elected at-large by PR nationwide.
Currency: Lira
Language: Italian, Greek, Latin derivatives
Religion: Liberal Catholicism/Orthodoxy
History: Spagonia was ravaged by storms during the Cataclysm, but scattered remnants of civilisation remain, and with time, the state could re-assert itself as a major economic power in Eurish.
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Canis Felis
Player: NPC
Color: Deep Green
Capital: Gran Junta
Ethnic Breakdown: 98.5% Mobian(majority wolves and tigers, minorities cats, other felines, and some other types of canine), 1.2% Human, 0.3% Overlander
Civics:
Culture: Traditionalist, but open to outsiders due to Wolf Pack dominance. The Felidae faction is known for barbaric rituals, but compromise has helped restrict the insanity.
Politics: Monarchy, ruled by King Marcos I, son of the late High Chieftess Lupe
Currency: Harmonius
Language: English by the Wolves, Spanish by the Felines; some Wolves have taken up Spanish out of ancestral pride
Religion: Animist
History: In the chaos of the Cataclysm, the altruistic Lupe's life was claimed. The only son of Lupe and Lobo, Marcos, took the throne. He often governs with the advice of his biological sister, Maria, and his two adopted Overlander sisters, Arial and Athena. Having inherited his mother's kindness, he is all too eager to ensure he does his family's legacy well.
The Felidae were driven off of their land by the Aryan Seed. Despite their barbarism and constant tension with the Wolf Pack in years past, Marcos forgave them as his mother would, and allowed them to settle in the land on a few conditions.
The hateful regime also disgusted enough Humans to send them packing, and even some Overlanders, and these too were accepted.
Harmony and tolerance gained currency, when Marcos reminded his people of how when wolf and feline worked together in the Dark Egg Legion Chapter in the past, they nearly conquered the entire region from those who would set the races apart.
It grew worse, when the state of Mexico in the north drove the Wolf Pack further east. The two races settled on the Northern coast, Marcos marrying Queen Hathor's daughter both out of love and as a sign of future peace.
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Mazuri
Player: NPC
Color: Ordinary Purple
Capital: Elephantine
Ethnic Breakdown: 86% Mobian(African animals dominate), 13% Overlander, 1% Human
Civics:
Culture: Decentralisation, emphasis on strength. Mazuri is a passive state, generally content to keep to itself but not afraid to get involved where there's benefit.
Politics: A tribal federation, the leaders of each province designated in the Constitution come together to elect a leader, and they function as the legislature and judiciary as well.
Currency: Mazurite Franc
Language: Some strange mixture of indigenous African languages with what seems to be a French variant. English is a common second language.
Religion: Seems to lean Islamic, though animism and shamanism are common in rural regions
History: Mazuri, like its frozen cousin Holoska, was able to survive the Cataclysm quite well due to relatively little to take. A federation formed for defense and also placing emphasis on the righteousness of tribal elders, Mazuri came to dominate Efrika's northwestern regions.
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That's the start. A map:
At most, there will be 9 or 10 NPCs. Looks like they'll primarily be in Asia.